Understanding 21st Century's Mobile Device-Based Games within Boundaries. - Pirita Ihamäki; Pauliina Tuomi (DiGRA Conference, 2009)

User expectations for mobile mixed reality services: an initial user study. - Thomas Olsson 002; Pirita Ihamäki; Else Lagerstam; Leena Ventä-Olkkonen; Kaisa Väänänen-Vainio-Mattila (ECCE, 2009)

User experiences in the Official WikiLeaks Forum. - Pirita Ihamäki (Int. J. Inf. Commun. Technol., 2014)

GameFlow experience model: understanding player enjoyment in pervasive adventure geocaching game. - Pirita Ihamäki (Int. J. Wirel. Mob. Comput., 2014)

Social tribe culture case study: geocaching game. - Pirita Ihamäki (Int. J. Web Based Communities, 2015)

Design 'the Pori hidden beauties geocaching series': computer-supported collaborative web-based learning and sharing experiences. - Pirita Ihamäki (Int. J. Web Based Communities, 2015)

Digital Natives and Cardboard Cubes: Co-Creating a Physical Play(ful) Ideation Tool with Preschool Children. - Katriina Heljakka; Pirita Ihamäki (IDC, 2017)

The Sigrid-Secrets Geocaching Trail: Influencing Well-being through a Gamified Art Experience. - Pirita Ihamäki; Katriina Heljakka (GamiFIN, 2017)

Workshop on the internet of toys: character toys with digital dimensions and connections. - Pirita Ihamäki; Katriina Heljakka (MindTrek, 2017)

Geocacher's co-creation to sharing their own playful treasure hunt video experiences around the world. - Pirita Ihamäki (Int. J. Netw. Virtual Organisations, 2017)

Out of the Box, into the Cubes: Envisioning User Experiences Through a Tool for Gamification, Toyification and Playification. - Pirita Ihamäki; Katriina Heljakka (ArtsIT/DLI, 2019)

The internet of art as a site for learning and fun - Playful experiences through augmented geocaching. - Pirita Ihamäki; Katriina Heljakka (GamiFIN, 2019)

Ready, Steady, Move! Coding Toys, Preschoolers, and Mobile Playful Learning. - Katriina Heljakka; Pirita Ihamäki (HCI (26), 2019)

Smart toys, smart tangibles, robots and other smart things for children. - Alejandro Catalá; Cristina Sylla; Arzu Guneysu Ozgur; Pirita Ihamäki; Katriina Heljakka (IDC (Extended Abstracts), 2020)

Playing with the Opposite of Uncanny: Empathic Responses to Learning with a Companion-Technology Robot Dog vs. Real Dog. - Katriina Irja Heljakka; Pirita Johanna Ihamäki; Anu Inkeri Lamminen (CHI PLAY (Companion), 2020)

Toys Traveling through Geocaching: Mobile, Social and Hybrid Values of Play. - Pirita Ihamäki; Katriina Heljakka (DiGRA, 2020)

Developing Interactive Company Presentations in the 3D Glue Virtual Reality Environment: A Collaborative Educational Approach. - Pirita Ihamäki; Katriina Heljakka (AHFE (17), 2021)

Robot Dog Intervention with the Golden Pup: Activating Social and Empathy Experiences of Elderly People as Part of Intergenerational Interaction. - Pirita Ihamäki; Katriina Heljakka (HICSS, 2021)

Organizational Learning Challenges in e-Learning: Critical Success Factors Identified by SMEs to Ensure Economic Growth in the European Union. - Pirita Ihamäki; Jari Kaivo-oja (FICC (1), 2024)

Robot Pets as "Serious Toys"- Activating Social and Emotional Experiences of Elderly People. - Pirita Ihamäki; Katriina Heljakka (Inf. Syst. Frontiers, 2024)