Saving is fun: designing a persuasive game for power conservation. - Luciano Gamberini; Nicola Corradi; Luca Zamboni; Michela Perotti; Camilla Cadenazzi; Stefano Mandressi; Giulio Jacucci; Giovanni Tusa; Anna Spagnolli; Christoffer Björkskog; Marja Salo; Pirkka Åman (Advances in Computer Entertainment Technology, 2011)

Out of the bubble: serendipitous even recommendations at an urban music festival. - Andreas Forsblom; Petteri Nurmi; Pirkka Åman; Lassi A. Liikkanen (IUI, 2012)

OUTMedia - Symbiotic Service for Music Discovery in Urban Augmented Reality. - Pirkka Åman; Lassi A. Liikkanen; Giulio Jacucci; Atte Hinkka (Symbiotic, 2014)

Enriching user experiences with location-sensitive music services. - Pirkka Åman; Lassi A. Liikkanen; Atte Hinkka (J. Locat. Based Serv., 2015)

Challenges of evaluating new technologies in carnivalistic settings. - Pirkka Åman; Vilma Lehtinen; Lassi A. Liikkanen (Comput. Hum. Behav., 2016)

Shuffling Services: Current Trends in Interacting with Digital Music. - Lassi A. Liikkanen; Pirkka Åman (Interact. Comput., 2016)

Interacting with Context Factors in Music Recommendation and Discovery. - Pirkka Åman; Lassi A. Liikkanen (Int. J. Hum. Comput. Interact., 2017)

Musical serendipity: designing for contextual music recommendation and discovery. - Pirkka Åman (2018)