Perception of lighting and shading for animated virtual characters. - Pisut Wisessing; John Dingliana; Rachel McDonnell (SAP, 2016)

A psychophysical model to control the brightness and key-to-fill ratio in CG cartoon character lighting. - Pisut Wisessing; Katja Zibrek; Douglas W. Cunningham; Rachel McDonnell (SAP, 2019)

Evalu-light: A practical approach for evaluating character lighting in real-time. - Pisut Wisessing; Rachel McDonnell (SAP, 2020)

Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal. - Pisut Wisessing; Katja Zibrek; Douglas W. Cunningham; John Dingliana; Rachel McDonnell (ACM Trans. Graph., 2020)

Semantic Crowd Re-targeting: Implementation for Real-time Applications and User Evaluations. - David L. Smyth; Gareth W. Young; Jan Ondrej; Rogério E. da Silva; Alan Cummins; Susheel Nath; Amar Zia Arslaan; Pisut Wisessing; Aljosa Smolic (VR Workshops, 2021)

Blinded by the light: Does portrait lighting design affect perception of realistic virtual humans? - Pisut Wisessing; Rachel McDonnell (SAP, 2024)