Blitzmerker: Learning Idioms with a Mobile Game. - Laila Shoukry; Polona Caserman; Stefan Göbel 001; Ralf Steinmetz (JCSG, 2015)

Real-time step detection using the integrated sensors of a head-mounted display. - Polona Caserman; Patrick Krabbe; Janis Wojtusch; Oskar von Stryk (SMC, 2016)

PDDanceCity: An Exergame for Patients with Idiopathic Parkinson's Disease and Cognitive Impairment. - Augusto Garcia-Agundez; Ann-Kristin Folkerts; Robert Arthur Konrad; Polona Caserman; Stefan Göbel 001; Elke Kalbe (MuC, 2017)

An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness. - Augusto Garcia-Agundez; Aiko Westmeier; Polona Caserman; Robert Arthur Konrad; Stefan Göbel 001 (JCSG, 2017)

Conceptual Approach Towards Recursive Hardware Abstraction Layers. - Robert Arthur Konrad; Polona Caserman; Stefan Göbel 001; Ralf Steinmetz (JCSG, 2017)

A Concept of a Training Environment for Police Using VR Game Technology. - Polona Caserman; Miriam Cornel; Michelle Dieter; Stefan Göbel 001 (JCSG, 2018)

Recognition of Full-Body Movements in VR-Based Exergames Using Hidden Markov Models. - Polona Caserman; Thomas Tregel; Marco Fendrich; Moritz Kolvenbach; Markus Stabel; Stefan Göbel 001 (JCSG, 2018)

Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications. - Polona Caserman; Michelle Martinussen; Stefan Göbel 001 (ICEC-JCSG, 2019)

Analysis of Inverse Kinematics Solutions for Full-Body Reconstruction in Virtual Reality. - Polona Caserman; Philipp Achenbach; Stefan Göbel 001 (SeGAH, 2019)

Development of a Directed Teleport Function for Immersive Training in Virtual Reality. - Polona Caserman; Hongtao Zhang; Jonas Zinnäcker; Stefan Göbel 001 (VS-GAMES, 2019)

Identifying Cybersickness through Heart Rate Variability alterations. - Augusto Garcia-Agundez; Christian Reuter 003; Polona Caserman; Robert Konrad 001; Stefan Göbel 001 (Int. J. Virtual Real., 2019)

Real-time body tracking in virtual reality using a Vive tracker. - Polona Caserman; Augusto Garcia-Agundez; Robert Konrad 001; Stefan Göbel 001; Ralf Steinmetz (Virtual Real., 2019)

Become a Scrum Master: Immersive Virtual Reality Training to Learn Scrum Framework. - Polona Caserman; Stefan Göbel 001 (JCSG, 2020)

A Survey of Full-Body Motion Reconstruction in Immersive Virtual Reality Applications. - Polona Caserman; Augusto Garcia-Agundez; Stefan Göbel 001 (IEEE Trans. Vis. Comput. Graph., 2020)

Recognizing Full-Body Exercise Execution Errors Using the Teslasuit. - Polona Caserman; Clemens Krug; Stefan Göbel 001 (Sensors, 2021)

Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook. - Polona Caserman; Augusto Garcia-Agundez; Alvar Gámez Zerban; Stefan Göbel 001 (Virtual Real., 2021)

Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame. - Polona Caserman; Shule Liu; Stefan Göbel 001 (IEEE Trans. Games, 2022)

Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces. - Polona Caserman; Philip Schmidt 002; Thorsten Göbel; Jonas Zinnäcker; André Kecke; Stefan Göbel 001 (IEEE Trans. Games, 2022)

Real-time Body Tracking. - Polona Caserman (IEEE DataPort, 2022)

The Influence of Personalized Music on Sense of Presence, Motivation, and Player Experience in Virtual Reality. - Polona Caserman; Sebastian Rudolf Da Brandt Costa; Michelle Martinussen; Stefan Göbel 001 (JCSG, 2023)

Virtual Reality Simulator for Police Training with AI-Supported Cover Detection. - Polona Caserman; Philipp Niklas Müller; Thorsten Göbel; Pascal Tonecker; Savas Yildirim; André Kecke; Dennis Purdack; Stefan Göbel 001 (JCSG, 2023)

Shaken, not stirred: Effects of Minimal Rotational Motion Cues on Cybersickness in a VR Flying Experience. - Benjamin Lukas Schnitzer; Polona Caserman; Oliver Korn (MuC, 2024)

Assessing the Impact of Haptic Feedback on Stress and Performance in Virtual Reality-Based Police Training. - Polona Caserman; Robert Konrad 001; Dennis Purdack; Thorsten Göbel; Pascal Tonecker; André Kecke; Stefan Göbel 001 (JCSG, 2024)

Sky Dash: Evaluating the Effects of a Serious Low-Threshold Mobile Game on Learning Efficacy and User Experience in a Repetitive Learning Task. - Benjamin Schnitzer; Polona Caserman; Oliver Korn (JCSG, 2024)

A best practice for gamification in large companies: An extensive study focusing inter-generational acceptance. - Polona Caserman; Kim Annabell Baumgartner; Stefan Göbel 001; Oliver Korn (Multim. Tools Appl., 2024)

How Does Entertainment Computing Contribute to the Sustainable Development Goals? A Rapid Literature Review. - Jannicke Baalsrud Hauge; Polona Caserman; Heinrich Söbke (ICEC, 2025)