Let players evaluate serious games. Design and validation of the Serious Games Evaluation Scale. - Emmanuel Fokides; Penelope Atsikpasi; Polyxeni Kaimara; Ioannis Deliyannis (J. Int. Comput. Games Assoc., 2019)

Factors Influencing the Subjective Learning Effectiveness of Serious Games. - Emmanuel Fokides; Penelope Atsikpasi; Polyxeni Kaimara; Ioannis Deliyannis (J. Inf. Technol. Educ. Res., 2019)

Comparing videos and a 3D virtual environment for teaching school-related functional skills and behaviors to students with ADHD or developmental dyslexia, displaying challenging behaviors: a case study. - Emmanuel Fokides; Maria-Ioanna Chronopoulou; Polyxeni Kaimara (Res. Pract. Technol. Enhanc. Learn., 2019)

Serious Games Effect Analysis On Player's Characteristics. - Polyxeni Kaimara; Emmanuel Fokides; Antonia Plerou; Pinelopi Atsikpasi; Ioannis Deliyannis (Int. J. Smart Educ. Urban Soc., 2020)

Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers' Views. - Polyxeni Kaimara; Emmanuel Fokides; Andreas Oikonomou; Ioannis Deliyannis (Technol. Knowl. Learn., 2021)

Pre-service teachers' views about the use of digital educational games for collaborative learning. - Polyxeni Kaimara; Emmanuel Fokides; Andreas Oikonomou; Ioannis Deliyannis (Educ. Inf. Technol., 2022)

Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns. - Polyxeni Kaimara; Andreas Oikonomou; Ioannis Deliyannis (Virtual Real., 2022)

Σχεδιασμός και ανάπτυξη διαδραστικών συστημάτων εκπαίδευσης-ψυχαγωγίας στη συνεκπαίδευση: τα διαδραστικά εκπαιδευτικά προγράμματα και οι οπτικοακουστικές τέχνες ως γέφυρα ανάμεσα σε παιδιά τυπικής ανάπτυξης και παιδιά με ειδικές εκπαιδευτικές ανάγκες ή /και αναπηρία - Polyxeni Kaimara (2022)