Towards a Matching Strategy of Constructivism and Instructionism. - Preecha Tangworakitthaworn; Lester Gilbert; Gary B. Wills (ICCE, 2011)

A Conceptual Model of Intended Learning Outcomes Supporting Curriculum Development. - Preecha Tangworakitthaworn; Lester Gilbert; Gary B. Wills (ER, 2013)

Designing and Diagramming an Intended Learning Outcome Structure: A Case Study from the Instructors' Perspective. - Preecha Tangworakitthaworn; Lester Gilbert; Gary B. Wills (ICALT, 2013)

A conceptualization of intended learning outcomes supporting self-regulated learners in indicating learning paths. - Preecha Tangworakitthaworn; Lester Gilbert; Gary B. Wills (J. Comput. Assist. Learn., 2015)

A Study of Students' Conception of Problem Situations: Using Conceptualization in Scenario-Based Learning. - Preecha Tangworakitthaworn; Lester Gilbert; Urairat Maneerattanasak (ICWL, 2018)

A Game-Based Learning System for Plant Monitoring Based on IoT Technology. - Preecha Tangworakitthaworn; Vachirawit Tengchaisri; Kanokwan Rungsuptaweekoon; Tanapat Samakit (JCSSE, 2018)

An Image-Based Vocabulary Learning System Based on Multi-Agent System. - Preecha Tangworakitthaworn; Preeyapol Owatsuwan; Nutsima Nongyai; Nongnapas Arayapong (JCSSE, 2019)

Individual Learning Effectiveness Based on Cognitive Taxonomies and Constructive Alignment. - Phat Huu Nguyen; Preecha Tangworakitthaworn; Lester Gilbert (TENCON, 2020)

Towards Self-Regulated Individual Learning Path Generation Using Outcome Taxonomies and Constructive Alignment. - Phat Huu Nguyen; Preecha Tangworakitthaworn; Lester Gilbert (TALE, 2021)

The Design and Development of an Adaptive Intelligent Tutoring System Based on Constructive Alignment and Cognitive Theories. - Phat Huu Nguyen; Preecha Tangworakitthaworn; Lester Gilbert (JCSSE, 2022)

IoT-Based Serious Game for Promoting the Psychomotor Competencies. - Preecha Tangworakitthaworn; Wanus Kurirung; Napawan Luamsai; Wiraporn Sotthana (KST, 2025)