Effects of a formative assessment-based contextual gaming approach on students' digital citizenship behaviours, learning motivations, and perceptions. - Preeyada Tapingkae; Patcharin Panjaburee; Gwo-Jen Hwang; Niwat Srisawasdi (Comput. Educ., 2020)

Exploring the Relationship between 21st Century Skills and Motivation: A Study Using Contextual Inquiry Project-based Learning. - Jirapipat Thanyaphongphat; Preeyada Tapingkae; Kannika Daungcharone; Krittawaya Thongkoo (ICCE, 2023)

Ubiquitous game-based learning with a multimedia debriefing on cyberbullying during the COVID-19 pandemic. - Sasipim Poompimol; Patcharin Panjaburee; Suthiporn Sajjapanroj; Chanayuth Changpetch; Preeyada Tapingkae; Thanyaluck Ingkavara (Int. J. Mob. Learn. Organisation, 2024)

Predictors of active and inactive learners' intention to use decision tree-based contextual mobile games for cultivating digital citizenship behaviour. - Patcharin Panjaburee; Ungsinun Intarakamhang; Niwat Srisawasdi; Sasipim Poompimol; Preeyada Tapingkae (Int. J. Mob. Learn. Organisation, 2025)