Reducing Outgroup Bias through Intergroup Contact with Non-Playable Video Game Characters in VR. - Priska Breves (Presence Teleoperators Virtual Environ., 2018)

Biased by being there: The persuasive impact of spatial presence on cognitive processing. - Priska Breves (Comput. Hum. Behav., 2021)

Bridging psychological distance: The impact of immersive media on distant and proximal environmental issues. - Priska Breves; Holger Schramm (Comput. Hum. Behav., 2021)

The influence of cybersickness and the media devices' mobility on the persuasive effects of 360° commercials. - Priska Breves; Nicola Dodel (Multim. Tools Appl., 2021)

Cognitive load in immersive media settings: the role of spatial presence and cybersickness. - Priska Breves; Jan-Philipp Stein (Virtual Real., 2023)

Parasocial interactions with real and virtual influencers: The role of perceived similarity and human-likeness. - Jan-Philipp Stein; Priska Breves; Nora Anders (New Media Soc., 2024)