Body motion design and analysis for fighting game interface. - Pujana Paliyawan; Kingkarn Sookhanaphibarn; Worawat Choensawat; Ruck Thawonmas (CIG, 2015)

Investigating Kinect-based fighting game AIs that encourage their players to use various skills. - Makoto Ishihara; Taichi Miyazaki; Pujana Paliyawan; Chun Yin Chu; Tomohiro Harada; Ruck Thawonmas (GCCE, 2015)

Towards universal kinect interface for fighting games. - Pujana Paliyawan; Kingkarn Sookhanaphibarn; Worawat Choensawat; Ruck Thawonmas (GCCE, 2015)

Piano learning application with feedback provided by an AR virtual character. - Carlos A. Torres Fernandez; Pujana Paliyawan; Chun Yin Chu; Ruck Thawonmas (GCCE, 2016)

Towards ergonomie exergaming. - Pujana Paliyawan; Ruck Thawonmas (GCCE, 2016)

Virtual reality system for fire evacuation training in a 3D virtual world. - Kingkarn Sookhanaphibarn; Worawat Choensawat; Pujana Paliyawan; Ruck Thawonmas (GCCE, 2016)

Adaptive Motion Gaming AI for Health Promotion. - Pujana Paliyawan; Takahiro Kusano; Yuto Nakagawa; Tomohiro Harada; Ruck Thawonmas (AAAI Spring Symposia, 2017)

Intelligent assistant for providing instructions and recommending motions during full-body motion gaming. - Jorge Arturo Moran Bravo; Pujana Paliyawan; Tomohiro Harada; Ruck Thawonmas (GCCE, 2017)

Towards adaptive motion gaming AI with player's behavior modeling for health promotion. - Takahiro Kusano; Pujana Paliyawan; Tomohiro Harada; Ruck Thawonmas (GCCE, 2017)

UKI: universal Kinect-type controller by ICE Lab. - Pujana Paliyawan; Ruck Thawonmas (Softw. Pract. Exp., 2017)

A Personalized Method for Calorie Consumption Assessment. - Yunshi Liu; Pujana Paliyawan; Takahiro Kusano; Tomohiro Harada; Ruck Thawonmas (AAAI Spring Symposia, 2018)

An Angry Birds-like Game System for Promoting Players' Emotion. - Jingdi Xu; Changeun Yang; Yuuki Okido; Pujana Paliyawan; Ruck Thawonmas; Tomohiro Harada (GCCE, 2018)

Blow Up Depression with In-Game TNTs. - Changeun Yang; Pujana Paliyawan; Tomohiro Harada; Ruck Thawonmas (GCCE, 2018)

Mossar: motion segmentation by using splitting and remerging strategies. - Pujana Paliyawan; Worawat Choensawat; Ruck Thawonmas (Multim. Tools Appl., 2018)

TGIF!: Selecting the most healing TNT by optical flow. - Changeun Yang; Pujana Paliyawan; Ruck Thawonmas; Tomohiro Harada (AAAI Spring Symposium: Interpretable AI for Well-being, 2019)

An Angry Birds Level Generator with Rube Goldberg Machine Mechanisms. - Febri Abdullah; Pujana Paliyawan; Ruck Thawonmas; Tomohiro Harada; Fitra Abdurrachman Bachtiar (CoG, 2019)

Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment. - Takahiro Kusano; Yunshi Liu; Pujana Paliyawan; Ruck Thawonmas; Tomohiro Harada (CoG, 2019)

Towards an Angry-Birds-Like Game System for Promoting Mental Well-Being of Players using Art-Therapy-Embedded Procedural Content Generation. - Zhou Fang; Pujana Paliyawan; Ruck Thawonmas; Tomohiro Harada (GCCE, 2019)

Enhance Physical and Mental Well-Being of Game Players in an Endless Running Game. - Sunee Sae-Lao; Pujana Paliyawan; Ruck Thawonmas; Tomohiro Harada (GCCE, 2019)

Player Dominance Adjustment: Promoting Self-Efficacy and Experience of Game Players by Adjusting Dominant Power. - Junjie Xu; Pujana Paliyawan; Ruck Thawonmas; Tomohiro Harada (GCCE, 2019)

Improving Brain Memory through Gaming Using Hand Clenching and Spreading. - Yunshi Liu; Febri Abdullah; Pujana Paliyawan; Ruck Thawonmas; Tomohiro Harada (MIG, 2019)

Dancing ICE: A Rhythm Game to Control the Amount of Movement Through Pre-Recorded Healthy Moves. - Anatole Martin; Jean Farines; Pujana Paliyawan; Ruck Thawonmas (MIG, 2019)

Player Dominance Adjustment Motion Gaming AI for Health Promotion. - Junjie Xu; Pujana Paliyawan; Yiming Zhang; Ruck Thawonmas; Tomohiro Harada (MIG, 2019)

Promoting Emotional Well-Being with Angry-Birds-like Gameplay on Pixel Image Levels. - Jingdi Xu; Yuuki Okido; Sunee Sae-Lao; Pujana Paliyawan; Ruck Thawonmas; Tomohiro Harada (SeGAH, 2019)

Motion Recommender for Preventing Injuries During Motion Gaming. - Pujana Paliyawan; Takahiro Kusano; Ruck Thawonmas (IEEE Access, 2019)

Towards An Angry-Birds-like Game System for Promoting Mental Well-being of Players Using Art-Therapy-embedded PCG. - Zhou Fang; Pujana Paliyawan; Ruck Thawonmas; Tomohiro Harada (CoRR, 2019)

Runner: A 2D platform game for physical health promotion. - Camille El-Habr; Xavier Garcia; Pujana Paliyawan; Ruck Thawonmas (SoftwareX, 2019)

Generating Angry Birds-Like Levels With Domino Effects Using Constrained Novelty Search. - Febri Abdullah; Pujana Paliyawan; Ruck Thawonmas; Fitra Abdurrachman Bachtiar (CoG, 2020)

Singing with an Angry-Birds-like Game. - Nowshin Faiza Alam; Albertus Agung; Febri Abdullah; Pujana Paliyawan; Ruck Thawonmas (CoG, 2020)

Rap-Style Comment Generation to Entertain Game Live Streaming. - Thanat Jumneanbun; Sunee Sae-Lao; Pujana Paliyawan; Ruck Thawonmas; Kingkarn Sookhanaphibarn; Worawat Choensawat (CoG, 2020)

JUSTIN: An Audience Participation Game With A Purpose for Collecting Descriptions for Artwork Images. - Ngoc Cuong Nguyen; Ruck Thawonmas; Pujana Paliyawan; Hai V. Pham (CoG, 2020)

Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses. - Pujana Paliyawan; Kingkarn Sookhanaphibarn; Worawat Choensawat; Ruck Thawonmas (CoG, 2020)

Encourage Players to Smile While Playing Games Bring More Enjoyment. - Sunee Sae-Lao; Thanat Jumneanbun; Pujana Paliyawan; Ruck Thawonmas (CoG, 2020)

Enhancement of Angry Birds Level Generation from Sketches Using Cycle-Consistent Adversarial Networks. - Mury F. Dewantoro; Febri Abdullah; Pujana Paliyawan; Ruck Thawonmas; Fitra Abdurrachman Bachtiar (GCCE, 2020)

Towards Musical Game Therapy: A Survey on Music Therapy and Games for Health Promotion. - Nowshin Faiza Alam; Pujana Paliyawan; Ruck Thawonmas (IICST, 2020)

JUSTIN sings: adding a musical-style narration generator to an APGWAP that collects ukiyo-e artworks descriptions. - Albertus Agung; Thanat Jumneanbun; Pujana Paliyawan; Ruck Thawonmas (GCCE, 2021)

A Maze Game with Singing Interface to Fight Dementia. - Jaturawit Chaiwong; Pujana Paliyawan; Ruck Thawonmas; Kingkarn Sookhanaphibarn; Worawat Choensawat (GCCE, 2021)

An Aerial Cinematographer AI for Settlements in Minecraft-Toward Their Crowd Assessment. - Hao Jia; Ruck Thawonmas; Pujana Paliyawan (GCCE, 2021)

Toward a PCG-driven 3D Game for Preclinical Detection of Dementia. - Tannop Sangvanloy; Pujana Paliyawan; Ruck Thawonmas; Kingkarn Sookhanaphibarn; Worawat Choensawat (GCCE, 2021)

Cuteness in JUSTIN: Adding a Virtual Moderator for Entertaining User in an Audience Participation Game for Collecting Artwork Description Data. - Roman Savchyn; Pujana Paliyawan; Ruck Thawonmas (GCCE, 2021)

Promoting Mental Well-Being for Audiences in a Live-Streaming Game by Highlight-Based Bullet Comments. - Junjie H. Xu; Yulin Cai; Zhou Fang; Pujana Paliyawan (GCCE, 2021)

Fighting Game Commentator with Pitch and Loudness Adjustment Utilizing Highlight Cues. - Junjie H. Xu; Zhou Fang; Qihang Chen; Satoru Ohno; Pujana Paliyawan (GCCE, 2021)

An Audience Participation Game with Difficulty Adjustment and Rap-style Commentary based on Audience Inputs. - Yiming Zhang; Albertus Agung; Pujana Paliyawan; Ruck Thawonmas (GCCE, 2021)

Cute Helper: A Study on the Effect of Virtual Character Expressions on Players' Engagement in a Game for Collecting Artwork Descriptions. - Albertus Agung; Roman Savchyn; Pujana Paliyawan; Ruck Thawonmas (CoG, 2022)

Rap-Style Commentary Generation in an Audience Participation Fighting Game. - Thanat Jumneanbun; Marcel Wira; Pujana Paliyawan; Ruck Thawonmas; Kingkarn Sookhanaphibarn; Worawat Choensawat (GEM, 2022)

Sentence Punctuation for Collaborative Commentary Generation in Esports Live-Streaming. - Hong Huang; Junjie H. Xu; Xiaoling Ling; Pujana Paliyawan (ICCE, 2022)

Toward Collaborative Game Commentating Utilizing Pre-Trained Generative Language Models. - Junjie H. Xu; Hong Huang; Xiaoling Ling; Pujana Paliyawan (ICCE, 2022)

A Card Game for Collecting Human-Perceived Similarity Data of Artwork Images. - Zhenao Wei; Pujana Paliyawan; Ruck Thawonmas (IEEE Access, 2022)

Improving Deep-Feature Image Similarity Calculation: A Case Study on an Ukiyo-e Card Matching Game Lottery. - Zhenao Wei; Pujana Paliyawan; Ruck Thawonmas (IEEE Access, 2022)

Toward a Minecraft Mod for Early Detection of Alzheimer's Disease in Young Adults. - Satoko Ito; Ruck Thawonmas; Pujana Paliyawan (CoRR, 2022)

Cosi Pilot: A VR-Based Drone Training Simulator. - Thanayos Siratranont; Sitti Srisuwan; Pujana Paliyawan; Kingkarn Sookhanaphibarn; Worawat Choensawat (KST, 2025)