Development of an Instructional Design Model for Mobile Blended Learning in Higher Education. - I Kadek Suartama; Punaji Setyosari; Sulthoni Sulthoni; Saida Ulfa (Int. J. Emerg. Technol. Learn., 2019)

Effect of Online-Based Concept Map on Student Engagement and Learning Outcome. - Izzul Fatawi; I Nyoman Sudana Degeng; Punaji Setyosari; Saida Ulfa; Tsukasa Hirashima (Int. J. Distance Educ. Technol., 2020)

Does Technological Pedagogical Content Knowledge Impact on the Use of ICT In Pedagogy? - Hanna Andyani; Punaji Setyosari; Bambang Budi Wiyono; Ery Tri Djatmika (Int. J. Emerg. Technol. Learn., 2020)

Effects of Mobile Augmented Reality and Self-Regulated Learning on Students' Concept Understanding. - Chusnul Muali; Punaji Setyosari; Purnomo Purnomo; Lia Yuliati (Int. J. Emerg. Technol. Learn., 2020)

Design Gamification Models in Higher Education: A Study in Indonesia. - Isabel Coryunitha Panis; Punaji Setyosari; Dedi Kuswandi; Lia Yuliati (Int. J. Emerg. Technol. Learn., 2020)

The Effect of Learning Motivation, Self-Efficacy, and Blended Learning on Students' Achievement in The Industrial Revolution 4.0. - Ryan Hidayat Rafiola; Punaji Setyosari; Carolina Ligya Radjah; M. Ramli (Int. J. Emerg. Technol. Learn., 2020)

Development of Ubiquitous Learning Environment Based on Moodle Learning Management System. - I Kadek Suartama; Punaji Setyosari; Sulthoni Sulthoni; Saida Ulfa (Int. J. Interact. Mob. Technol., 2020)

Ubiquitous Learning vs. Electronic Learning: A Comparative Study on Learning Activeness and Learning Achievement of Students with Different Self-Regulated Learning. - I Kadek Suartama; Punaji Setyosari; Sulthoni Sulthoni; Saida Ulfa; Muhammad Yunus; Komang Anik Sugiani (Int. J. Emerg. Technol. Learn., 2021)

The Effectiveness of Mobile Blended Problem Based Learning on Mathematical Problem Solving. - Ahmad Kholiqul Amin; I Nyoman Sudana Degeng; Punaji Setyosari; Ery Tri Djatmika (Int. J. Interact. Mob. Technol., 2021)

CC Thinker: Mobile-based Assessment to Train Creative and Critical Thinking in Students. - Wahyu Ridhoni; Punaji Setyosari; Dedi Kuswandi; Saida Ulfa; Dahlia Janan (Int. J. Interact. Mob. Technol., 2022)

The Effect of Gamification-Based Programming E-Learning Platform on Students' Achievement. - Fajar Pradana; Punaji Setyosari; Saida Ulfa; Tsukasa Hirashima; Faizatul Amalia (SIET, 2023)

Development of Gamification-Based E-Learning on Web Design Topic. - Fajar Pradana; Punaji Setyosari; Saida Ulfa; Tsukasa Hirashima (Int. J. Interact. Mob. Technol., 2023)

Unveiling the landscape: A systematic review of personalized learning facilitated by learning management system. - Maurish Sofie Rahmi Batita; Punaji Setyosari; Dedi Kuswandi; Saida Ulfa (Res. Pract. Technol. Enhanc. Learn., 2026)