Backwards Memory Allocation and Improved OIT. - Pyarelal Knowles; Geoff Leach; Fabio Zambetta (PG (Short Papers), 2013)

Fast sorting for exact OIT of complex scenes. - Pyarelal Knowles; Geoff Leach; Fabio Zambetta (Vis. Comput., 2014)

Fast raycasting using a compound deep image for VPL range determination. - Jesse Archer; Geoff Leach; Pyarelal Knowles (SIGGRAPH Asia Technical Briefs, 2018)

Hybrid Lighting for faster rendering of scenes with many lights. - Jesse Archer; Geoff Leach; Pyarelal Knowles; Ron G. van Schyndel (Vis. Comput., 2018)

Fast raycasting using a compound deep image for virtual point light range determination. - Jesse Archer; Geoff Leach; Pyarelal Knowles (Comput. Vis. Media, 2019)

Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions. - Joohwan Kim; Pyarelal Knowles; Josef B. Spjut; Ben Boudaoud; Morgan McGuire (Proc. ACM Comput. Graph. Interact. Tech., 2020)

Gaming at Warp Speed: Improving Aiming with Late Warp. - Ben Boudaoud; Pyarelal Knowles; Joohwan Kim; Josef B. Spjut (SIGGRAPH Emerging Technologies, 2021)