A literature review on the influence of Kahoot! On learning outcomes, interaction, and collaboration. - Qi Zhang 097; Zhonggen Yu (Educ. Inf. Technol., 2021)

The potentially counterproductive effects on learning achievement, intrinsic motivation, and extrinsic motivation for ludicization employing Habitica. - Qi Zhang 097 (Educ. Inf. Technol., 2022)

The Counterproductive Effects on Learning Achievement and Intrinsic Motivation for Ludicization as an Online Learning Pedagogy Involving Game Elements. - Qi Zhang 097; Zhonggen Yu (Int. J. Online Pedagog. Course Des., 2022)

The affective and performative effects of ludicization on language learning: An integrated model related to technology acceptance and multidimensional motivation. - Qi Zhang 097 (Educ. Inf. Technol., 2024)

Different efficiencies in foreign language learning for gamification and ludicization regarding learning outcome, readiness, engagement, and academic buoyancy. - Qi Zhang 097 (Educ. Inf. Technol., 2025)

Efficiency of segmented ludicization in language learning regarding ZPD progress, technology-initiated interactivity, and learner-initiated interactivity. - Qi Zhang 097 (Educ. Inf. Technol., 2025)