A VR-Ocean system for interactive geospatial analysis and 4D visualization of the marine environment around Antarctica. - Wenqing Li; Ge Chen 002; Qianqian Kong; Zhenzhen Wang; Chengcheng Qian (Comput. Geosci., 2011)

The general prenucleolus of n-person cooperative fuzzy games. - Qianqian Kong; Hao Sun 011; Genjiu Xu; Dongshuang Hou (Fuzzy Sets Syst., 2018)

Associated Games to Optimize the Core of a Transferable Utility Game. - Qianqian Kong; Hao Sun 011; Genjiu Xu; Dongshuang Hou (J. Optim. Theory Appl., 2019)

An issue based power index. - Qianqian Kong; Hans Peters 001 (Int. J. Game Theory, 2021)

Power indices for networks, with applications to matching markets. - Qianqian Kong; Hans Peters 001 (Eur. J. Oper. Res., 2023)

Sequential claim games. - Qianqian Kong; Hans Peters 001 (OR Spectr., 2023)

Scoring indices, top-truncated preferences, and splitting invariance. - Qianqian Kong; Hans Peters 001 (Oper. Res. Lett., 2023)

Requester mobility for mobile crowdsensing system: A dynamic alliance-based incentive mechanism. - Zhilin Xu; Hao Sun 011; Panfei Sun; Qianqian Kong (Ad Hoc Networks, 2025)