Digital Game-Based Assessment on Student Evaluation: A Systematic Review. - Sha Zhu; Qing Guo 006; Harrison Hao Yang (ICBL, 2022)

Impact of information literacy, self-directed learning skills, and academic emotions on high school students' online learning engagement: A structural equation modeling analysis. - Huan Li; Sha Zhu; Di Wu 018; Harrison Hao Yang; Qing Guo 006 (Educ. Inf. Technol., 2023)

The Impact and Pathways of Digital Game-Based Learning on STEM Undergraduates' Engineering Concepts: Integrating Self-Determination Theory and Flow Theory. - Yuqing Chen; Qing Guo 006; Qihan Qiu; Cuilan Qiao; Jingying Wang (Comput. Appl. Eng. Educ., 2025)

Using a Digital Game to Assess Middle School Students' Information Literacy: An Evidence-Centered Game Design Approach. - Qing Guo 006; Di Wu 018; Sha Zhu; Harrison Hao Yang (Int. J. Hum. Comput. Interact., 2025)