Détection de Collision pour Environnements Large Échelle : Modèle Unifié et Adaptatif pour Architectures Multi-coeur et Multi-GPU. (Collision Detection for Large Scale Environments: Unified and Adaptive Model for Multi-core and Multi-GPU Architectures). - Quentin Avril (2011)

Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function. - Quentin Avril; Valérie Gouranton; Bruno Arnaldi (EGPGV@Eurographics, 2012)

SODA: A Scalability-Oriented Distributed & Anticipative Model for Collision Detection in Physically-based Simulations. - Steve Dodier-Lazaro; Quentin Avril; Valérie Gouranton (GRAPP/IVAPP, 2013)

Collision Detection: Broad Phase Adaptation from Multi-Core to Multi-GPU Architecture. - Quentin Avril; Valérie Gouranton; Bruno Arnaldi (J. Virtual Real. Broadcast., 2014)

Animation Setup Transfer for 3D Characters. - Quentin Avril; Sarah Ribet; Donya Ghafourzadeh; Olivier Dionne; Srinivasan Ramachandran; Martin de Lasa; Sahel Fallahdoust; Eric Paquette (Comput. Graph. Forum, 2016)

A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation. - Emma Carrigan; Ludovic Hoyet; Rachel McDonnell; Quentin Avril (Eurographics (Short Papers), 2018)

Automatic Generation and Stylization of 3D Facial Rigs. - Fabien Danieau; Ilja Gubins; Nicolas Olivier; Olivier Dumas; Bernard Denis; Thomas Lopez; Nicolas Mollet; Brian Frager; Quentin Avril (VR, 2019)

The impact of stylization on face recognition. - Nicolas Olivier; Ludovic Hoyet; Fabien Danieau; Ferran Argelaguet; Quentin Avril; Anatole Lécuyer; Philippe Guillotel; Franck Multon (SAP, 2020)

Fat Pad Cages for Facial Posing. - Adèle Colas; Florent Guiotte; Fabien Danieau; François Le Clerc; Quentin Avril (CoRR, 2020)

Study on Automatic 3D Facial Caricaturization: From Rules to Deep Learning. - Nicolas Olivier; Glenn Kerbiriou; Ferran Argelaguet; Quentin Avril; Fabien Danieau; Philippe Guillotel; Ludovic Hoyet; Franck Multon (Frontiers Virtual Real., 2021)

Detailed Eye Region Capture and Animation. - Glenn Kerbiriou; Quentin Avril; Fabien Danieau; Maud Marchal (Comput. Graph. Forum, 2022)

MORGAN: MPEG Original Reference Geometric Avatar Neutral. - Quentin Avril; João Regateiro; Philippe-Henri Gosselin; François Le Clerc; Philippe Guillotel (Web3D, 2023)

FaceTuneGAN: Face autoencoder for convolutional expression transfer using neural generative adversarial networks. - Nicolas Olivier; Kelian Baert; Fabien Danieau; Franck Multon; Quentin Avril (Comput. Graph., 2023)

3D Reconstruction and Semantic Modeling of Eyelashes. - Glenn Kerbiriou; Quentin Avril; Maud Marchal (Comput. Graph. Forum, 2024)

Evaluation of Body Parts Representations in Motion Reconstruction. - Philippe de Clermont Gallerande; Quentin Avril; Philippe Henri Gosselin; Ferran Argelaguet; Ludovic Hoyet (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2025)

IEEE VR 2025 Workshops Next Generation of Avatars (NGA). - Franck Multon; Ludovic Hoyet; Quentin Avril; Victoria Fernández Abrevaya (VR Workshops, 2025)