Simulation of past life: Controlling agent behaviors from the interactions between ethnic groups. - Chen Kim Lim; Marie-Paule Cani; Quentin Galvane; Julien Pettré; Abdullah Zawawi Talib (Digital Heritage (1), 2013)

Steering Behaviors for Autonomous Cameras. - Quentin Galvane; Marc Christie; Rémi Ronfard; Chen Kim Lim; Marie-Paule Cani (MIG, 2013)

Narrative-driven camera control for cinematic replay of computer games. - Quentin Galvane; Rémi Ronfard; Marc Christie; Nicolas Szilas (MIG, 2014)

How Do We Evaluate the Quality of Computational Editing Systems? - Christophe Lino; Rémi Ronfard; Quentin Galvane; Michael Gleicher (WICED@AAAI, 2014)

Continuity Editing for 3D Animation. - Quentin Galvane; Rémi Ronfard; Christophe Lino; Marc Christie (AAAI, 2015)

Camera-on-rails: automated computation of constrained camera paths. - Quentin Galvane; Marc Christie; Christophe Lino; Rémi Ronfard (MIG, 2015)

Comparing Film-editing. - Quentin Galvane; Rémi Ronfard; Marc Christie (WICED@Eurographics, 2015)

Insight: An Annotation Tool and Format for Film Analysis. - Billal Merabti; Hui-Yin Wu; Cunka Bassirou Sanokho; Quentin Galvane; Christophe Lino; Marc Christie (WICED@Eurographics, 2015)

Automatic Cinematography and Editing in Virtual Environments. (Cinématographie et montage automatique dans des environnements virtuels). - Quentin Galvane (2015)

POSTER: Generic Drone Control Platform for Autonomous Capture of Cinema Scenes Submission. - Julien Fleureau; Quentin Galvane; François-Louis Tariolle; Philippe Guillotel (MobiSys (Companion Volume), 2016)

Generic Drone Control Platform for Autonomous Capture of Cinema Scenes. - Julien Fleureau; Quentin Galvane; François-Louis Tariolle; Philippe Guillotel (DroNet@MobiSys, 2016)

Automated Cinematography with Unmanned Aerial Vehicles. - Quentin Galvane; Julien Fleureau; François-Louis Tariolle; Philippe Guillotel (WICED@Eurographics, 2016)

Implementing Hitchcock - the Role of Focalization and Viewpoint. - Quentin Galvane; Rémi Ronfard (WICED@Eurographics, 2017)

Analyzing Elements of Style in Annotated Film Clips. - Hui-Yin Wu; Quentin Galvane; Christophe Lino; Marc Christie (WICED@Eurographics, 2017)

Design and evaluation of multiple role-playing in a virtual film set. - I-Sheng Lin; Tsai-Yen Li; Quentin Galvane; Marc Christie (VRCAI, 2018)

Directing the Photography: Combining Cinematic Rules, Indirect Light Controls and Lighting-by-Example. - Quentin Galvane; Christophe Lino; Marc Christie; Rémi Cozot (Comput. Graph. Forum, 2018)

Directing Cinematographic Drones. - Quentin Galvane; Christophe Lino; Marc Christie; Julien Fleureau; Fabien Servant; François-Louis Tariolle; Philippe Guillotel (ACM Trans. Graph., 2018)

VR as a Content Creation Tool for Movie Previsualisation. - Quentin Galvane; I-Sheng Lin; Fernando Arqelaquet; Tsai-Yen Li; Marc Christie (VR, 2019)

An interactive staging-and-shooting solver for virtual cinematography. - Amaury Louarn; Quentin Galvane; Fabrice Lamarche; Marc Christie (MIG, 2020)

Sensorial Immersive Experiences using MPEG Haptic and Scene Description Standards. - Tom Roy; Quentin Galvane; Gurvan Lécuyer; Etienne Faivre D'Arcier; Patrice Hirtzlin; Pierrick Jouet; Philippe Guillotel; Patrick Fontaine (IMX, 2023)

Towards End-User Customization of Haptic Experiences. - Tom Roy; Yann Glémarec; Gurvan Lécuyer; Quentin Galvane; Philippe Guillotel; Ferran Argelaguet (EuroHaptics (2), 2024)

Adding Touch to Immersive Media: An Overview of the MPEG Haptics Coding Standard. - Philippe Guillotel; Yeshwant K. Muthusamy; Quentin Galvane; Eric Vezzoli; Lars Nockenberg; Iraj Sodagar; Henry Da Costa; Alexandre Hulsken; Gurvan Lécuyer; Matthieu Perreira Da Silva; François Bouffard; Heather Culbertson; et al. (IEEE Trans. Haptics, 2025)