Supporting the Assembly Process by Leveraging Augmented Reality, Cloud Computing, and Mobile Devices. - Javier Gonzalez Sanchez; Quincy Conley; Maria Elena Chavez Echeagaray; Robert K. Atkinson (Int. J. Cyber Behav. Psychol. Learn., 2012)

The social media instructional design model: a new tool for designing instruction using social media. - Quincy Conley; Kent E. Sabo (Int. J. Soc. Media Interact. Learn. Environ., 2015)

Designing and Validating Learner-Centered Experiences. - Angela Payne; John Sadauskas; Quincy Conley; Daniel Shapera (HCI (24), 2018)

Digital Citizenship for All: Empowering Young Learners With Disabilities to Become Digitally Literate. - Quincy Conley; Jessica Scheufler; Gina Persichini; Patrick R. Lowenthal; Michael Humphrey (Int. J. Digit. Lit. Digit. Competence, 2018)

The Current State of m-Learning in Higher Education: A Survey Study of Mobile Technology Usage in the Classroom. - Tiantian Jin; Kinta D. Montilus; Alison Moore; Quincy Conley (HCI (25), 2020)

MantarayAR: Leveraging augmented reality to teach probability and sampling. - Quincy Conley; Robert K. Atkinson; Frank Nguyen; Brian C. Nelson (Comput. Educ., 2020)

Examining Course Layouts in Blackboard: Using Eye-Tracking to Evaluate Usability in a Learning Management System. - Quincy Conley; Yvonne Earnshaw; Grayley McWatters (Int. J. Hum. Comput. Interact., 2020)

Facebook usage patterns looking into the mind via the ICAP engagement framework. - Quincy Conley; John Sadauskas; Robert Christopherson; Lijia Lin; Hale Ilgaz; Christian Seto; Irfan Kula; Medha Dalal; Robert K. Atkinson (Behav. Inf. Technol., 2023)

Attracting Visual Attention in a Digital Age: Measuring the Determinants of Interestingness of Videos Using Biosensors. - Quincy Conley (Int. J. Cyber Behav. Psychol. Learn., 2024)