A Fast Ray Tracing Algorithm Using Space Indexing Techniques. - Qunsheng Peng 001; Yining Zhu; Youdong Liang (Eurographics, 1987)

Form-Factors for General Environments. - Ping-Ping Shao; Qunsheng Peng 001; You-Dong Liang (Eurographics, 1988)

A new radiosity approach by procedural refinements for realistic image sythesis. - Min-Zhi Shao; Qunsheng Peng 001; You-Dong Liang (SIGGRAPH, 1988)

PERIS: A programming environment for realistic image synthesis. - Yining Zhu; Qunsheng Peng 001; Youdong Liang (Comput. Graph., 1988)

A Stochastic Functional Approach for Terrain Modeling. - Jun-Cai Dong; Qunsheng Peng 001; You-Dong Liang (Eurographics, 1990)

Accelerated radiosity method for complex environments. - Hau Xu; Qunsheng Peng 001; You-Dong Liang (Comput. Graph., 1990)

A new progressive radiosity algorithm through the use of accurate form-factors. - Mingfu Wang; Hujun Bao; Qunsheng Peng 001 (Comput. Graph., 1992)

The super-plane buffer: An efficient form-factor evaluation algorithm for progressive radiosity. - Yong Zhou; Qunsheng Peng 001 (Comput. Graph., 1992)

Equidistant Smoothing of Polyhedra with Arbitrary Topologies. - Lizhuang Ma; Youdong Liang; Qunsheng Peng 001 (Comput. Graph. Forum, 1992)

Shading models for linear and area light sources. - Hujun Bao; Qunsheng Peng 001 (Comput. Graph., 1993)

A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces. - Hujun Bao; Qunsheng Peng 001 (Comput. Graph. Forum, 1993)

An efficient form-factor evaluation algorithm for environments with curved surfaces. - Hujun Bao; Qunsheng Peng 001 (Comput. Graph., 1994)

A unified algorithm for finding the intersection curve of surfaces. - Jianrong Tan; Jianmin Zheng; Qunsheng Peng 001 (J. Comput. Sci. Technol., 1994)

Modifying and Controlling of Smooth Closed Surfaces. - Lizhuang Ma; Qunsheng Peng 001 (ICSC, 1995)

Smoothing of free-form surfaces with Bézier patches. - Lizhuang Ma; Qunsheng Peng 001 (Comput. Aided Geom. Des., 1995)

Recursive Gk transformations between adjacent Bézier surfaces. - Lizhuang Ma; Qunsheng Peng 001 (Comput. Aided Geom. Des., 1995)

Shading with Curve Light Sources. - Hujun Bao; Jianguo Ying; Qunsheng Peng 001 (Comput. Graph. Forum, 1995)

Multiresolution B-spline Radiosity. - Yizhou Yu; Qunsheng Peng 001 (Comput. Graph. Forum, 1995)

A new free-form deformation through the control of parametric surfaces. - Jieqing Feng; Lizhuang Ma; Qunsheng Peng 001 (Comput. Graph., 1996)

An accelerated rendering algorithm for stereoscopic display. - Sheng Fu; Hujun Bao; Qunsheng Peng 001 (Comput. Graph., 1996)

Arc-Length-Based Axial Deformation and Length Preserved Animation. - Qunsheng Peng 001; Xiaogang Jin 001; Jieqing Feng (CA, 1997)

Surface deformation using the sensor glove. - Lizhuang Ma; Rynson W. H. Lau; Jieqing Feng; Qunsheng Peng 001; Janis P. Y. Wong (VRST, 1997)

A progressive radiosity algorithm based on piecewise polynomial intensity distribution. - Hujun Bao; Xiaogang Jin 001; Qunsheng Peng 001 (Comput. Graph., 1997)

Hierarchical geometric constraint model for parametric feature based modeling. - Shuming Gao; Qunsheng Peng 001 (J. Comput. Sci. Technol., 1997)

Nonlinear View Interpolation. - Hujun Bao; Li Chen; Jianguo Ying; Qunsheng Peng 001 (PG, 1998)

An Infrared Image Synthesis Model. - Wei jie Yu; Hongming Tu; Qunsheng Peng 001 (PG, 1998)

Interactive 3D Morphing. - Hujun Bao; Qunsheng Peng 001 (Comput. Graph. Forum, 1998)

Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification. - Yigang Wang; Hujun Bao; Qunsheng Peng 001 (Comput. Graph. Forum, 1998)

A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes. - Wenting Zheng; Hujun Bao; Qunsheng Peng 001; Hanqiu Sun (PG, 1999)

Non-linear view interpolation. - Hujun Bao; Li Chen; Jianguo Ying; Qunsheng Peng 001 (Comput. Animat. Virtual Worlds, 1999)

B-Spline Free-Form Deformation of Polygonal Objects through Fast Functional Composition. - Jieqing Feng; Qunsheng Peng 001 (GMP, 2000)

Fast LIC Image Generation Based on Significance Map. - Li Chen; Issei Fujishiro; Qunsheng Peng 001 (ISHPC, 2000)

Progressive Geometry Compression for Meshes. - Xinguo Liu; Hujun Bao; Qunsheng Peng 001; Pheng-Ann Heng; Tien-Tsin Wong; Hanqiu Sun (PG, 2000)

Non-Distorted Texture Mapping Using Variational Interpolation. - Ying Tang 004; Hujun Bao; Qunsheng Peng 001; Florence Y. Mong (PG, 2000)

An approach to solid modeling in a semi-immersive virtual environment. - Shuming Gao; Huagen Wan; Qunsheng Peng 001 (Comput. Graph., 2000)

General constrained deformations based on generalized metaballs. - Xiaogang Jin 001; Youfu Li 001; Qunsheng Peng 001 (Comput. Graph., 2000)

Constraint-Based Virtual Solid Modeling. - Shuming Gao; Huagen Wan; Qunsheng Peng 001 (J. Comput. Sci. Technol., 2000)

Accelerating Accurate B-spline Free-form Deformation of Polygonal Objects. - Jieqing Feng; Qunsheng Peng 001 (J. Graphics, GPU, & Game Tools, 2000)

A New Approach of Point-Based Rendering. - Qunsheng Peng 001; Wei Hua 002; Xuehui Yang (Computer Graphics International, 2001)

An Improved Spacetime Ray Tracing System for the Visualization of Relativistic Effects. - Jiang Li 008; Heung-Yeung Shum; Qunsheng Peng 001 (Eurographics (Short Presentations), 2001)

Continuous field based free-form surface modeling and morphing. - Xiang Fang; Hujun Bao; Pheng-Ann Heng; Tien-Tsin Wong; Qunsheng Peng 001 (Comput. Graph., 2001)

Constrained Fairing for Meshes. - Xinguo Liu; Hujun Bao; Qunsheng Peng 001; Pheng-Ann Heng; Tien-Tsin Wong (Comput. Graph. Forum, 2001)

Geometric Deformations Based on 3D Volume Morphing. - Xiaogang Jin 001; Huagen Wan; Qunsheng Peng 001 (J. Comput. Sci. Technol., 2001)

An Algorithm for LOD by Merging Near Coplanar Faces Based on Gauss Sphere. - Cao Weiqun; Hujun Bao; Qunsheng Peng 001 (J. Comput. Sci. Technol., 2001)

Convolution Surfaces for Line Skeletons with Polynomial Weight Distributions. - Xiaogang Jin 001; Chiew-Lan Tai; Jieqing Feng; Qunsheng Peng 001 (J. Graphics, GPU, & Game Tools, 2001)

The global occlusion map: a new occlusion culling approach. - Wei Hua 002; Hujun Bao; Qunsheng Peng 001; A. Robin Forrest (VRST, 2002)

Rendering of virtual environments based on polygonal & point-based models. - Wenting Zheng; Hanqiu Sun; Hujun Bao; Qunsheng Peng 001 (VRST, 2002)

Termination criterion for subdivision of triangular Bézier patch. - Yong-qing Li; Ying-Lin Ke; Wei-Shi Li; Qunsheng Peng 001; Jianrong Tan (Comput. Graph., 2002)

An efficient line clipping algorithm based on adaptive line rejection. - Guodong Lu; Xuanhui Wu; Qunsheng Peng 001 (Comput. Graph., 2002)

BRDC: binary representation of displacement code for line. - Lanfang Miao; Xinguo Liu; Qunsheng Peng 001; Hujun Bao (Comput. Graph., 2002)

A Novel Volume Constrained Smoothing Method for Meshes. - Xinguo Liu; Hujun Bao; Heung-Yeung Shum; Qunsheng Peng 001 (Graph. Model., 2002)

Automatic Image-Based Pencil Sketch Rendering. - Jin Wang; Hujun Bao; Weihua Zhou; Qunsheng Peng 001; Yingqing Xu (J. Comput. Sci. Technol., 2002)

B-spline free-form deformation of polygonal object as trimmed Bézier surfaces. - Jieqing Feng; Tomoyuki Nishita; Xiaogang Jin 001; Qunsheng Peng 001 (Vis. Comput., 2002)

Subdivision interpolating implicit surfaces. - Xiaogang Jin 001; Hanqiu Sun; Qunsheng Peng 001 (Comput. Graph., 2003)

RBF-based constrained texture mapping. - Ying Tang 004; Jin Wang; Hujun Bao; Qunsheng Peng 001 (Comput. Graph., 2003)

Optimization Techniques for Assembly Planning of Complex Models in Large-scale Virtual Environments. - Huagen Wan; Shuming Gao; Qunsheng Peng 001; Yiyu Cai (Int. J. Image Graph., 2003)

Real-Time Ray Casting Rendering of Volume Clipping in Medical Visualization. - Wei Chen 001; Wei Hua 002; Hujun Bao; Qunsheng Peng 001 (J. Comput. Sci. Technol., 2003)

Image-Based Synthesis of Chinese Landscape Painting. - Jinhui Yu; Guoming Luo; Qunsheng Peng 001 (J. Comput. Sci. Technol., 2003)

A Novel Texture Synthesis Based Algorithm for Object Removal in Photographs. - Feng Tang; Yiting Ying; Jin Wang; Qunsheng Peng 001 (ASIAN, 2004)

Balancing CPU and GPU: Real-Time Visualization of Large Scale 3D Scanning Models. - Zhao Dong 001; Wei Chen 001; Long Zhang 001; Qunsheng Peng 001 (GCC Workshops, 2004)

Virtual grasping for virtual assembly tasks. - Huagen Wan; Shuming Gao; Qunsheng Peng 001 (ICIG, 2004)

Real-time Voxelization for Complex Polygonal Models. - Zhao Dong 001; Wei Chen 001; Hujun Bao; Hongxin Zhang 001; Qunsheng Peng 001 (PG, 2004)

Realistic virtual hand modeling with applications for virtual grasping. - Huagen Wan; Yang Luo; Shuming Gao; Qunsheng Peng 001 (VRCAI, 2004)

Interactive collision detection for complex and deformable models using programmable graphics hardware. - Wei Chen 001; Huagen Wan; Hongxin Zhang 001; Hujun Bao; Qunsheng Peng 001 (VRST, 2004)

Huge texture mapping for real-time visualization of large-scale terrain. - Wei Hua 002; Huaisheng Zhang; Yanqing Lu; Hujun Bao; Qunsheng Peng 001 (VRST, 2004)

Robust Mesh Smoothing. - Guofei Hu; Qunsheng Peng 001; A. Robin Forrest (J. Comput. Sci. Technol., 2004)

Anti-Aliased Rendering of Water Surface. - Xueying Qin; Eihachiro Nakamae; Wei Hua 002; Yasuo Nagai; Qunsheng Peng 001 (J. Comput. Sci. Technol., 2004)

Geometric Signal Compression. - Kun Zhou 001; Hujun Bao; Jiaoying Shi; Qunsheng Peng 001 (J. Comput. Sci. Technol., 2004)

Robust morphing of point-sampled geometry. - Chunxia Xiao; Wenting Zheng; Qunsheng Peng 001; A. Robin Forrest (Comput. Animat. Virtual Worlds, 2004)

A similarity computing algorithm for proteins. - Tao Zhang; Wei Chen 001; Min Hu; Qunsheng Peng 001 (CAD/Graphics, 2005)

A realistic force rendering algorithm for CyberGrasp. - Zhihua Zhou; Huagen Wan; Shuming Gao; Qunsheng Peng 001 (CAD/Graphics, 2005)

A Similarity Computing Algorithm for Volumetric Data Sets. - Tao Zhang; Wei Chen 001; Min Hu; Qunsheng Peng 001 (FSKD (2), 2005)

Bilateral Estimation of Vertex Normal for Point-Sampled Models. - Guofei Hu; Jie Xu 016; Lanfang Miao; Qunsheng Peng 001 (ICCSA (1), 2005)

Curvature Estimation of Point-Sampled Surfaces and Its Applications. - Yongwei Miao; Jieqing Feng; Qunsheng Peng 001 (ICCSA (3), 2005)

Bézier Surfaces of Minimal Internal Energy. - Yongwei Miao; Huahao Shou; Jieqing Feng; Qunsheng Peng 001; A. Robin Forrest (IMA Conference on the Mathematics of Surfaces, 2005)

A New Constrained Texture Mapping Method. - Yan-Wen Guo 001; Jin Wang; Xiufen Cui; Qunsheng Peng 001 (ICEC, 2005)

Volume fractal dimensionality: a useful parameter for measuring the complexity of 3D protein spatial structures. - Min Hu; Qunsheng Peng 001 (SAC, 2005)

Computing Variation Modes for Point Set Surfaces. - Lanfang Miao; Jin Huang 001; Xinguo Liu; Hujun Bao; Qunsheng Peng 001; Baining Guo (PBG, 2005)

A novel constrained texture mapping method based on harmonic map. - Yanwen Guo 001; Jin Wang; Hanqiu Sun; Xiufen Cui; Qunsheng Peng 001 (Comput. Graph., 2005)

Realistic synthesis of cao shu of Chinese calligraphy. - Jinhui Yu; Qunsheng Peng 001 (Comput. Graph., 2005)

Image and video retexturing. - Yanwen Guo 001; Jin Wang; Xiang Zeng; Zhongyi Xie; Hanqiu Sun; Qunsheng Peng 001 (Comput. Animat. Virtual Worlds, 2005)

Dynamic modeling and rendering of grass wagging in wind. - Changbo Wang; Zhangye Wang; Qi Zhou; Chengfang Song; Yu Guan; Qunsheng Peng 001 (Comput. Animat. Virtual Worlds, 2005)

Image Feature Detection as Robust Model Fitting. - Dengfeng Chai; Qunsheng Peng 001 (ACCV (2), 2006)

An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects. - Yi Gong; Wei Chen 001; Long Zhang 001; Yun Zeng; Qunsheng Peng 001 (Computer Graphics International, 2006)

Direct Volume Rendering of Volumetric Protein Data. - Min Hu; Wei Chen 001; Tao Zhang; Qunsheng Peng 001 (Computer Graphics International, 2006)

Detail-Preserving Local Editing for Point-Sampled Geometry. - Yongwei Miao; Jieqing Feng; Chunxia Xiao; Hui Li; Qunsheng Peng 001 (Computer Graphics International, 2006)

Real-Time Simulation of Dynamic Mirage Scenes. - Changbo Wang; Zhangye Wang; Qi Zhou; Zhidong Jin; Qunsheng Peng 001 (Computer Graphics International, 2006)

Automatic Foreground Extraction of Head Shoulder Images. - Jin Wang; Yiting Ying; Yanwen Guo 001; Qunsheng Peng 001 (Computer Graphics International, 2006)

A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes. - Chunxia Xiao; Shu Liu; Qunsheng Peng 001; A. Robin Forrest (Computer Graphics International, 2006)

Appearance and Geometry Completion with Constrained Texture Synthesis. - Chunxia Xiao; Wenting Zheng; Yongwei Miao; Yong Zhao 004; Qunsheng Peng 001 (Computer Graphics International, 2006)

Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes. - Long Zhang 001; Chengfang Song; Qifeng Tan; Wei Chen 001; Qunsheng Peng 001 (Computer Graphics International, 2006)

Style Conversion of Cartoon Animation. - Tianzhou Chen; Jinhui Yu; Qunsheng Peng 001 (Edutainment, 2006)

Energy Matting. - Yu Guan; Xiao Liang 006; Zi'ang Ding; Yinan Fan; Wei Chen 001; Qunsheng Peng 001 (Edutainment, 2006)

Interactive Simulation of Large-Scale Forests in Virtual Reality Applications. - Chengfang Song; Qifeng Tan; Long Zhang 001; Wei Chen 001; Yi Gong; Yu Guan; Qunsheng Peng 001 (Edutainment, 2006)

Real-Time Walkthrough System of Large-Scale Infrared Dynamic Scene. - Zhangye Wang; Changbo Wang; Yan Zhou; Qunsheng Peng 001 (Edutainment, 2006)

Adaptive Level Set Method for Mesh Evolution. - Guoxian Zheng; Jieqing Feng; Xiaogang Jin 001; Qunsheng Peng 001 (Edutainment, 2006)

Dynamic Anisotropic Occlusion. - Yi Gong; Yubo Zhang; Wei Chen 001; Qunsheng Peng 001 (Eurographics (Short Presentations), 2006)

Fast Non-Local Algorithm for Image Denoising. - Jin Wang; Yanwen Guo 001; Yiting Ying; Yanli Liu 006; Qunsheng Peng 001 (ICIP, 2006)

Synthesizing Variational Direction and Scale Texture on Planar Region. - Yan-Wen Guo 001; Xiaodong Xu; Xi Chen; Jin Wang; Qunsheng Peng 001 (PCM, 2006)

Easy matting: A Stroke Based Approach for Continuous Image Matting. - Yu Guan; Wei Chen 001; Xiao Liang 006; Zi'ang Ding; Qunsheng Peng 001 (Comput. Graph. Forum, 2006)

Digital Differential Geometry Processing. - Xinguo Liu; Hujun Bao; Qunsheng Peng 001 (J. Comput. Sci. Technol., 2006)

A Novel Variational Image Model: Towards a Unified Approach to Image Editing. - Yun Zeng; Wei Chen 001; Qunsheng Peng 001 (J. Comput. Sci. Technol., 2006)

Modeling and rendering of realistic waterfall scenes with dynamic texture sprites. - Yu Guan; Wei Chen 001; Lincan Zou; Long Zhang 001; Qunsheng Peng 001 (Comput. Animat. Virtual Worlds, 2006)

Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation. - Zhong Ren 001; Rui Wang 004; John M. Snyder; Kun Zhou 001; Xinguo Liu; Bo Sun; Peter-Pike J. Sloan; Hujun Bao; Qunsheng Peng 001; Baining Guo (ACM Trans. Graph., 2006)

Multiresolution free-form deformation with subdivision surface of arbitrary topology. - Jieqing Feng; Jin Shao; Xiaogang Jin 001; Qunsheng Peng 001; A. Robin Forrest (Vis. Comput., 2006)

Mean shift denoising of point-sampled surfaces. - Guofei Hu; Qunsheng Peng 001; A. Robin Forrest (Vis. Comput., 2006)

Synthesizing trees by plantons. - Rui Wang 004; Wei Hua 002; Zilong Dong; Qunsheng Peng 001; Hujun Bao (Vis. Comput., 2006)

Real-time snowing simulation. - Changbo Wang; Zhangye Wang; Tian Xia; Qunsheng Peng 001 (Vis. Comput., 2006)

Variational sphere set approximation for solid objects. - Rui Wang 004; Kun Zhou 001; John Snyder; Xinguo Liu; Hujun Bao; Qunsheng Peng 001; Baining Guo (Vis. Comput., 2006)

A dynamic balanced flow for filtering point-sampled geometry. - Chunxia Xiao; Yongwei Miao; Shu Liu; Qunsheng Peng 001 (Vis. Comput., 2006)

The Feature Extraction of Macromolecular Field Based on Level Set Method. - Wei Han; Zhidong Jin; Li Wang; Min Hu; Zhangye Wang; Qunsheng Peng 001 (CAD/Graphics, 2007)

Texture Advection Based Simulation of Dynamic Cloud Scene. - Shiguang Liu; Ruoguan Huang; Zhangye Wang; Qunsheng Peng 001; Jiawan Zhang; Jizhou Sun (CAD/Graphics, 2007)

A Robust and Fast Non-local Means Algorithm for Image Denoising. - Yanli Liu 006; Jin Wang; Chen Xi; Yanwen Guo 001; Qunsheng Peng 001 (CAD/Graphics, 2007)

Sketch-based Modeling and Animation of Floral Blossom. - Chengfang Song; Qunsheng Peng 001; Zi'ang Ding; Xiaolan Tu; Yubo Zhang; Wei Chen 001; Chunxia Xiao (CAD/Graphics, 2007)

Point Sampled Surface Reconstruction Based on Local Geometry. - Lanfang Miao; Qunsheng Peng 001 (Edutainment, 2007)

Interactive rendering of multiple scattering in participating media using separable phase function. - Zheng Gong; Zhimin Ren; Zhangye Wang; Qunsheng Peng 001 (GRAPP (GM/R), 2007)

Bilayer Stereo Matching. - Dengfeng Chai; Qunsheng Peng 001 (ICCV, 2007)

Probabilistic Hierarchical Face Model for Feature Localization. - Feng Tang; Jin Wang; Hai Tao; Qunsheng Peng 001 (WACV, 2007)

Identification and visualization of cage-shaped proteins. - Min Hu; Junhui Wang; Qunsheng Peng 001 (Bioinform., 2007)

Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes. - Minghao Pan; Rui Wang 004; Xinguo Liu; Qunsheng Peng 001; Hujun Bao (Comput. Graph. Forum, 2007)

Differentials-Based Segmentation and Parameterization for Point-Sampled Surfaces. - Yongwei Miao; Jieqing Feng; Chunxia Xiao; Qunsheng Peng 001; A. Robin Forrest (J. Comput. Sci. Technol., 2007)

Learning-based 3D face detection using geometric context. - Yanwen Guo 001; Fuyan Zhang; Chunxiao Liu; Hanqiu Sun; Qunsheng Peng 001 (Comput. Animat. Virtual Worlds, 2007)

Physically based animation of sandstorm. - Shiguang Liu; Zhangye Wang; Zheng Gong; Lei Huang; Qunsheng Peng 001 (Comput. Animat. Virtual Worlds, 2007)

Real-time rendering of sky scene considering scattering and refraction. - Changbo Wang; Zhangye Wang; Qunsheng Peng 001 (Comput. Animat. Virtual Worlds, 2007)

Precomputing data-driven tree animation. - Long Zhang 001; Yubo Zhang; Zhongding Jiang; Luying Li; Wei Chen 001; Qunsheng Peng 001 (Comput. Animat. Virtual Worlds, 2007)

Gradient domain editing of deforming mesh sequences. - Weiwei Xu; Kun Zhou 001; Yizhou Yu; Qifeng Tan; Qunsheng Peng 001; Baining Guo (ACM Trans. Graph., 2007)

Image completion based on views of large displacement. - Chunxiao Liu; Yanwen Guo 001; Liang Pan; Qunsheng Peng 001; Fuyan Zhang (Vis. Comput., 2007)

Real time simulation of a tornado. - Shiguang Liu; Zhangye Wang; Zheng Gong; Qunsheng Peng 001 (Vis. Comput., 2007)

A unified method for appearance and geometry completion of point set surfaces. - Chunxia Xiao; Wenting Zheng; Yongwei Miao; Yong Zhao 004; Qunsheng Peng 001 (Vis. Comput., 2007)

Conservative voxelization. - Long Zhang 001; Wei Chen 001; David S. Ebert; Qunsheng Peng 001 (Vis. Comput., 2007)

Real-time simulation of large-scale dynamic forest with GPU. - Long Zhang 001; Yubo Zhang; Wei Chen 001; Qunsheng Peng 001 (APCCAS, 2008)

Molecular field feature extraction and analysis with level set method. - Wei Han; Zhidong Jin; Li Wang; Min Hu; Zhangye Wang; Qunsheng Peng 001 (Comput. Graph., 2008)

Distortion Optimization based Image Completion from a Large Displacement View. - Chunxiao Liu; Yingzhen Yang; Qunsheng Peng 001; Jin Wang; Wei Chen 001 (Comput. Graph. Forum, 2008)

Simulation of atmospheric binary mixtures based on two-fluid model. - Shiguang Liu; Zhangye Wang; Zheng Gong; Qunsheng Peng 001 (Graph. Model., 2008)

Topology cuts: A novel min-cut/max-flow algorithm for topology preserving segmentation in N-D images. - Yun Zeng; Dimitris Samaras; Wei Chen 001; Qunsheng Peng 001 (Comput. Vis. Image Underst., 2008)

A Robust and Fast Non-Local Means Algorithm for Image Denoising. - Yanli Liu 006; Jin Wang; Xi Chen; Yanwen Guo 001; Qunsheng Peng 001 (J. Comput. Sci. Technol., 2008)

Video completion and synthesis. - Chunxia Xiao; Shu Liu; Hongbo Fu 001; Chengchun Lin; Chengfang Song; Zhiyong Huang; Fazhi He; Qunsheng Peng 001 (Comput. Animat. Virtual Worlds, 2008)

Mesh-Guided Optimized Retexturing for Image and Video. - Yanwen Guo 001; Hanqiu Sun; Qunsheng Peng 001; Zhongding Jiang (IEEE Trans. Vis. Comput. Graph., 2008)

Real-time modeling and rendering of raining scenes. - Changbo Wang; Zhangye Wang; Xin Zhang; Lei Huang; Zhiliang Yang; Qunsheng Peng 001 (Vis. Comput., 2008)

GPU-based rendering for deformable translucent objects. - Yi Gong; Wei Chen 001; Long Zhang 001; Yun Zeng; Qunsheng Peng 001 (Vis. Comput., 2008)

Caustic spot light for rendering caustics. - Xinguo Liu; Zhao Dong 001; Hujun Bao; Qunsheng Peng 001 (Vis. Comput., 2008)

High frequency geometric detail manipulation and editing for point-sampled surfaces. - Yongwei Miao; Jieqing Feng; Chunxia Xiao; Qunsheng Peng 001 (Vis. Comput., 2008)

Real-time editing and relighting of homogeneous translucent materials. - Rui Wang 004; Ewen Cheslack-Postava; Rui Wang 003; David P. Luebke; Qianyong Chen; Wei Hua 002; Qunsheng Peng 001; Hujun Bao (Vis. Comput., 2008)

Confidence-Based Color Modeling for Online Video Segmentation. - Fan Zhong; Xueying Qin; Jiazhou Chen; Wei Hua 002; Qunsheng Peng 001 (ACCV (2), 2009)

A Graph-Based Approach for Protein-Protein Docking. - Tao Zhang; Qunsheng Peng 001; Wei Chen 001; Tao Wu; Xin Chen (BMEI, 2009)

A new adaptive model for real-time fluid simulation with complex boundaries. - Jian He; Xi Chen; Zhangye Wang; Ke Yan; Chen Cao; Qunsheng Peng 001 (CAD/Graphics, 2009)

Entertaining video warping. - Yingzhen Yang; Yin Zhu; Chunxiao Liu; Chengfang Song; Qunsheng Peng 001 (CAD/Graphics, 2009)

Data Based Steering of Virtual Human Using a Velocity-Space Approach. - Yijiang Zhang; Julien Pettré; Qunsheng Peng 001; Stéphane Donikian (MIG, 2009)

Image completion using structural priority belief propagation. - Yingzhen Yang; Yin Zhu; Qunsheng Peng 001 (ACM Multimedia, 2009)

Generation of a planar offset curve based on minimum distance. - Zheng-Sheng Yu; Min-jae Oh; Zhi-Geng Pan; Qunsheng Peng 001 (Int. J. Comput. Aided Eng. Technol., 2009)

Pores-Preserving Face Cleaning Based on Improved Empirical Mode Decomposition. - Yanli Liu 006; Xiao-Gang Xu; Yan-Wen Guo 001; Jin Wang; Xin Duan; Xi Chen; Qunsheng Peng 001 (J. Comput. Sci. Technol., 2009)

Rigidity Constraints for Large Mesh Deformation. - Yong Zhao 004; Xinguo Liu; Qunsheng Peng 001; Hujun Bao (J. Comput. Sci. Technol., 2009)

Real-time fluid simulation with adaptive SPH. - He Yan; Zhangye Wang; Jian He; Xi Chen; Changbo Wang; Qunsheng Peng 001 (Comput. Animat. Virtual Worlds, 2009)

A unified shape editing framework based on tetrahedral control mesh. - Yong Zhao 004; Xinguo Liu; Chunxia Xiao; Qunsheng Peng 001 (Comput. Animat. Virtual Worlds, 2009)

Bilayer representation for three dimensional visual communication. - Dengfeng Chai; Qunsheng Peng 001 (J. Vis. Commun. Image Represent., 2009)

A Novel Interface for Interactive Exploration of DTI Fibers. - Wei Chen 001; Zi'ang Ding; Song Zhang 004; Anna MacKay-Brandt; Stephen Correia; Huamin Qu; John Allen Crow; David F. Tate; Zhicheng Yan 001; Qunsheng Peng 001 (IEEE Trans. Vis. Comput. Graph., 2009)

Physically based simulation of thin-shell objects' burning. - Shiguang Liu; Qiguang Liu; Tai An; Jizhou Sun; Qunsheng Peng 001 (Vis. Comput., 2009)

Light source estimation of outdoor scenes for mixed reality. - Yanli Liu 006; Xueying Qin; Songhua Xu; Eihachiro Nakamae; Qunsheng Peng 001 (Vis. Comput., 2009)

An improved belief propagation method for dynamic collage. - Yingzhen Yang; Yichen Wei; Chunxiao Liu; Qunsheng Peng 001; Yasuyuki Matsushita (Vis. Comput., 2009)

Transductive segmentation of live video with non-stationary background. - Fan Zhong; Xueying Qin; Qunsheng Peng 001 (CVPR, 2010)

On-line visualization of underground structures using context features. - Jiazhou Chen; Xavier Granier; Naiyang Lin; Qunsheng Peng 001 (VRST, 2010)

Foreword. - Qunsheng Peng 001; Hujun Bao (Comput. Graph., 2010)

A new approach to outdoor illumination estimation based on statistical analysis for augmented reality. - Yanli Liu 002; Xueying Qin; Guanyu Xing; Qunsheng Peng 001 (Comput. Animat. Virtual Worlds, 2010)

Bisection approach for pixel labelling problem. - Dengfeng Chai; Hongwei Lin; Qunsheng Peng 001 (Pattern Recognit., 2010)

Robust Feature-Preserving Mesh Denoising Based on Consistent Subneighborhoods. - Hanqi Fan; Yizhou Yu; Qunsheng Peng 001 (IEEE Trans. Vis. Comput. Graph., 2010)

Real-time adaptive fluid simulation with complex boundaries. - Jian He; Xi Chen; Zhangye Wang; Chen Cao; He Yan; Qunsheng Peng 001 (Vis. Comput., 2010)

Editorial. - Qunsheng Peng 001 (Vis. Comput., 2010)

Perceptually-motivated shape exaggeration. - Xin Zhang; Wei Chen 001; Jing Fang; Rui Wang 004; Qunsheng Peng 001 (Vis. Comput., 2010)

Real-time foveation filtering using nonlinear Mipmap interpolation. - Xin Zhang; Zhangye Wang; Ran Wang; Zhonglei Yang; Wei Chen 001; Qunsheng Peng 001 (Vis. Comput., 2010)

Importance-Driven Composition of Multiple Rendering Styles. - Jiazhou Chen; Yujun Chen; Xavier Granier; Jingling Wang; Qunsheng Peng 001 (CAD/Graphics, 2011)

Interactive Expressive Illustration of 3D City Scenes. - Bin Pan; Xiang Chen 001; Xiaoming Guo; Wei Chen 001; Qunsheng Peng 001 (CAD/Graphics, 2011)

2.5D Focus+Context Map Visualization. - Shuai Wang; Bin Pan; Xiaoming Guo; Zhangye Wang; Qunsheng Peng 001 (CAD/Graphics, 2011)

On-line Illumination Estimation of Outdoor Scenes Based on Area Selection for Augmented Reality. - Guanyu Xing; Yanli Liu 002; Xueying Qin; Qunsheng Peng 001 (CAD/Graphics, 2011)

Automatic Segmentation of Head-and-Shoulder Images by Combining Edge Feature and Shape Prior. - Xia Yuan; Fan Zhong; Yijiang Zhang; Qunsheng Peng 001 (CAD/Graphics, 2011)

A New Foveation Ray Casting Approach for Real-Time Rendering of 3D Scenes. - Xin Zhang; Wei Chen 001; Zhonglei Yang; Chuan Zhu; Qunsheng Peng 001 (CAD/Graphics, 2011)

A Local Behavior Model for Small Pedestrian Groups. - Yijiang Zhang; Julien Pettré; Xueying Qin; Stéphane Donikian; Qunsheng Peng 001 (CAD/Graphics, 2011)

Robust Deformation Transfer via Dual Domain. - Yong Zhao 004; Bin Pan; Qunsheng Peng 001 (CAD/Graphics, 2011)

Salient structural elements based texture synthesis. - Bin Pan; Fan Zhong; Shuai Wang; Wei Chen 001; Qunsheng Peng 001 (Sci. China Inf. Sci., 2011)

Online inserting virtual characters into dynamic video scenes. - Yijiang Zhang; Julien Pettré; Jan Ondrej; Xueying Qin; Qunsheng Peng 001; Stéphane Donikian (Comput. Animat. Virtual Worlds, 2011)

Structural visualization of sequential DNA data. - Xiao-hong Mao; Jinghua Fu; Wei Chen 001; Qian You; Shiaofen Fang; Qunsheng Peng 001 (J. Zhejiang Univ. Sci. C, 2011)

Realistic simulation of mixing fluids. - Shiguang Liu; Qiguang Liu; Qunsheng Peng 001 (Vis. Comput., 2011)

Robust image segmentation against complex color distribution. - Fan Zhong; Xueying Qin; Qunsheng Peng 001 (Vis. Comput., 2011)

Visual Tracking in Continuous Appearance Space via Sparse Coding. - Guofeng Wang; Fan Zhong; Yue Liu; Qunsheng Peng 001; Xueying Qin (ACCV (3), 2012)

SideKnot: Revealing relation patterns for graph visualization. - Dichao Peng; Neng Lu; Wei Chen 001; Qunsheng Peng 001 (PacificVis, 2012)

A Robust Algorithm for Denoising Meshes with High-Resolution Details. - Hanqi Fan; Qunsheng Peng 001; Yizhou Yu (CVM, 2012)

Decomposition Equation of Basis Images with Consideration of Global Illumination. - Xueying Qin; Rui Zhang; Lili Lin; Fan Zhong; Guanyu Xing; Qunsheng Peng 001 (CVM, 2012)

A practical approach for real-time illumination estimation of outdoor videos. - Guanyu Xing; Yanli Liu 002; Xueying Qin; Qunsheng Peng 001 (Comput. Graph., 2012)

Preface. - Qunsheng Peng 001 (Int. J. Softw. Informatics, 2012)

Dual-domain deformation transfer for triangular meshes. - Yong Zhao 004; Bin Pan; Chunxia Xiao; Qunsheng Peng 001 (Comput. Animat. Virtual Worlds, 2012)

View-Dependent Line Drawings for 3D Scenes. - Xin Zhang; Zi'ang Ding; Chuan Zhu; Wei Chen 001; Qunsheng Peng 001 (Trans. Edutainment, 2012)

Discontinuity-aware video object cutout. - Fan Zhong; Xueying Qin; Qunsheng Peng 001; Xiangxu Meng (ACM Trans. Graph., 2012)

Guest Editors' Introduction: Special Section on ACM VRST. - Taku Komura; Qunsheng Peng 001; George Baciu; Rynson W. H. Lau (IEEE Trans. Vis. Comput. Graph., 2012)

Fast hierarchical animated object decomposition using approximately invariant signature. - Bin Liao 006; Chunxia Xiao; Meng Liu; Zhao Dong 001; Qunsheng Peng 001 (Vis. Comput., 2012)

Visual Tracking via Subspace Motion Model. - Jun Wang; Fan Zhong; Guofeng Wang; Qunsheng Peng 001; Xueying Qin (BMVC, 2013)

Interactive Tensor Field Design Based on Line Singularities. - Jiazhou Chen; Qi Lei; Fan Zhong; Qunsheng Peng 001 (CAD/Graphics, 2013)

Robust Action Recognition Based on a Hierarchical Model. - Xinbo Jiang; Fan Zhong; Qunsheng Peng 001; Xueying Qin (CW, 2013)

Lighting Simulation of Augmented Outdoor Scene Based on a Legacy Photograph. - Guanyu Xing; Xuehong Zhou; Qunsheng Peng 001; Yanli Liu 002; Xueying Qin (Comput. Graph. Forum, 2013)

A robust high-resolution details preserving denoising algorithm for meshes. - Hanqi Fan; Qunsheng Peng 001; Yizhou Yu (Sci. China Inf. Sci., 2013)

Online illumination estimation of outdoor scenes based on videos containing no shadow area. - Guanyu Xing; Xuehong Zhou; Yanli Liu 002; Xueying Qin; Qunsheng Peng 001 (Sci. China Inf. Sci., 2013)

A Visual Analysis Approach for Community Detection of Multi-Context Mobile Social Networks. - Yu-Xin Ma; Jiayi Xu 001; Dichao Peng; Ting Zhang; Cheng-Zhe Jin; Huamin Qu; Wei Chen 001; Qunsheng Peng 001 (J. Comput. Sci. Technol., 2013)

Relighting abstracted image via salient edge-guided luminance field optimization. - Chunxiao Liu; Hong Li; Qunsheng Peng 001; Xun Wang 007; Enhua Wu (Comput. Animat. Virtual Worlds, 2013)

TrustVis: visualizing trust toward attack identification in distributed computing environments. - Dichao Peng; Wei Chen 001; Qunsheng Peng 001 (Secur. Commun. Networks, 2013)

Editorial. - Nadia Magnenat-Thalmann; Nicholas M. Patrikalakis; Franz-Erich Wolter; Qunsheng Peng 001 (Vis. Comput., 2013)

Perception-motivated visualization for 3D city scenes. - Bin Pan; Yong Zhao 004; Xiaoming Guo; Xiang Chen 001; Wei Chen 001; Qunsheng Peng 001 (Vis. Comput., 2013)

Inserting virtual pedestrians into pedestrian groups video with behavior consistency. - Zhiguo Ren; Wenjing Gai; Fan Zhong; Julien Pettré; Qunsheng Peng 001 (Vis. Comput., 2013)

Basis image decomposition of outdoor time-lapse videos. - Rui Zhang; Fan Zhong; Lili Lin; Guanyu Xing; Qunsheng Peng 001; Xueying Qin (Vis. Comput., 2013)

Image-based relighting from a sparse set of outdoor images. - Xuehong Zhou; Guanyu Xing; Zhipeng Ding; Yanli Liu 002; Junjun Xiong; Qunsheng Peng 001 (Comput. Graph., 2014)

Volumetric data modeling and analysis based on seven-directional box spline. - Mei-E Fang; Jia Lu; Qunsheng Peng 001 (Sci. China Inf. Sci., 2014)

Online robust action recognition based on a hierarchical model. - Xinbo Jiang; Fan Zhong; Qunsheng Peng 001; Xueying Qin (Vis. Comput., 2014)

Depth map enhancement based on color and depth consistency. - Yanke Wang; Fan Zhong; Qunsheng Peng 001; Xueying Qin (Vis. Comput., 2014)

Vectorization of line drawing image based on junction analysis. - Jiazhou Chen; Qi Lei; Yongwei Miao; Qunsheng Peng 001 (Sci. China Inf. Sci., 2015)

Visual Tracking via Sparse and Local Linear Coding. - Guofeng Wang; Xueying Qin; Fan Zhong; Yue Liu; Hongbo Li 012; Qunsheng Peng 001; Ming-Hsuan Yang 001 (IEEE Trans. Image Process., 2015)

Visual Analysis of User-Driven Association Rule Mining. - Hui Lei; Cong Xie; Pingping Shang; Fan Zhang; Wei Chen 001; Qunsheng Peng 001 (VINCI, 2016)

Action recognition based on global optimal similarity measuring. - Xinbo Jiang; Fan Zhong; Qunsheng Peng 001; Xueying Qin (Multim. Tools Appl., 2016)

Group Modeling: A Unified Velocity-Based Approach. - Zhiguo Ren; Panayiotis Charalambous; Julien Bruneau 002; Qunsheng Peng 001; Julien Pettré (Comput. Graph. Forum, 2017)

Visual analysis of user-driven association rule mining. - Wei Chen 001; Cong Xie; Pingping Shang; Qunsheng Peng 001 (J. Vis. Lang. Comput., 2017)

Physically based modeling and animation of landslides with MPM. - Jianwang Zhao; Yi Chen; Haitong Zhang; Hao Xia; Zhangye Wang; Qunsheng Peng 001 (Vis. Comput., 2019)

Physically based modeling and rendering of avalanches. - Xincheng Liu; Yi Chen; Haitong Zhang; Yuhong Zou; Zhangye Wang; Qunsheng Peng 001 (Vis. Comput., 2021)