Qunsheng Peng

Affiliations:
  • Zhejiang University, State Key Lab of CAD& CG, Hangzhou, China


According to our database1, Qunsheng Peng authored at least 218 papers between 1987 and 2021.

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Bibliography

2021
Physically based modeling and rendering of avalanches.
Vis. Comput., 2021

2019
Physically based modeling and animation of landslides with MPM.
Vis. Comput., 2019

2017
Visual analysis of user-driven association rule mining.
J. Vis. Lang. Comput., 2017

Group Modeling: A Unified Velocity-Based Approach.
Comput. Graph. Forum, 2017

2016
Action recognition based on global optimal similarity measuring.
Multim. Tools Appl., 2016

Visual Analysis of User-Driven Association Rule Mining.
Proceedings of the 9th International Symposium on Visual Information Communication and Interaction, 2016

2015
Visual Tracking via Sparse and Local Linear Coding.
IEEE Trans. Image Process., 2015

Vectorization of line drawing image based on junction analysis.
Sci. China Inf. Sci., 2015

2014
Depth map enhancement based on color and depth consistency.
Vis. Comput., 2014

Online robust action recognition based on a hierarchical model.
Vis. Comput., 2014

Volumetric data modeling and analysis based on seven-directional box spline.
Sci. China Inf. Sci., 2014

Image-based relighting from a sparse set of outdoor images.
Comput. Graph., 2014

2013
Basis image decomposition of outdoor time-lapse videos.
Vis. Comput., 2013

Inserting virtual pedestrians into pedestrian groups video with behavior consistency.
Vis. Comput., 2013

Perception-motivated visualization for 3D city scenes.
Vis. Comput., 2013

Editorial.
Vis. Comput., 2013

TrustVis: visualizing trust toward attack identification in distributed computing environments.
Secur. Commun. Networks, 2013

Relighting abstracted image via salient edge-guided luminance field optimization.
Comput. Animat. Virtual Worlds, 2013

A Visual Analysis Approach for Community Detection of Multi-Context Mobile Social Networks.
J. Comput. Sci. Technol., 2013

Online illumination estimation of outdoor scenes based on videos containing no shadow area.
Sci. China Inf. Sci., 2013

A robust high-resolution details preserving denoising algorithm for meshes.
Sci. China Inf. Sci., 2013

Lighting Simulation of Augmented Outdoor Scene Based on a Legacy Photograph.
Comput. Graph. Forum, 2013

Robust Action Recognition Based on a Hierarchical Model.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

Interactive Tensor Field Design Based on Line Singularities.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

Visual Tracking via Subspace Motion Model.
Proceedings of the British Machine Vision Conference, 2013

2012
Fast hierarchical animated object decomposition using approximately invariant signature.
Vis. Comput., 2012

Guest Editors' Introduction: Special Section on ACM VRST.
IEEE Trans. Vis. Comput. Graph., 2012

Discontinuity-aware video object cutout.
ACM Trans. Graph., 2012

View-Dependent Line Drawings for 3D Scenes.
Trans. Edutainment, 2012

Dual-domain deformation transfer for triangular meshes.
Comput. Animat. Virtual Worlds, 2012

Preface.
Int. J. Softw. Informatics, 2012

A practical approach for real-time illumination estimation of outdoor videos.
Comput. Graph., 2012

Decomposition Equation of Basis Images with Consideration of Global Illumination.
Proceedings of the Computational Visual Media - First International Conference, 2012

A Robust Algorithm for Denoising Meshes with High-Resolution Details.
Proceedings of the Computational Visual Media - First International Conference, 2012

SideKnot: Revealing relation patterns for graph visualization.
Proceedings of the 2012 IEEE Pacific Visualization Symposium, 2012

Visual Tracking in Continuous Appearance Space via Sparse Coding.
Proceedings of the Computer Vision - ACCV 2012, 2012

2011
Robust image segmentation against complex color distribution.
Vis. Comput., 2011

Realistic simulation of mixing fluids.
Vis. Comput., 2011

Structural visualization of sequential DNA data.
J. Zhejiang Univ. Sci. C, 2011

Online inserting virtual characters into dynamic video scenes.
Comput. Animat. Virtual Worlds, 2011

Salient structural elements based texture synthesis.
Sci. China Inf. Sci., 2011

Robust Deformation Transfer via Dual Domain.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

A Local Behavior Model for Small Pedestrian Groups.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

A New Foveation Ray Casting Approach for Real-Time Rendering of 3D Scenes.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

Automatic Segmentation of Head-and-Shoulder Images by Combining Edge Feature and Shape Prior.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

On-line Illumination Estimation of Outdoor Scenes Based on Area Selection for Augmented Reality.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

2.5D Focus+Context Map Visualization.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

Interactive Expressive Illustration of 3D City Scenes.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

Importance-Driven Composition of Multiple Rendering Styles.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

2010
Real-time foveation filtering using nonlinear Mipmap interpolation.
Vis. Comput., 2010

Perceptually-motivated shape exaggeration.
Vis. Comput., 2010

Editorial.
Vis. Comput., 2010

Real-time adaptive fluid simulation with complex boundaries.
Vis. Comput., 2010

Robust Feature-Preserving Mesh Denoising Based on Consistent Subneighborhoods.
IEEE Trans. Vis. Comput. Graph., 2010

Bisection approach for pixel labelling problem.
Pattern Recognit., 2010

A new approach to outdoor illumination estimation based on statistical analysis for augmented reality.
Comput. Animat. Virtual Worlds, 2010

Foreword.
Comput. Graph., 2010

On-line visualization of underground structures using context features.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Transductive segmentation of live video with non-stationary background.
Proceedings of the Twenty-Third IEEE Conference on Computer Vision and Pattern Recognition, 2010

2009
An improved belief propagation method for dynamic collage.
Vis. Comput., 2009

Light source estimation of outdoor scenes for mixed reality.
Vis. Comput., 2009

Physically based simulation of thin-shell objects' burning.
Vis. Comput., 2009

A Novel Interface for Interactive Exploration of DTI Fibers.
IEEE Trans. Vis. Comput. Graph., 2009

Bilayer representation for three dimensional visual communication.
J. Vis. Commun. Image Represent., 2009

A unified shape editing framework based on tetrahedral control mesh.
Comput. Animat. Virtual Worlds, 2009

Real-time fluid simulation with adaptive SPH.
Comput. Animat. Virtual Worlds, 2009

Rigidity Constraints for Large Mesh Deformation.
J. Comput. Sci. Technol., 2009

Pores-Preserving Face Cleaning Based on Improved Empirical Mode Decomposition.
J. Comput. Sci. Technol., 2009

Generation of a planar offset curve based on minimum distance.
Int. J. Comput. Aided Eng. Technol., 2009

Image completion using structural priority belief propagation.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

Data Based Steering of Virtual Human Using a Velocity-Space Approach.
Proceedings of the Motion in Games, Second International Workshop, 2009

Entertaining video warping.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

A new adaptive model for real-time fluid simulation with complex boundaries.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

A Graph-Based Approach for Protein-Protein Docking.
Proceedings of the 2nd International Conference on BioMedical Engineering and Informatics, 2009

Confidence-Based Color Modeling for Online Video Segmentation.
Proceedings of the Computer Vision, 2009

2008
Real-time editing and relighting of homogeneous translucent materials.
Vis. Comput., 2008

High frequency geometric detail manipulation and editing for point-sampled surfaces.
Vis. Comput., 2008

Caustic spot light for rendering caustics.
Vis. Comput., 2008

GPU-based rendering for deformable translucent objects.
Vis. Comput., 2008

Real-time modeling and rendering of raining scenes.
Vis. Comput., 2008

Mesh-Guided Optimized Retexturing for Image and Video.
IEEE Trans. Vis. Comput. Graph., 2008

Video completion and synthesis.
Comput. Animat. Virtual Worlds, 2008

A Robust and Fast Non-Local Means Algorithm for Image Denoising.
J. Comput. Sci. Technol., 2008

Topology cuts: A novel min-cut/max-flow algorithm for topology preserving segmentation in N-D images.
Comput. Vis. Image Underst., 2008

Simulation of atmospheric binary mixtures based on two-fluid model.
Graph. Model., 2008

Distortion Optimization based Image Completion from a Large Displacement View.
Comput. Graph. Forum, 2008

Molecular field feature extraction and analysis with level set method.
Comput. Graph., 2008

Real-time simulation of large-scale dynamic forest with GPU.
Proceedings of the IEEE Asia Pacific Conference on Circuits and Systems, 2008

2007
Conservative voxelization.
Vis. Comput., 2007

A unified method for appearance and geometry completion of point set surfaces.
Vis. Comput., 2007

Real time simulation of a tornado.
Vis. Comput., 2007

Image completion based on views of large displacement.
Vis. Comput., 2007

Gradient domain editing of deforming mesh sequences.
ACM Trans. Graph., 2007

Precomputing data-driven tree animation.
Comput. Animat. Virtual Worlds, 2007

Real-time rendering of sky scene considering scattering and refraction.
Comput. Animat. Virtual Worlds, 2007

Physically based animation of sandstorm.
Comput. Animat. Virtual Worlds, 2007

Learning-based 3D face detection using geometric context.
Comput. Animat. Virtual Worlds, 2007

Differentials-Based Segmentation and Parameterization for Point-Sampled Surfaces.
J. Comput. Sci. Technol., 2007

Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes.
Comput. Graph. Forum, 2007

Identification and visualization of cage-shaped proteins.
Bioinform., 2007

Probabilistic Hierarchical Face Model for Feature Localization.
Proceedings of the 8th IEEE Workshop on Applications of Computer Vision (WACV 2007), 2007

Bilayer Stereo Matching.
Proceedings of the IEEE 11th International Conference on Computer Vision, 2007

Interactive rendering of multiple scattering in participating media using separable phase function.
Proceedings of the GRAPP 2007, 2007

Point Sampled Surface Reconstruction Based on Local Geometry.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

Sketch-based Modeling and Animation of Floral Blossom.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

A Robust and Fast Non-local Means Algorithm for Image Denoising.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

Texture Advection Based Simulation of Dynamic Cloud Scene.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

The Feature Extraction of Macromolecular Field Based on Level Set Method.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

2006
A dynamic balanced flow for filtering point-sampled geometry.
Vis. Comput., 2006

Variational sphere set approximation for solid objects.
Vis. Comput., 2006

Real-time snowing simulation.
Vis. Comput., 2006

Synthesizing trees by plantons.
Vis. Comput., 2006

Mean shift denoising of point-sampled surfaces.
Vis. Comput., 2006

Multiresolution free-form deformation with subdivision surface of arbitrary topology.
Vis. Comput., 2006

Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation.
ACM Trans. Graph., 2006

Modeling and rendering of realistic waterfall scenes with dynamic texture sprites.
Comput. Animat. Virtual Worlds, 2006

A Novel Variational Image Model: Towards a Unified Approach to Image Editing.
J. Comput. Sci. Technol., 2006

Digital Differential Geometry Processing.
J. Comput. Sci. Technol., 2006

Easy matting: A Stroke Based Approach for Continuous Image Matting.
Comput. Graph. Forum, 2006

Synthesizing Variational Direction and Scale Texture on Planar Region.
Proceedings of the Advances in Multimedia Information Processing, 2006

Fast Non-Local Algorithm for Image Denoising.
Proceedings of the International Conference on Image Processing, 2006

Dynamic Anisotropic Occlusion.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Adaptive Level Set Method for Mesh Evolution.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Real-Time Walkthrough System of Large-Scale Infrared Dynamic Scene.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Interactive Simulation of Large-Scale Forests in Virtual Reality Applications.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Energy Matting.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Style Conversion of Cartoon Animation.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes.
Proceedings of the Advances in Computer Graphics, 2006

Appearance and Geometry Completion with Constrained Texture Synthesis.
Proceedings of the Advances in Computer Graphics, 2006

A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes.
Proceedings of the Advances in Computer Graphics, 2006

Automatic Foreground Extraction of Head Shoulder Images.
Proceedings of the Advances in Computer Graphics, 2006

Real-Time Simulation of Dynamic Mirage Scenes.
Proceedings of the Advances in Computer Graphics, 2006

Detail-Preserving Local Editing for Point-Sampled Geometry.
Proceedings of the Advances in Computer Graphics, 2006

Direct Volume Rendering of Volumetric Protein Data.
Proceedings of the Advances in Computer Graphics, 2006

An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects.
Proceedings of the Advances in Computer Graphics, 2006

Image Feature Detection as Robust Model Fitting.
Proceedings of the Computer Vision, 2006

2005
Dynamic modeling and rendering of grass wagging in wind.
Comput. Animat. Virtual Worlds, 2005

Image and video retexturing.
Comput. Animat. Virtual Worlds, 2005

Realistic synthesis of <i>cao shu</i> of Chinese calligraphy.
Comput. Graph., 2005

A novel constrained texture mapping method based on harmonic map.
Comput. Graph., 2005

Computing Variation Modes for Point Set Surfaces.
Proceedings of the 2nd Symposium on Point Based Graphics, 2005

Volume fractal dimensionality: a useful parameter for measuring the complexity of 3D protein spatial structures.
Proceedings of the 2005 ACM Symposium on Applied Computing (SAC), 2005

A New Constrained Texture Mapping Method.
Proceedings of the Entertainment Computing, 2005

Bézier Surfaces of Minimal Internal Energy.
Proceedings of the Mathematics of Surfaces XI, 2005

Curvature Estimation of Point-Sampled Surfaces and Its Applications.
Proceedings of the Computational Science and Its Applications, 2005

Bilateral Estimation of Vertex Normal for Point-Sampled Models.
Proceedings of the Computational Science and Its Applications, 2005

A Similarity Computing Algorithm for Volumetric Data Sets.
Proceedings of the Fuzzy Systems and Knowledge Discovery, Second International Conference, 2005

A realistic force rendering algorithm for CyberGrasp.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

A similarity computing algorithm for proteins.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

2004
Robust morphing of point-sampled geometry.
Comput. Animat. Virtual Worlds, 2004

Geometric Signal Compression.
J. Comput. Sci. Technol., 2004

Anti-Aliased Rendering of Water Surface.
J. Comput. Sci. Technol., 2004

Robust Mesh Smoothing.
J. Comput. Sci. Technol., 2004

Huge texture mapping for real-time visualization of large-scale terrain.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Interactive collision detection for complex and deformable models using programmable graphics hardware.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Realistic virtual hand modeling with applications for virtual grasping.
Proceedings of the Proceedings VRCAI 2004, 2004

Real-time Voxelization for Complex Polygonal Models.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004

Virtual grasping for virtual assembly tasks.
Proceedings of the Third International Conference on Image and Graphics, 2004

Balancing CPU and GPU: Real-Time Visualization of Large Scale 3D Scanning Models.
Proceedings of the Grid and Cooperative Computing, 2004

A Novel Texture Synthesis Based Algorithm for Object Removal in Photographs.
Proceedings of the Advances in Computer Science, 2004

2003
Image-Based Synthesis of Chinese Landscape Painting.
J. Comput. Sci. Technol., 2003

Real-Time Ray Casting Rendering of Volume Clipping in Medical Visualization.
J. Comput. Sci. Technol., 2003

Optimization Techniques for Assembly Planning of Complex Models in Large-scale Virtual Environments.
Int. J. Image Graph., 2003

RBF-based constrained texture mapping.
Comput. Graph., 2003

Subdivision interpolating implicit surfaces.
Comput. Graph., 2003

2002
B-spline free-form deformation of polygonal object as trimmed Bézier surfaces.
Vis. Comput., 2002

Automatic Image-Based Pencil Sketch Rendering.
J. Comput. Sci. Technol., 2002

A Novel Volume Constrained Smoothing Method for Meshes.
Graph. Model., 2002

BRDC: binary representation of displacement code for line.
Comput. Graph., 2002

An efficient line clipping algorithm based on adaptive line rejection.
Comput. Graph., 2002

Termination criterion for subdivision of triangular Bézier patch.
Comput. Graph., 2002

Rendering of virtual environments based on polygonal & point-based models.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

The global occlusion map: a new occlusion culling approach.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

2001
Convolution Surfaces for Line Skeletons with Polynomial Weight Distributions.
J. Graphics, GPU, & Game Tools, 2001

An Algorithm for LOD by Merging Near Coplanar Faces Based on Gauss Sphere.
J. Comput. Sci. Technol., 2001

Geometric Deformations Based on 3D Volume Morphing.
J. Comput. Sci. Technol., 2001

Constrained Fairing for Meshes.
Comput. Graph. Forum, 2001

Continuous field based free-form surface modeling and morphing.
Comput. Graph., 2001

An Improved Spacetime Ray Tracing System for the Visualization of Relativistic Effects.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

A New Approach of Point-Based Rendering.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

2000
Accelerating Accurate B-spline Free-form Deformation of Polygonal Objects.
J. Graphics, GPU, & Game Tools, 2000

Constraint-Based Virtual Solid Modeling.
J. Comput. Sci. Technol., 2000

General constrained deformations based on generalized metaballs.
Comput. Graph., 2000

An approach to solid modeling in a semi-immersive virtual environment.
Comput. Graph., 2000

Non-Distorted Texture Mapping Using Variational Interpolation.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

Progressive Geometry Compression for Meshes.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

Fast LIC Image Generation Based on Significance Map.
Proceedings of the High Performance Computing, Third International Symposium, 2000

B-Spline Free-Form Deformation of Polygonal Objects through Fast Functional Composition.
Proceedings of the Geometric Modeling and Processing 2000, 2000

1999
Non-linear view interpolation.
Comput. Animat. Virtual Worlds, 1999

A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes.
Proceedings of the 7th Pacific Conference on Computer Graphics and Applications, 1999

1998
Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification.
Comput. Graph. Forum, 1998

Interactive 3D Morphing.
Comput. Graph. Forum, 1998

An Infrared Image Synthesis Model.
Proceedings of the 6th Pacific Conference on Computer Graphics and Applications, 1998

Nonlinear View Interpolation.
Proceedings of the 6th Pacific Conference on Computer Graphics and Applications, 1998

1997
Hierarchical geometric constraint model for parametric feature based modeling.
J. Comput. Sci. Technol., 1997

A progressive radiosity algorithm based on piecewise polynomial intensity distribution.
Comput. Graph., 1997

Surface deformation using the sensor glove.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997

Arc-Length-Based Axial Deformation and Length Preserved Animation.
Proceedings of the Computer Animation 1997, 1997

1996
An accelerated rendering algorithm for stereoscopic display.
Comput. Graph., 1996

A new free-form deformation through the control of parametric surfaces.
Comput. Graph., 1996

1995
Multiresolution B-spline Radiosity.
Comput. Graph. Forum, 1995

Shading with Curve Light Sources.
Comput. Graph. Forum, 1995

Recursive Gk transformations between adjacent Bézier surfaces.
Comput. Aided Geom. Des., 1995

Smoothing of free-form surfaces with Bézier patches.
Comput. Aided Geom. Des., 1995

Modifying and Controlling of Smooth Closed Surfaces.
Proceedings of the Image Analysis Applications and Computer Graphics, 1995

1994
A unified algorithm for finding the intersection curve of surfaces.
J. Comput. Sci. Technol., 1994

An efficient form-factor evaluation algorithm for environments with curved surfaces.
Comput. Graph., 1994

1993
A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces.
Comput. Graph. Forum, 1993

Shading models for linear and area light sources.
Comput. Graph., 1993

1992
Equidistant Smoothing of Polyhedra with Arbitrary Topologies.
Comput. Graph. Forum, 1992

The super-plane buffer: An efficient form-factor evaluation algorithm for progressive radiosity.
Comput. Graph., 1992

A new progressive radiosity algorithm through the use of accurate form-factors.
Comput. Graph., 1992

1990
Accelerated radiosity method for complex environments.
Comput. Graph., 1990

A Stochastic Functional Approach for Terrain Modeling.
Proceedings of the 11th European Computer Graphics Conference and Exhibition, 1990

1988
PERIS: A programming environment for realistic image synthesis.
Comput. Graph., 1988

A new radiosity approach by procedural refinements for realistic image sythesis.
Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, 1988

Form-Factors for General Environments.
Proceedings of the 9th European Computer Graphics Conference and Exhibition, 1988

1987
A Fast Ray Tracing Algorithm Using Space Indexing Techniques.
Proceedings of the 8th European Computer Graphics Conference and Exhibition, 1987


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