Automatically generating large urban environments based on the footprint data of buildings. - R. G. Laycock; A. M. Day (Symposium on Solid Modeling and Applications, 2003)

Automatically Generating Roof Models from Building Footprints. - R. G. Laycock; A. M. Day (WSCG, 2003)

Rapid generation of urban models. - R. G. Laycock; A. M. Day (Comput. Graph., 2003)

Automatic Techniques for Texture Mapping in Virtual Urban Environments. - R. G. Laycock; A. M. Day (Computer Graphics International, 2004)

Towards the Automatic Integration of Ground Level Images into a Virtual Urban Environment. - Robert G. Laycock; Andy M. Day (WSCG (Posters), 2004)

Haptic Navigation and Exploration of High Quality Pre-rendered Environments. - Robert G. Laycock; Stephen D. Laycock; Andy M. Day (VAST, 2006)

Image Registration in a Coarse Three-Dimensional Virtual Environment. - R. G. Laycock; A. M. Day (Comput. Graph. Forum, 2006)

Distributing Pedestrians in a Virtual Environment. - Murat Haciomeroglu; Robert G. Laycock; Andy M. Day (CW, 2007)

Virtual Agent Navigation in Open Spaces using Iterative Shrinking Polygons. - Murat Haciomeroglu; Robert G. Laycock; Andy M. Day (Eurographics (Short Papers), 2007)

Automatic generation, texturing and population of a reflective real-time urban environment. - R. G. Laycock; G. Ryder; A. M. Day (Comput. Graph., 2007)

Real-time Visualisation of Multiple Time dependent Reconstruction Hypotheses for a Cultural Heritage Site. - Stephen D. Laycock; Robert G. Laycock; David Drinkwater; Andy M. Day (VAST, 2008)

GPU techniques for creating visually diverse crowds in real-time. - R. Galvao; R. G. Laycock; A. M. Day (VRST, 2008)

Exploring cultural heritage sites through space and time. - Robert G. Laycock; David Drinkwater; Andy M. Day (ACM Journal on Computing and Cultural Heritage, 2008)

Dynamically populating large urban environments with ambient virtual humans. - Murat Haciomeroglu; Robert G. Laycock; Andy M. Day (Comput. Animat. Virtual Worlds, 2008)

Automatic spatial analysis and pedestrian flow control for real-time crowd simulation in an urban environment. - Murat Haciomeroglu; Robert G. Laycock; Andy M. Day (Vis. Comput., 2008)

Levels of Real-Time Crowd Navigation Behaviour in Urban Environments. - Murat Haciomeroglu; Robert G. Laycock; Andrew M. Day (Eurographics (Short Papers), 2009)

A Dynamic Caching System for Rendering an Animated Crowd in Real-Time. - Wayne Daniel Lister; Robert G. Laycock; Andrew M. Day (Eurographics (Short Papers), 2009)

Reconstruction of Large Cultural Heritage Sites from Archived Maps. - Robert G. Laycock; Stephen D. Laycock; Andy M. Day (VAST, 2009)

A Key-Pose Caching System for Rendering an Animated Crowd in Real-Time. - Wayne Daniel Lister; R. G. Laycock; A. M. Day (Comput. Graph. Forum, 2010)

Simulating Real-Time Cloth with Adaptive Edge-based Meshes. - Timothy J. R. Simnett; Robert G. Laycock; Andy M. Day (J. WSCG, 2010)

Aligning archive maps and extracting footprints for analysis of historic urban environments. - Stephen D. Laycock; Philip G. Brown; Robert G. Laycock; Andy M. Day (Comput. Graph., 2011)

Fuzzy Logic Controlled Pedestrian Groups in Urban Environments. - Murat Haciomeroglu; Robert G. Laycock; Andy M. Day (MIG, 2012)