An Efficient and Robust Ray-Box Intersection Algorithm. - Amy Williams; Steve Barrus; R. Keith Morley; Peter Shirley (J. Graph. Tools, 2005)

Image synthesis using adjoint photons. - R. Keith Morley; Solomon Boulos; Jared M. Johnson; David Edwards; Peter Shirley; Michael Ashikhmin; Simon Premoze (Graphics Interface, 2006)

Directing Gaze in 3D Models with Stylized Focus. - Forrester Cole; Douglas DeCarlo; Adam Finkelstein; Kenrick Kin; R. Keith Morley; Anthony Santella (Rendering Techniques, 2006)

Lighting with paint. - Fabio Pellacini; Frank Battaglia; R. Keith Morley; Adam Finkelstein (ACM Trans. Graph., 2007)

OptiX: a general purpose ray tracing engine. - Steven G. Parker; James Bigler; Andreas Dietrich 001; Heiko Friedrich; Jared Hoberock; David P. Luebke; David K. McAllister; Morgan McGuire; R. Keith Morley; Austin Robison; Martin Stich (ACM Trans. Graph., 2010)

A Simple Algorithm for Managing Color in Global Tone Reproduction. - Peter Shirley; Austin Robison; R. Keith Morley (J. Graphics, GPU, & Game Tools, 2011)

Basics of physically-based rendering. - Peter Shirley; R. Keith Morley; Peter-Pike Sloan; Chris Wyman (SIGGRAPH Asia Courses, 2012)

GPU ray tracing. - Steven G. Parker; Heiko Friedrich; David P. Luebke; R. Keith Morley; James Bigler; Jared Hoberock; David K. McAllister; Austin Robison; Andreas Dietrich 001; Greg Humphreys; Morgan McGuire; Martin Stich (Commun. ACM, 2013)