As real as real? Macroeconomic behavior in a large-scale virtual world. - Edward Castronova; Dmitri Williams; Cuihua Shen; Rabindra A. Ratan; Li Xiong 007; Yun Huang 001; Brian Keegan (New Media Soc., 2009)

Schmoozing and Smiting: Trust, Social Institutions, and Communication Patterns in an MMOG. - Rabindra A. Ratan; Jae Eun Chung; Cuihua Shen; Dmitri Williams; Marshall Scott Poole (J. Comput. Mediat. Commun., 2010)

Exploring Self-Presence in Collaborative Virtual Teams. - Rabindra A. Ratan; Béatrice S. Hasler (PsychNology J., 2010)

Predicting MMO Player Gender from In-Game Attributes Using Machine Learning Models. - Tracy L. M. Kennedy; Rabindra A. Ratan; Komal Kapoor; Nishith Pathak; Dmitri Williams; Jaideep Srivastava (Predicting Real World Behaviors from Virtual World Data @ SocialCom, 2013)

2nd Workshop on User Experience of Autonomous Driving. - Alexander Meschtscherjakov; Rabindra A. Ratan; Manfred Tscheligi; Roderick McCall; Dalila Szostak; Ioannis Politis; Sven Krome (AutomotiveUI (adjunct), 2014)

Playing well with virtual classmates: relating avatar design to group satisfaction. - Rabindra A. Ratan; Béatrice S. Hasler (CSCW, 2014)

FeatureSelector: an XSEDE-Enabled Tool for Massive Game Log Analysis. - Y. Dora Cai; Bettina Cassandra Riedl; Rabindra Robby Ratan; Cuihua Shen; Arnold Picot (XSEDE, 2014)

Why We Distort in Self-Report: Predictors of Self-Report Errors in Video Game Play. - Adam S. Kahn; Rabindra A. Ratan; Dmitri Williams (J. Comput. Mediat. Commun., 2014)

Dude, where's my avacar? A mixed-method examination of communication in the driving context. - Rabindra Robby Ratan; Hsin-Yi Sandy Tsai (Pervasive Mob. Comput., 2014)

Pink and Blue Pixel$: Gender and Economic Disparity in Two Massive Online Games. - Vili Lehdonvirta; Rabindra A. Ratan; Tracy L. M. Kennedy; Dmitri Williams (Inf. Soc., 2014)

Experiencing Autonomous Vehicles: Crossing the Boundaries between a Drive and a Ride. - Alexander Meschtscherjakov; Manfred Tscheligi; Dalila Szostak; Rabindra A. Ratan; Roderick McCall; Ioannis Politis; Sven Krome (CHI Extended Abstracts, 2015)

Ebook Uses and Class Performance in a College Course. - Wei Peng 002; Rabindra A. Ratan; M. Laeeq Khan (HICSS, 2015)

Champions of Equality: Examining Gender Egalitarianism in Virtual Teams across Cultures. - Bettina Cassandra Riedl; Y. Dora Cai; Rabindra A. Ratan; Cuihua Shen; Arnold Picot (HICSS, 2015)

Grouping game players using parallelized k-means on supercomputers. - Y. Dora Cai; Rabindra Robby Ratan; Cuihua Shen; Jay Alameda (XSEDE, 2015)

The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations. - Adam S. Kahn; Cuihua Shen; Li Lu 003; Rabindra A. Ratan; Sean Coary; Jinghui Hou; Jingbo Meng; Joseph C. Osborn; Dmitri Williams (Comput. Hum. Behav., 2015)

Leveling up on stereotype threat: The role of avatar customization and avatar embodiment. - Rabindra A. Ratan; Young June Sah (Comput. Hum. Behav., 2015)

Stand by Your Man: An Examination of Gender Disparity in League of Legends. - Rabindra A. Ratan; Nicholas Taylor; Jameson Hogan; Tracy L. M. Kennedy; Dmitri Williams (Games Cult., 2015)

HCI and Autonomous Vehicles: Contextual Experience Informs Design. - Alexander Meschtscherjakov; Manfred Tscheligi; Dalila Szostak; Sven Krome; Bastian Pfleging; Rabindra A. Ratan; Ioannis Politis; Sonia Baltodano; Dave Miller 001; Wendy Ju (CHI Extended Abstracts, 2016)

Introducing Avatarification: An Experimental Examination of How Avatars Influence Student Motivation. - Rabindra A. Ratan; R. V. Rikard; Celina Wanek; Madison McKinley; Lee Johnson; Young June Sah (HICSS, 2016)

When Mii Is Me. - Rabindra A. Ratan; Michael Dawson (Commun. Res., 2016)

Do Men Advance Faster Than Women? Debunking the Gender Performance Gap in Two Massively Multiplayer Online Games. - Cuihua Shen; Rabindra A. Ratan; Y. Dora Cai; Alex Leavitt (J. Comput. Mediat. Commun., 2016)

The effect of behavioral synchrony with black or white virtual agents on outgroup trust. - Ron Tamborini; Eric Novotny; Sujay Prabhu; Matthias Hofer 001; Clare Grall; Brian Klebig; Lindsay S. Hahn; Janine Slaker; Rabindra A. Ratan; Gary Bente (Comput. Hum. Behav., 2018)

Augmented Versus Virtual Reality in Education: An Exploratory Study Examining Science Knowledge Retention When Using Augmented Reality/Virtual Reality Mobile Applications. - Kuo-Ting Huang; Christopher Ball; Jessica Francis; Rabindra A. Ratan; Josephine K. Boumis; Joseph A. Fordham (Cyberpsychology Behav. Soc. Netw., 2019)

Women Keep it Real: Avatar Gender Choice in League of Legends. - Rabindra A. Ratan; Joseph A. Fordham; Alex P. Leith; Dmitri Williams (Cyberpsychology Behav. Soc. Netw., 2019)

The Voice Makes the Car: Enhancing Autonomous Vehicle Perceptions and Adoption Intention through Voice Agent Gender and Style. - Sanguk Lee; Rabindra A. Ratan; Taiwoo Park (Multimodal Technol. Interact., 2019)

Virtual Reality Genres: Comparing Preferences in Immersive Experiences and Games. - Maxwell Foxman; Alex P. Leith; David Beyea; Brian Klebig; Vivian Hsueh Hua Chen; Rabindra A. Ratan (CHI PLAY (Companion), 2020)

Gender and Genre Differences in Multiplayer Gaming Motivations. - Donghee Yvette Wohn; Rabindra A. Ratan; Leticia Cherchiglia (HCI (31), 2020)

Viral vitriol: Predictors and contagion of online toxicity in World of Tanks. - Cuihua Shen; Qiusi Sun; Taeyoung Kim; Grace Wolff; Rabindra A. Ratan; Dmitri Williams (Comput. Hum. Behav., 2020)

Hack.VR: A Programming Game in Virtual Reality. - Dominic Kao; Christos Mousas; Alejandra J. Magana; D. Fox Harrell; Rabindra A. Ratan; Edward F. Melcer; Brett Sherrick; Paul Parsons; Dmitri A. Gusev (CoRR, 2020)

The Role of Plausibility in the Experience of Spatial Presence in Virtual Environments. - Matthias Hofer 001; Tilo Hartmann; Allison Eden; Rabindra A. Ratan; Lindsay S. Hahn (Frontiers Virtual Real., 2020)

Using Video Games to Help Visualize and Teach Microbiological Concepts: A study analyzing the learning implications of a video game in comparison to a traditional method. - Angelos R. Gogonis; Rabindra A. Ratan (IMX, 2021)

Reality Stems From Modality: Stereotype Threat Effects of a STEM Game in Augmented and Virtual Reality. - Rabindra A. Ratan; Josephine K. Boumis; Sarah Kuang; Andrew Gambino; Kuo-Ting Huang (Frontiers Virtual Real., 2021)

Sentimental Avatars: Gender Identification and Vehicles of Selfhood in Popular Media From Nineteenth-Century Novels to Modern Video Games. - Lisa Mendelman; Rabindra A. Ratan; Joseph A. Fordham; Megan L. Knittel; Oskar Milik (Games Cult., 2021)

The Effects of a Self-Similar Avatar Voice in Educational Games. - Dominic Kao; Rabindra A. Ratan; Christos Mousas; Alejandra J. Magana (Proc. ACM Hum. Comput. Interact., 2021)

Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization. - Dominic Kao; Rabindra A. Ratan; Christos Mousas; Amogh Joshi 003; Edward F. Melcer (CHI, 2022)

Virtual game Changers: how avatars and virtual coaches influence exergame outcomes through enactive and vicarious learning. - Benjamin J. Li; Rabindra A. Ratan; May O. Lwin (Behav. Inf. Technol., 2022)

Facial Appearance Dissatisfaction Explains Differences in Zoom Fatigue. - Rabindra A. Ratan; Dave B. Miller 001; Jeremy N. Bailenson (Cyberpsychology Behav. Soc. Netw., 2022)

Avatar customization orientation and undergraduate-course outcomes: Actual-self avatars are better than ideal-self and future-self avatars. - Rabindra A. Ratan; Matthew S. Klein; Chimobi R. Ucha; Leticia Cherchiglia (Comput. Educ., 2022)

How do social presence and active learning in synchronous and asynchronous online classes relate to students' perceived course gains? - Rabindra A. Ratan; Chimobi Ucha; Yiming Skylar Lei; Chaeyun Lim; Whisnu Triwibowo; Stephen Yelon; Anna Sheahan; Bailey Lamb; Baxter Deni; Vivian Hsueh Hua Chen (Comput. Educ., 2022)

Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model. - Sonny Rosenthal; Rabindra A. Ratan (Comput. Educ., 2022)

Jogging in Your Avatar's Footsteps: The Effects of Avatar Customization and Control Intuitiveness. - Minjin Rheu; Rabindra A. Ratan; Young June Sah; Leticia Cherchiglia; Tom Day (Frontiers Virtual Real., 2022)

Beyond Genre: Classifying Virtual Reality Experiences. - Maxwell Foxman; David Beyea; Alex P. Leith; Rabindra A. Ratan; Vivian Hsueh Hua Chen; Brian Klebig (IEEE Trans. Games, 2022)

Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players. - Rabindra A. Ratan; Vivian Hsueh Hua Chen; Frederik De Grove; Johannes Breuer; Thorsten Quandt; J. Patrick Williams (IEEE Trans. Games, 2022)

A New Meta-Analysis of the Proteus Effect: Studies in VR Find Stronger Effect Sizes. - David Beyea; Rabindra Robby Ratan; Yiming (Skylar) Lei; Hanjie Liu; Gabriel E. Hales; Chaeyun Lim (Presence Teleoperators Virtual Environ., 2022)

Virtual Reality Versus Flatscreen Pornography: Correlations and Effects on Relationship Satisfaction, Rape-Myth Acceptance, and Problematic Use. - Katharine M. Mitchell; Rabindra A. Ratan; Megan K. Maas; Karen Holt; Janine Slaker; Andrew Gambino (Presence Teleoperators Virtual Environ., 2022)

An Avatar's worth in the metaverse workplace: Assessing predictors of avatar customization valuation. - Chaeyun Lim; Rabindra A. Ratan; Maxwell Foxman; Dar Meshi; Hanjie Liu; Gabriel E. Hales; Yiming Skylar Lei (Comput. Hum. Behav., 2024)

How Does Exposure to General and Sexual Harassment Relate to Female Gamers' Coping Strategies and Mental Health? - Senya Wong; Rabindra A. Ratan (Games Cult., 2024)

Exploring how gender-anonymous voice avatars influence women's performance in online computing group work. - Dominic Kao; Syed T. Mubarrat; Amogh Joshi 003; Swati Pandita; Christos Mousas; Hai-Ning Liang; Rabindra A. Ratan (Int. J. Hum. Comput. Stud., 2024)

Purposeful XR: Affordances, Challenges, and Speculations for an Ethical Future. - Elizabeth Childs; Samir Ghosh; Sebastian Cmentowski; Andrea Cuadra; Rabindra Ratan (CHI Extended Abstracts, 2025)

Zoom Fatigue and Facial Dissatisfaction Relate to Virtual Meeting Engagement Differently in the U.S. and South Korean Contexts. - Chaeyun Lim; Rabindra A. Ratan (Cyberpsychology Behav. Soc. Netw., 2025)

Time matters in VR: Students benefit from longer VR class duration, but certain outcomes decline after 45 minutes, with large individual variance. - Rabindra Ratan; Qiyang Lin; Chaeyun Lim; Rinseo Park; Alex Lover; Eugy Han; Dayeoun Jang; Alex P. Leith; Jeremy N. Bailenson (Comput. Educ., 2025)

Metaverse-Mediated Communication: A Call for Theory-Driven XR Research. - David Beyea; Maxwell Foxman; Rabindra Ratan; Brian Klebig; Alex P. Leith; Vivian Hsueh Hua Chen (J. Media Psychol. Theor. Methods Appl., 2025)

Proceedings of the Purposeful XR Workshop for CHI 2025. - Elizabeth Childs; Samir Ghosh; Sebastian Cmentowski; Andrea Cuadra; Rabindra Ratan (CoRR, 2025)