'Ere be dragons: an interactive artwork. - Stephen Boyd Davis; Magnus Moar; John Cox; Chris Riddoch; Karl Cooke; Rachel Jacobs; Matt Watkins; Richard Hull 002; Tom Melamed (ACM Multimedia, 2005)

'Ere Be Dragons: heartfelt gaming. - Stephen Boyd Davis; Magnus Moar; Rachel Jacobs; Matt Watkins; Chris Riddoch; Karl Cooke (Digit. Creativity, 2006)

Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences. - Leif Oppermann; Boriana Koleva; Steve Benford; Matt Watkins; Rachel Jacobs (Advances in Computer Entertainment Technology, 2008)

A case study of exploding places, a mobile location-based game. - Martin Flintham; Chris Greenhalgh; Tom Lodge; Alan Chamberlain; Mark Paxton; Rachel Jacobs; Matt Watkins; Robin Shackford (Advances in Computer Entertainment Technology, 2011)

A conversation between trees: what data feels like in the forest. - Rachel Jacobs; Steve Benford; Mark Selby; Michael Golembewski; Dominic Price; Gabriella Giannachi (CHI, 2013)

The timestreams platform: artist mediated participatory sensing for environmental discourse. - Jesse M. Blum; Martin Flintham; Rachel Jacobs; Victoria Shipp; Genovefa Kefalidou; Michael A. Brown; Derek McAuley (UbiComp, 2013)

Them and Us: An indoor pervasive gaming experience. - Alan Chamberlain; Fernando Martínez-Reyes; Rachel Jacobs; Matt Watkins; Robin Shackford (Entertain. Comput., 2013)

Designing data driven persuasive games to address wicked problems such as climate change. - Paul Coulton; Rachel Jacobs; Dan Burnett; Adrian Gradinar; Matt Watkins; Candice Howarth (MindTrek, 2014)

The artists' footprint : investigating the distinct contributions of artists engaging the public with climate data. - Rachel Jacobs (2014)

Behind The Scenes at HCI's Turn to the Arts. - Rachel Jacobs; Steve Benford; Ewa Luger (CHI Extended Abstracts, 2015)

The Ethical Implications of HCI's Turn to the Cultural. - Steve Benford; Chris Greenhalgh; Bob Anderson; Rachel Jacobs; Michael Golembewski; Marina Jirotka; Bernd Carsten Stahl; Job Timmermans; Gabriella Giannachi; Matt Adams; Ju Row Farr; Nick Tandavanitj; et al. (ACM Trans. Comput. Hum. Interact., 2015)

The Prediction Machine: Performing Scientific and Artistic Process. - Rachel Jacobs; Steve Benford; Ewa Luger; Candice Howarth (Conference on Designing Interactive Systems, 2016)

MeMa: Designing the Memory Machine. - Dominic Price; Rachel Jacobs; Dimitrios Paris Darzentas; Elvira Perez Vallejos; Neil Chadborn; Sarah Martindale; Lachlan Urquhart (Conference on Designing Interactive Systems (Companion Volume), 2019)

The Performative Mirror Space. - Rachel Jacobs; Holger Schnädelbach; Nils Jäger; Silvia Leal; Robin Shackford; Steve Benford; Roma Patel (CHI, 2019)

"It's not just for the Past but it's for the Here and Now": Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories. - Rebecca Gibson; Camilla May Babbage; Hanne Gesine Wagner; Dominic Price; Sarah Martindale; Neil Chadborn; Sachiyo Ito-Jaeger; Dimitrios Paris Darzentas; Helena Webb; Rachel Jacobs; Ayça Atabey; Boriana Koleva; et al. (Conference on Designing Interactive Systems, 2023)

FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience. - Rachel Jacobs; Jocelyn Spence; Frank Abbott; Alan Chamberlain; Wallace Heim; Alexandre Yemaoua Dayo; David Kemp; Steve Benford; Dominic Price; Robin Shackford; Juliet Robson; Caroline Locke; et al. (MindTrek, 2023)

Embody 3D: A Large-scale Multimodal Motion and Behavior Dataset. - Claire McLean; Makenzie Meendering; Tristan Swartz; Orri Gabbay; Alexandra Olsen; Rachel Jacobs; Nicholas Rosen; Philippe de Bree; Tony Garcia; Gadsden Merrill; Jake Sandakly; Julia Buffalini; et al. (CoRR, 2025)