The Stereotype of Online Gamers: New Characterization or Recycled Prototype? - Rachel Kowert; Julian A. Oldmeadow (Nordic DiGRA, 2012)

(A)Social reputation: Exploring the relationship between online video game involvement and social competence. - Rachel Kowert; Julian A. Oldmeadow (Comput. Hum. Behav., 2013)

Attachment style, social skills, and Facebook use amongst adults. - Julian A. Oldmeadow; Sally Quinn; Rachel Kowert (Comput. Hum. Behav., 2013)

The Relationship Between Online Video Game Involvement and Gaming-Related Friendships Among Emotionally Sensitive Individuals. - Rachel Kowert; Emese Domahidi; Thorsten Quandt (Cyberpsychology Behav. Soc. Netw., 2014)

Unpopular, Overweight, and Socially Inept: Reconsidering the Stereotype of Online Gamers. - Rachel Kowert; Ruth Festl; Thorsten Quandt (Cyberpsychology Behav. Soc. Netw., 2014)

Social gaming, lonely life? The impact of digital game play on adolescents' social circles. - Rachel Kowert; Emese Domahidi; Ruth Festl; Thorsten Quandt (Comput. Hum. Behav., 2014)

Sexist Games=Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudes. - Johannes Breuer; Rachel Kowert; Ruth Festl; Thorsten Quandt (Cyberpsychology Behav. Soc. Netw., 2015)

When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment. - Nicholas David Bowman; Rachel Kowert; Elizabeth L. Cohen (Comput. Hum. Behav., 2015)

Playing for social comfort: Online video game play as a social accommodator for the insecurely attached. - Rachel Kowert; Julian A. Oldmeadow (Comput. Hum. Behav., 2015)

Psychosocial causes and consequences of online video game play. - Rachel Kowert; Jens Vogelgesang; Ruth Festl; Thorsten Quandt (Comput. Hum. Behav., 2015)

The role of social identity and online social capital on psychosocial outcomes in MMO players. - Linda K. Kaye; Rachel Kowert; Sally Quinn (Comput. Hum. Behav., 2017)

Homo Includens: Surveying DiGRA's Diversity. - Mahli-Ann Rakkomkaew Butt; Lars de Wildt; Rachel Kowert; Alyea Sandovar (Trans. Digit. Games Res. Assoc., 2018)

The Art of Scientific Communication. - Rachel Kowert; Jessica Mccabe; Melissa Boone; Kelli Dunlap (CHI PLAY, 2022)

The toxicity of our (virtual) cities: Prevalence of dark participation in games and perceived effectiveness of reporting tools. - Rachel Kowert; Chrissy Cook (HICSS, 2022)

Harassment of game makers: Prevalence and impact. - Rachel Kowert; Eve Crevoshay (F1000Research, 2022)

Inaugural Editorial: A Lighthouse for Games and Playable Media. - Sebastian Deterding; Kenny Mitchell; Rachel Kowert; Brad King (Games Res. Pract., 2023)

Games Futures I. - Sebastian Deterding; Kenny Mitchell; Rachel Kowert; Brad King (Games Res. Pract., 2023)

You are What you Play: The Risks of Identity Fusion in Toxic Gamer Cultures. - Rachel Kowert; Alexi Martel; William B. Swann (Games Res. Pract., 2023)

Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online Games. - Bastian Kordyaka; Nicole A. Beres; Rachel Kowert; Samuli Laato; Regan L. Mandryk (CHI PLAY (Companion), 2024)

Culturally justified hate: Prevalence and mental health impact of dark participation in games. - Rachel Kowert; Elizabeth Kilmer; Alex Newhouse (HICSS, 2024)

From Avoidance to Action: A Call for Open Dialogue on Hate, Harassment, and Extremism in the Gaming Industry. - Elizabeth Kilmer; Zeynep Aslan; Rachel Kowert (Games Res. Pract., 2024)

User-Avatar discrepancy scale: a comparative measurement of self and avatar views. - Taylor Brown; Lukas Blinka; Kara Dadswell; Rachel Kowert; Daniel Zarate; Vasileios Stavropoulos 001 (Behav. Inf. Technol., 2025)