Acute effects of physically active versus inactive video game play on executive functioning skills in children. - Rachel M. Flynn (FDG, 2012)

Children and Adolescents' Development of Executive Functions in Digital Contexts. - Bruce D. Homer; Teresa M. Ober; Rachel M. Flynn (APAScience, 2018)

A narrative review of methods used to examine digital gaming impacts on learning and cognition during middle childhood. - Rachel M. Flynn; Erica Kleinknecht; Ashley A. Ricker; Fran C. Blumberg (Int. J. Child Comput. Interact., 2021)

Young children's social and independent behavior during play with a coding app: Digital game features matter in a 1: 1 child to tablet setting. - Maya Lennon; Sarah Pila; Rachel M. Flynn; Ellen A. Wartella (Comput. Educ., 2022)

Virtual Reality in the Pediatric Intensive Care Unit: Patient Emotional and Physiologic Responses. - Colleen M. Badke; Sheila Krogh-Jespersen; Rachel M. Flynn; Avani Shukla; Bonnie S. Essner; Marcelo R. Malakooti (Frontiers Digit. Health, 2022)

Development of a framework to assess the quality of data sources in healthcare settings. - Sepideh Hooshafza; Louise McQuaid; Gaye Stephens; Rachel M. Flynn; Laura O'connor (J. Am. Medical Informatics Assoc., 2022)