Perceptually Adaptive Graphics. - Carol O'Sullivan; Sarah Howlett; Rachel McDonnell; Yann Morvan; Keith O'Conor (Eurographics (State of the Art Reports), 2004)

Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings. - John Hamill; Rachel McDonnell; Simon Dobbyn; Carol O'Sullivan (Comput. Graph. Forum, 2005)

Clothing the Masses: Real-Time Clothed Crowds With Variation. - Simon Dobbyn; Rachel McDonnell; Ladislav Kavan; Steven Collins; Carol O'Sullivan (Eurographics (Short Presentations), 2006)

Perceptual evaluation of LOD clothing for virtual humans. - Rachel McDonnell; Simon Dobbyn; Steven Collins; Carol O'Sullivan (Symposium on Computer Animation, 2006)

Realistic crowd animation : a perceptual approach - Rachel McDonnell (2006)

Virtual shapers & movers: form and motion affect sex perception. - Rachel McDonnell; Sophie Jörg; Jessica K. Hodgins; Fiona N. Newell; Carol O'Sullivan (APGV, 2007)

EG 2007 Course on Populating Virtual Environments with Crowds. - Daniel Thalmann; Carol O'Sullivan; Barbara Yersin; Jonathan Maïm; Rachel McDonnell (Eurographics (Tutorials), 2007)

Smooth movers: perceptually guided human motion simulation. - Rachel McDonnell; Fiona N. Newell; Carol O'Sullivan (Symposium on Computer Animation, 2007)

Skinning arbitrary deformations. - Ladislav Kavan; Rachel McDonnell; Simon Dobbyn; Jirí Zára; Carol O'Sullivan (SI3D, 2007)

Pipeline for Populating Games with Realistic Crowds. - Rachel McDonnell; Simon Dobbyn; Carol O'Sullivan (Int. J. Intell. Games Simul., 2007)

Evaluating the emotional content of human motions on real and virtual characters. - Rachel McDonnell; Sophie Jörg; Joanna McHugh; Fiona N. Newell; Carol O'Sullivan (APGV, 2008)

Crowds in Context: Evaluating the Perceptual Plausibility of Pedestrian Orientations. - Christopher Peters 001; Cathy Ennis; Rachel McDonnell; Carol O'Sullivan (Eurographics (Short Papers), 2008)

Clone attack! Perception of crowd variety. - Rachel McDonnell; Michéal Larkin; Simon Dobbyn; Steven Collins; Carol O'Sullivan (ACM Trans. Graph., 2008)

Talking bodies: Sensitivity to desynchronization of conversations. - Rachel McDonnell; Cathy Ennis; Simon Dobbyn; Carol O'Sullivan (ACM Trans. Appl. Percept., 2009)

Evaluating the effect of motion and body shape on the perceived sex of virtual characters. - Rachel McDonnell; Sophie Jörg; Jessica K. Hodgins; Fiona N. Newell; Carol O'Sullivan (ACM Trans. Appl. Percept., 2009)

Investigating the role of body shape on the perception of emotion. - Rachel McDonnell; Sophie Jörg; Joanna McHugh; Fiona N. Newell; Carol O'Sullivan (ACM Trans. Appl. Percept., 2009)

Eye-catching crowds: saliency based selective variation. - Rachel McDonnell; Michéal Larkin; Benjamín Hernández; Isaac Rudomín; Carol O'Sullivan (ACM Trans. Graph., 2009)

Movements and voices affect perceived sex of virtual conversers. - Rachel McDonnell; Carol O'Sullivan (APGV, 2010)

Facial animation for real-time conversing groups. - Rachel McDonnell (FAA, 2010)

Moving crowds: a linear animation system for crowd simulation. - Martin Prazák; Ladislav Kavan; Rachel McDonnell; Rachel Dobbyn; Carol O'Sullivan (SI3D, 2010)

Face reality: investigating the Uncanny Valley for virtual faces. - Rachel McDonnell; Martin Breidt (SIGGRAPH ASIA (Sketches), 2010)

Perceptual evaluation of human animation timewarping. - Martin Prazák; Rachel McDonnell; Carol O'Sullivan (SIGGRAPH ASIA (Sketches), 2010)

Seeing is believing: body motion dominates in multisensory conversations. - Cathy Ennis; Rachel McDonnell; Carol O'Sullivan (ACM Trans. Graph., 2010)

Appealing Virtual Humans. - Rachel McDonnell (MIG, 2012)

Sleight of hand: perception of finger motion from reduced marker sets. - Ludovic Hoyet; Kenneth Ryall; Rachel McDonnell; Carol O'Sullivan (I3D, 2012)

Introduction to special issue SAP 2012. - Rachel McDonnell; Veronica Sundstedt (ACM Trans. Appl. Percept., 2012)

Push it real: perceiving causality in virtual interactions. - Ludovic Hoyet; Rachel McDonnell; Carol O'Sullivan (ACM Trans. Graph., 2012)

Render me real?: investigating the effect of render style on the perception of animated virtual humans. - Rachel McDonnell; Martin Breidt; Heinrich H. Bülthoff (ACM Trans. Graph., 2012)

Evaluating the effect of emotion on gender recognition in virtual humans. - Katja Zibrek; Ludovic Hoyet; Kerstin Ruhland; Rachel McDonnell (SAP, 2013)

Emotion Capture: Emotionally Expressive Characters for Games. - Cathy Ennis; Ludovic Hoyet; Arjan Egges; Rachel McDonnell (MIG, 2013)

Does render style affect perception of personality in virtual humans? - Katja Zibrek; Rachel McDonnell (SAP, 2014)

Look me in the Eyes: A Survey of Eye and Gaze Animation for Virtual Agents and Artificial Systems. - Kerstin Ruhland; Sean Andrist; Jeremy B. Badler; Christopher E. Peters; Norman I. Badler; Michael Gleicher; Bilge Mutlu; Rachel McDonnell (Eurographics (State of the Art Reports), 2014)

Facial retargeting using neural networks. - Timothy Costigan; Mukta Prasad; Rachel McDonnell (MIG, 2014)

Perception of personality through eye gaze of realistic and cartoon models. - Kerstin Ruhland; Katja Zibrek; Rachel McDonnell (SAP, 2015)

Evaluating the Uncanny valley with the implicit association test. - Katja Zibrek; Rachel McDonnell (SAP, 2015)

Speech independent emotion transfer for virtual faces. - Timothy Costigan; Rachel McDonnell (FAA, 2015)

The Effect of Animation Realism on Face Ownership and Engagement. - Elena Kokkinara; Rachel McDonnell (FAA, 2015)

Animation realism affects perceived character appeal of a self-virtual face. - Elena Kokkinara; Rachel McDonnell (MIG, 2015)

A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception. - Kerstin Ruhland; Christopher E. Peters; Sean Andrist; Jeremy B. Badler; Norman I. Badler; Michael Gleicher; Bilge Mutlu; Rachel McDonnell (Comput. Graph. Forum, 2015)

Exploring the Effect of Motion Type and Emotions on the Perception of Gender in Virtual Humans. - Katja Zibrek; Ludovic Hoyet; Kerstin Ruhland; Rachel McDonnell (ACM Trans. Appl. Percept., 2015)

To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces. - Eduard Zell; Carlos Aliaga; Adrián Jarabo; Katja Zibrek; Diego Gutierrez; Rachel McDonnell; Mario Botsch (ACM Trans. Graph., 2015)

Do I trust you, abstract creature?: a study on personality perception of abstract virtual faces. - Ylva Ferstl; Elena Kokkinara; Rachel McDonnell (SAP, 2016)

Perception of lighting and shading for animated virtual characters. - Pisut Wisessing; John Dingliana; Rachel McDonnell (SAP, 2016)

Crowd appearance affects player performance in game combat scenarios. - Emma Carrigan; Elena Kokkinara; Florian Gheorghe; Maxime Houlier; Stéphane Donikian; Rachel McDonnell (MIG, 2016)

Improving blendshape performance for crowds with GPU and GPGPU techniques. - Timothy Costigan; Anton Gerdelan; Emma Carrigan; Rachel McDonnell (MIG, 2016)

Don't stand so close to me: investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task. - Katja Zibrek; Elena Kokkinara; Rachel McDonnell (SAP, 2017)

The Influence of Synthetic Voice on the Evaluation of a Virtual Character. - João Paulo Cabral; Benjamin R. Cowan; Katja Zibrek; Rachel McDonnell (INTERSPEECH, 2017)

Data-Driven Approach to Synthesizing Facial Animation Using Motion Capture. - Kerstin Ruhland; Mukta Prasad; Rachel McDonnell (IEEE Computer Graphics and Applications, 2017)

Facial Features of Non-player Creatures Can Influence Moral Decisions in Video Games. - Ylva Ferstl; Elena Kokkinara; Rachel McDonnell (ACM Trans. Appl. Percept., 2017)

A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation. - Emma Carrigan; Ludovic Hoyet; Rachel McDonnell; Quentin Avril (Eurographics (Short Papers), 2018)

Survival at the Museum: A Cooperation Experiment with Emotionally Expressive Virtual Characters. - Ilaria Torre 002; Emma Carrigan; Killian McCabe; Rachel McDonnell; Naomi Harte (ICMI, 2018)

Investigating the use of recurrent motion modelling for speech gesture generation. - Ylva Ferstl; Rachel McDonnell (IVA, 2018)

A perceptual study on the manipulation of facial features for trait portrayal in virtual agents. - Ylva Ferstl; Rachel McDonnell (IVA, 2018)

The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role? - Katja Zibrek; Elena Kokkinara; Rachel McDonnell (IEEE Trans. Vis. Comput. Graph., 2018)

A psychophysical model to control the brightness and key-to-fill ratio in CG cartoon character lighting. - Pisut Wisessing; Katja Zibrek; Douglas W. Cunningham; Rachel McDonnell (SAP, 2019)

The Effect of Multimodal Emotional Expression and Agent Appearance on Trust in Human-Agent Interaction. - Ilaria Torre 002; Emma Carrigan; Rachel McDonnell; Katarina Domijan; Killian McCabe; Naomi Harte (MIG, 2019)

Multi-objective adversarial gesture generation. - Ylva Ferstl; Michael Neff; Rachel McDonnell (MIG, 2019)

Social presence and place illusion are affected by photorealism in embodied VR. - Katja Zibrek; Rachel McDonnell (MIG, 2019)

Perception of virtual characters. - Eduard Zell; Katja Zibrek; Rachel McDonnell (SIGGRAPH Courses, 2019)

Is Photorealism Important for Perception of Expressive Virtual Humans in Virtual Reality? - Katja Zibrek; Sean Martin; Rachel McDonnell (ACM Trans. Appl. Percept., 2019)

Evalu-light: A practical approach for evaluating character lighting in real-time. - Pisut Wisessing; Rachel McDonnell (SAP, 2020)

From Perception to Interaction with Virtual Characters. - Eduard Zell; Katja Zibrek; Xueni Pan; Marco Gillies; Rachel McDonnell (Eurographics (Tutorials), 2020)

Understanding the Predictability of Gesture Parameters from Speech and their Perceptual Importance. - Ylva Ferstl; Michael Neff; Rachel McDonnell (IVA, 2020)

Investigating perceptually based models to predict importance of facial blendshapes. - Emma Carrigan; Katja Zibrek; Rozenn Dahyot; Rachel McDonnell (MIG, 2020)

Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality. - Katja Zibrek; Benjamin Niay; Anne-Hélène Olivier; Ludovic Hoyet; Julien Pettré; Rachel McDonnell (VR Workshops, 2020)

Adversarial gesture generation with realistic gesture phasing. - Ylva Ferstl; Michael Neff; Rachel McDonnell (Comput. Graph., 2020)

Expression Packing: As-Few-As-Possible Training Expressions for Blendshape Transfer. - Emma Carrigan; Eduard Zell; Cédric Guiard; Rachel McDonnell (Comput. Graph. Forum, 2020)

Methodology for Building Synthetic Datasets with Virtual Humans. - Shubhajit Basak; Hossein Javidnia; Faisal Khan; Rachel McDonnell; Michael Schukat (CoRR, 2020)

The Effect of Gender and Attractiveness of Motion on Proximity in Virtual Reality. - Katja Zibrek; Benjamin Niay; Anne-Hélène Olivier; Ludovic Hoyet; Julien Pettré; Rachel McDonnell (ACM Trans. Appl. Percept., 2020)

Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal. - Pisut Wisessing; Katja Zibrek; Douglas W. Cunningham; John Dingliana; Rachel McDonnell (ACM Trans. Graph., 2020)

Appearance. - Rachel McDonnell; Bilge Mutlu (The Handbook on Socially Interactive Agents (1), 2021)

Dimensional perception of a 'smiling McGurk effect'. - Ilaria Torre 002; Simon Holk; Emma Carrigan; Iolanda Leite; Rachel McDonnell; Naomi Harte (ACII, 2021)

Evaluating Study Design and Strategies for Mitigating the Impact of Hand Tracking Loss. - Ylva Ferstl; Rachel McDonnell; Michael Neff (SAP, 2021)

Ascending from the valley: Can state-of-the-art photorealism avoid the uncanny? - Darragh Higgins; Dónal Egan; Rebecca Fribourg; Benjamin R. Cowan; Rachel McDonnell (SAP, 2021)

It's A Match! Gesture Generation Using Expressive Parameter Matching. - Ylva Ferstl; Michael Neff; Rachel McDonnell (AAMAS, 2021)

Learning Accurate Head Pose for Consumer Technology From 3D Synthetic Data. - Shubhajit Basak; Faisal Khan; Rachel McDonnell; Michael Schukat (ICCE, 2021)

Mirror, Mirror on My Phone: Investigating Dimensions of Self-Face Perception Induced by Augmented Reality Filters. - Rebecca Fribourg; Etienne Peillard; Rachel McDonnell (ISMAR, 2021)

Human or Robot?: Investigating voice, appearance and gesture motion realism of conversational social agents. - Ylva Ferstl; Sean Thomas; Cédric Guiard; Cathy Ennis; Rachel McDonnell (IVA, 2021)

How to train your dog: Neural enhancement of quadruped animations. - Dónal Egan; George Fletcher 002; Yiguo Qiao; Darren Cosker; Rachel McDonnell (MIG, 2021)

Does Synthetic Voice alter Social Response to a Photorealistic Character in Virtual Reality? - Katja Zibrek; João P. Cabral; Rachel McDonnell (MIG, 2021)

A Preliminary Investigation of Avatar Use in Video-Conferencing. - Darragh Higgins; Rachel McDonnell (VR Workshops, 2021)

Learning 3D Head Pose From Synthetic Data: A Semi-Supervised Approach. - Shubhajit Basak; Peter Corcoran 001; Faisal Khan; Rachel McDonnell; Michael Schukat (IEEE Access, 2021)

Model for predicting perception of facial action unit activation using virtual humans. - Rachel McDonnell; Katja Zibrek; Emma Carrigan; Rozenn Dahyot (Comput. Graph., 2021)

Appearance. - Rachel McDonnell; Bilge Mutlu (CoRR, 2021)

Remotely Perceived: Investigating the Influence of Valence on Self-Perception and Social Experience for Dyadic Video-Conferencing With Personalized Avatars. - Darragh Higgins; Rebecca Fribourg; Rachel McDonnell (Frontiers Virtual Real., 2021)

ExpressGesture: Expressive gesture generation from speech through database matching. - Ylva Ferstl; Michael Neff; Rachel McDonnell (Comput. Animat. Virtual Worlds, 2021)

Facial Feature Manipulation for Trait Portrayal in Realistic and Cartoon-Rendered Characters. - Ylva Ferstl; Michael McKay; Rachel McDonnell (ACM Trans. Appl. Percept., 2021)

The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human-Agent Interaction Task. - Ilaria Torre 002; Emma Carrigan; Katarina Domijan; Rachel McDonnell; Naomi Harte (ACM Trans. Comput. Hum. Interact., 2021)

A Survey on the Application of Virtual Reality in Event-Related Potential Research. - Vladimir Marochko; Richard Reilly 001; Rachel McDonnell; Luca Longo (CD-MAKE, 2022)

To smile or not to smile: The effect of mismatched emotional expressions in a Human-Robot cooperative task. - Ilaria Torre 002; Anna Deichler; Matthew Nicholson; Rachel McDonnell; Naomi Harte (RO-MAN, 2022)

The Effect of Spatial Audio on the Virtual Representation of Personal Space. - Lauren E. Buck; Mauricio Flores Vargas; Rachel McDonnell (VR Workshops, 2022)

Investigating how speech and animation realism influence the perceived personality of virtual characters and agents. - Sean Thomas; Ylva Ferstl; Rachel McDonnell; Cathy Ennis (VR, 2022)

Proximity in VR: The Importance of Character Attractiveness and Participant Gender. - Katja Zibrek; Benjamin Niay; Anne-Hélène Olivier; Julien Pettré; Ludovic Hoyet; Rachel McDonnell (VR Workshops, 2022)

Pose-Aware Speech Driven Facial Landmark Animation Pipeline for Automated Dubbing. - Dan Bigioi; Hugh Jordan; Rishabh Jain; Rachel McDonnell; Peter Corcoran 001 (IEEE Access, 2022)

Sympathy for the digital: Influence of synthetic voice on affinity, social presence and empathy for photorealistic virtual humans. - Darragh Higgins; Katja Zibrek; João P. Cabral; Dónal Egan; Rachel McDonnell (Comput. Graph., 2022)

Compact Facial Landmark Layouts for Performance Capture. - Eduard Zell; Rachel McDonnell (Comput. Graph. Forum, 2022)

3D face-model reconstruction from a single image: A feature aggregation approach using hierarchical transformer with weak supervision. - Shubhajit Basak; Peter Corcoran 001; Rachel McDonnell; Michael Schukat (Neural Networks, 2022)

C3I SYNTHETIC FACE DEPTH DATASET. - Shubhajit Basak; Faisal Khan; Hossein Javidnia; Rachel McDonnell; Michael Schukat; Peter Corcoran 001 (IEEE DataPort, 2022)

Investigating the effect of visual realism on empathic responses to emotionally expressive virtual humans. - Darragh Higgins; Yilin Zhan; Benjamin R. Cowan; Rachel McDonnell (SAP, 2023)

A Special Interest Group on Developing Theories of Language Use in Interaction with Conversational User Interfaces. - Paola Raquel Peña; Philip R. Doyle; Emily Yj Ip; Giovanni M. Di Liberto; Darragh Higgins; Rachel McDonnell; Holly P. Branigan; Joakim Gustafson; Donald McMillan; Robert J. Moore; Benjamin R. Cowan (CHI Extended Abstracts, 2023)

Avatar Customization, Personality, and the Perception of Work Group Inclusion in Immersive Virtual Reality. - Lauren E. Buck; Gareth W. Young; Rachel McDonnell (CSCW Companion, 2023)

Human Speakers Help Machine Listeners To account For Visual Asymmetries in Dialogue. - Paola Raquel Peña; Philip R. Doyle; Diego Garaialde; Yunhan Wu; Rachel McDonnell; Benjamin R. Cowan (CUI, 2023)

Now I Wanna Be a Dog: Exploring the Impact of Audio and Tactile Feedback on Animal Embodiment. - Mauricio Flores Vargas; Rebecca Fribourg; Enda Bates; Rachel McDonnell (ISMAR, 2023)

Effect of Avatar Clothing and User Personality on Group Dynamics in Virtual Reality. - Yuan He; Lauren E. Buck; Brendan Rooney; Rachel McDonnell (MIG, 2023)

State of the Art in Telepresence (Part 1). - Jason Lawrence; Ye Pan; Dan B. Goldman; Rachel McDonnell; Carol O'Sullivan; David P. Luebke; Koki Nagano; Michael Zollhöfer; Jason M. Saragih (SIGGRAPH Courses, 2023)

What's My Age Again? Exploring the Impact of Age on the Enfacement of Current State-of-the-Art Avatars. - Hugh Jordan; Lauren E. Buck; Prashant P. Shinde; Rachel McDonnell (VR Workshops, 2023)

Speech Driven Video Editing via an Audio-Conditioned Diffusion Model. - Dan Bigioi; Shubhajit Basak; Hugh Jordan; Rachel McDonnell; Peter Corcoran 001 (CoRR, 2023)

A lightweight 3D dense facial landmark estimation model from position map data. - Shubhajit Basak; Sathish Mangapuram; Gabriel Costache; Rachel McDonnell; Michael Schukat (CoRR, 2023)

NeuroDog: Quadruped Embodiment using Neural Networks. - Dónal Egan; Darren Cosker; Rachel McDonnell (Proc. ACM Comput. Graph. Interact. Tech., 2023)

Blinded by the light: Does portrait lighting design affect perception of realistic virtual humans? - Pisut Wisessing; Rachel McDonnell (SAP, 2024)

Priming and personality effects on the Sense of Embodiment for human and non-human avatars in Virtual Reality. - Darragh Higgins; Rachel McDonnell; Jean-Marie Normand; Rebecca Fribourg (ICAT-EGVE, 2024)

Dog Code: Human to Quadruped Embodiment using Shared Codebooks. - Dónal Egan; Alberto Jovane; Jan Szkaradek; George Fletcher 002; Darren Cosker; Rachel McDonnell (MIG, 2024)

Virtual Animal Embodiment for Actor Training. - Alberto Jovane; Dónal Egan; Mauricio Flores Vargas; Sue Mythen; Rachel McDonnell (VR Workshops, 2024)

Towards a GENEA Leaderboard - an Extended, Living Benchmark for Evaluating and Advancing Conversational Motion Synthesis. - Rajmund Nagy; Hendric Voß; Youngwoo Yoon; Taras Kucherenko; Teodor Nikolov; Thanh Hoang-Minh; Rachel McDonnell; Stefan Kopp; Michael Neff; Gustav Eje Henter (CoRR, 2024)

Speech driven video editing via an audio-conditioned diffusion model. - Dan Bigioi; Shubhajit Basak; Michal Stypulkowski; Maciej Zieba; Hugh Jordan; Rachel McDonnell; Peter Corcoran 001 (Image Vis. Comput., 2024)

Smiling in the Face and Voice of Avatars and Robots: Evidence for a 'Smiling McGurk Effect'. - Ilaria Torre 002; Simon Holk; Elmira Yadollahi; Iolanda Leite; Rachel McDonnell; Naomi Harte (IEEE Trans. Affect. Comput., 2024)

C3I SYNTHETIC HUMAN DATASET. - Shubhajit Basak; Faisal Khan; Hossein Javidnia; Rachel McDonnell; Michael Schukat; Peter Corcoran 001 (IEEE DataPort, 2024)

Computational topology for hand-drawn animation technology: A survey. - Rachael Schwartz; Mark Mullery; John Dingliana; Rachel McDonnell (Comput. Graph., 2025)

Real-Time Auralization for First-Person Vocal Interaction in Immersive Virtual Environments. - Mauricio Flores Vargas; Enda Bates; Rachel McDonnell (CoRR, 2025)

The Impact of Navigation on Proxemics in an Immersive Virtual Environment with Conversational Agents. - Rose Connolly; Lauren E. Buck; Victor B. Zordan; Rachel McDonnell (IEEE Trans. Vis. Comput. Graph., 2025)

Synthetically Expressive: Evaluating gesture and voice for emotion and empathy in VR and 2D scenarios. - Haoyang Du; Kiran Chhatre; Christopher Peters 001; Brian Keegan; Rachel McDonnell; Cathy Ennis (CoRR, 2025)