Towards a therapist-centered programming environment for creating rehabilitation games. - Caitlin Kelleher; Simon Tam 002; Matthew May; Rachel Proffitt; Jack R. Engsberg (CGAMES, 2011)

Stroke Therapy through Motion-Based Games: A Case Study. - Gazihan Alankus; Rachel Proffitt; Caitlin Kelleher; Jack R. Engsberg (ACM Trans. Access. Comput., 2011)

Stroke patient daily activity observation system. - Jaired Collins; Joseph Warren; Mengxuan Ma; Rachel Proffitt; Marjorie Skubic (BIBM, 2017)

Quantitative Assessment and Validation of a Stroke Rehabilitation Game. - Mengxuan Ma; Rachel Proffitt; Marjorie Skubic (CHASE, 2017)

VicoVR-Based Wireless Daily Activity Recognition and Assessment System for Stroke Rehabilitation. - Mengxuan Ma; Benjamin J. Meyer 002; Le Lin; Rachel Proffitt; Marjorie Skubic (BIBM, 2018)

Depth Sensor-Based In-Home Daily Activity Recognition and Assessment System for Stroke Rehabilitation. - Zoë Moore; Carter Sifferman; Shaniah Tullis; Mengxuan Ma; Rachel Proffitt; Marjorie Skubic (BIBM, 2019)

Editorial: Exploring Human-Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation. - Rachel Proffitt; Stephanie M. N. Glegg; Tal Krasovsky; Belinda Lange; Danielle Levac; Anat V. Lubetzky; Wendy A. Powell; Maxime T. Robert (Frontiers Virtual Real., 2021)

Development and Testing of a Daily Activity Recognition System for Post-Stroke Rehabilitation. - Rachel Proffitt; Mengxuan Ma; Marjorie Skubic (Sensors, 2023)

The user-centered design and development of a childhood and adolescent obesity Electronic Health Record tool, a mixed-methods study. - K. Taylor Bosworth; Parijat Ghosh; Lauren Flowers; Rachel Proffitt; Richelle J. Koopman; Aneesh K. Tosh; Gwen Wilson; Amy S. Braddock (Frontiers Digit. Health, 2024)