Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents. - Jakub Gemrot; Rudolf Kadlec; Michal Bída; Ondrej Burkert; Radek Píbil; Jan Havlícek; Lukás Zemcák; Juraj Simlovic; Radim Vansa; Michal Stolba; Tomás Plch; Cyril Brom (AGS, 2009)

Extensions and Applications of Pogamut 3 Platform. - Rudolf Kadlec; Jakub Gemrot; Michal Bída; Ondrej Burkert; Jan Havlícek; Lukás Zemcák; Radek Píbil; Radim Vansa; Cyril Brom (IVA, 2009)

Notes on Pragmatic Agent-Programming with Jason. - Radek Píbil; Peter Novák 001; Cyril Brom; Jakub Gemrot (ProMAS, 2011)

Game-theoretic Approach to Adversarial Plan Recognition. - Viliam Lisý; Radek Píbil; Jan Stiborek; Branislav Bosanský; Michal Pechoucek (ECAI, 2012)

Game Theoretic Model of Strategic Honeypot Selection in Computer Networks. - Radek Píbil; Viliam Lisý; Christopher Kiekintveld; Branislav Bosanský; Michal Pechoucek (GameSec, 2012)

Computing Optimal Attack Strategies Using Unconstrained Influence Diagrams. - Viliam Lisý; Radek Píbil (PAISI, 2013)

Agent-based Simulation Testbed for On-demand Mobility Services. - Michal Certický; Michal Jakob; Radek Píbil; Zbynek Moler (ANT/SEIT, 2014)

Agent-based simulation testbed for on-demand transport services. - Michal Certický; Michal Jakob; Radek Píbil; Zbynek Moler (AAMAS, 2014)

Analyzing On-Demand Mobility Services by Agent-Based Simulation. - Michal Certický; Michal Jakob; Radek Píbil (J. Ubiquitous Syst. Pervasive Networks, 2015)

Game-Theoretic Foundations for the Strategic Use of Honeypots in Network Security. - Christopher Kiekintveld; Viliam Lisý; Radek Píbil (Cyber Warfare, 2015)

Simulation Testbed for Autonomic Demand-Responsive Mobility Systems. - Michal Certický; Michal Jakob; Radek Píbil (Autonomic Road Transport Support Systems, 2016)