A Cellular Approach for Feature-Based Modeling. - A. Gomes; Rafael Bidarra; José Carlos Teixeira (Graphics Modeling and Visualization in Science and Technology, 1992)

Intelligent form feature interaction management in a cellular modeling scheme. - Rafael Bidarra; José Carlos Teixeira (Solid Modeling and Applications, 1993)

Multiple-View Feature Modelling and Conversion. - Willem F. Bronsvoort; Rafael Bidarra; Maurice Dohmen; Winfried van Holland; Klaas Jan de Kraker (Geometric Modeling, 1997)

Representation and management of feature information in a cellular model. - Rafael Bidarra; Klaas Jan de Kraker; Willem F. Bronsvoort (Comput. Aided Des., 1998)

Validity maintenance of semantic feature models. - Rafael Bidarra; Willem F. Bronsvoort (Symposium on Solid Modeling and Applications, 1999)

Web-based Interaction on Feature Models. - Eelco van den Berg; Rafael Bidarra; Willem F. Bronsvoort (Workshop on Geometric Modeling, 2000)

Satisfying Interaction Constraints. - Alex Noort; Rafael Bidarra; Willem F. Bronsvoort (Workshop on Geometric Modeling, 2000)

On Families of Objects and Their Semantics. - Rafael Bidarra; Willem F. Bronsvoort (GMP, 2000)

Semantic feature modelling. - Rafael Bidarra; Willem F. Bronsvoort (Comput. Aided Des., 2000)

Web-based collaborative feature modeling. - Rafael Bidarra; Eelco van den Berg; Willem F. Bronsvoort (Symposium on Solid Modeling and Applications, 2001)

Persistent Naming Through Persistent Entities. - Rafael Bidarra; Willem F. Bronsvoort (GMP, 2002)

Feature Model Visualization. - Willem F. Bronsvoort; Rafael Bidarra; Alex Noort (Comput. Graph. Forum, 2002)

A Collaborative Feature Modeling System. - Rafael Bidarra; Eelco van den Berg; Willem F. Bronsvoort (J. Comput. Inf. Sci. Eng., 2002)

A Collaborative Framework for Integrated Part and Assembly Modeling. - Rafael Bidarra; Niels Kranendonk; Alex Noort; Willem F. Bronsvoort (J. Comput. Inf. Sci. Eng., 2002)

Efficiency of boundary evaluation for a cellular model. - Rafael Bidarra; Joaquim Madeira; Willem J. Neels; Willem F. Bronsvoort (Comput. Aided Des., 2005)

Constraint solving for direct manipulation of features. - Daniel Lourenço; Pedro Oliveira; Alex Noort; Rafael Bidarra (Artif. Intell. Eng. Des. Anal. Manuf., 2006)

Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection. - Casper Harteveld; Rui Guimarães; Igor Mayer; Rafael Bidarra (Edutainment, 2007)

Advanced direct manipulation of feature models. - Rafael Bidarra; Alex Noort; Daniel Lourenço; Pedro Oliveira (GRAPP (GM/R), 2007)

A Proposal for a Procedural Terrain Modelling Framework. - Ruben Michaël Smelik; Tim Tutenel; Klaas Jan de Kraker; Rafael Bidarra (EGVE (Posters), 2008)

From a Light CG Framework to a strong Cannibal Experience. - Jerke Boers; Jeroen Dobbe; Remco Huijser; Rafael Bidarra (Eurographics (Education Papers), 2008)

Bringing a pioneer games project to the next level. - Rafael Bidarra; Jerke Boers; Jeroen Dobbe; Remco Huijser (GDCSE, 2008)

Towards Emotional Characters in Computer Games. - Robert Schaap; Rafael Bidarra (ICEC, 2008)

The role of semantics in games and simulations. - Tim Tutenel; Rafael Bidarra; Ruben Michaël Smelik; Klaas Jan de Kraker (Comput. Entertain., 2008)

Using Semantics to Improve the Design of Game Worlds. - Tim Tutenel; Ruben Michaël Smelik; Rafael Bidarra; Klaas Jan de Kraker (AIIDE, 2009)

Procedural City Layout Generation Based on Urban Land Use Models. - Saskia Groenewegen; Ruben Michaël Smelik; Klaas Jan de Kraker; Rafael Bidarra (Eurographics (Short Papers), 2009)

Interactive GPU-based procedural heightfield brushes. - Giliam J. P. de Carpentier; Rafael Bidarra (FDG, 2009)

Services in Game Worlds: A Semantic Approach to Improve Object Interaction. - Jassin Kessing; Tim Tutenel; Rafael Bidarra (ICEC, 2009)

Collision Avoidance between Avatars of Real and Virtual Individuals. - René van den Berg; Juan Manuel Rejen; Rafael Bidarra (MIG, 2009)

A Semantic Navigation Model for Video Games. - Leonard van Driel; Rafael Bidarra (MIG, 2009)

Game Technology for Training and Education. - Rafael Bidarra; Xiaopeng Zhang 001 (Int. J. Comput. Games Technol., 2009)

A Semantic Scene Description Language for Procedural Layout Solving Problems. - Tim Tutenel; Ruben Michaël Smelik; Rafael Bidarra; Klaas Jan de Kraker (AIIDE, 2010)

Growing on the inside: Soulful characters for video games. - Rafael Bidarra; Robert Schaap; Kim Goossens (CIG, 2010)

Interactive Creation of Virtual Worlds Using Procedural Sketching. - Ruben Michaël Smelik; Tim Tutenel; Klaas Jan de Kraker; Rafael Bidarra (Eurographics (Short Papers), 2010)

Integrating procedural generation and manual editing of virtual worlds. - Ruben Smelik; Tim Tutenel; Klaas Jan de Kraker; Rafael Bidarra (PCGames@FDG, 2010)

Procedural Natural Systems for Game Level Design. - Remco Huijser; Jeroen Dobbe; Willem F. Bronsvoort; Rafael Bidarra (SBGames, 2010)

Real-time rendering of river networks. - Ruben Michaël Smelik; Rafael Bidarra (SI3D, 2010)

Declarative Terrain Modeling for Military Training Games. - Ruben Michaël Smelik; Tim Tutenel; Klaas Jan de Kraker; Rafael Bidarra (Int. J. Comput. Games Technol., 2010)

A semantic generation framework for enabling adaptive game worlds. - Ricardo Lopes; Rafael Bidarra (Advances in Computer Entertainment Technology, 2011)

Interdisciplinary Game Projects: Opening the Graphics (Back) Door with the Soft Skills Key. - Rafael Bidarra (Eurographics (Education Papers), 2011)

Semantic constraints for procedural generation of virtual worlds. - Ruben Smelik; Krzysztof Galka; Klaas Jan de Kraker; Frido Kuijper; Rafael Bidarra (PCGames@FDG, 2011)

Procedural filters for customization of virtual worlds. - Tim Tutenel; Roland van der Linden; Marnix Kraus; Bart Bollen; Rafael Bidarra (PCGames@FDG, 2011)

High-level Scenario Editing for Serious Games. - Casper van Est; Ronald Poelman; Rafael Bidarra (GRAPP, 2011)

Parallel Ripple Search - Scalable and Efficient Pathfinding for Multi-core Architectures. - Sandy Brand; Rafael Bidarra (MIG, 2011)

A declarative approach to procedural modeling of virtual worlds. - Ruben Michaël Smelik; Tim Tutenel; Klaas Jan de Kraker; Rafael Bidarra (Comput. Graph., 2011)

Adaptivity Challenges in Games and Simulations: A Survey. - Ricardo Lopes; Rafael Bidarra (IEEE Trans. Comput. Intell. AI Games, 2011)

Guest Editorial: Procedural Content Generation in Games. - Julian Togelius; Jim Whitehead; Rafael Bidarra (IEEE Trans. Comput. Intell. AI Games, 2011)

Generating Consistent Buildings: A Semantic Approach for Integrating Procedural Techniques. - Tim Tutenel; Ruben Michaël Smelik; Ricardo Lopes; Klaas Jan de Kraker; Rafael Bidarra (IEEE Trans. Comput. Intell. AI Games, 2011)

Designing Semantic Game Worlds. - Jassin Kessing; Tim Tutenel; Rafael Bidarra (PCG@FDG, 2012)

Using gameplay semantics to procedurally generate player-matching game worlds. - Ricardo Lopes; Tim Tutenel; Rafael Bidarra (PCG@FDG, 2012)

A Method for Specifying Semantics of Large Sets of 3D Models. - Xin Zhang; Tim Tutenel; Rong Mo; Rafael Bidarra; Willem F. Bronsvoort (GRAPP/IVAPP, 2012)

From Their Environment to Their Behavior: A Procedural Approach to Model Groups of Virtual Agents. - Rafael Hocevar; Fernando Marson; Vinícius J. Cassol; Henry Braun; Rafael Bidarra; Soraia Raupp Musse (IVA, 2012)

Multi-core scalable and efficient pathfinding with Parallel Ripple Search. - Sandy Brand; Rafael Bidarra (Comput. Animat. Virtual Worlds, 2012)

Semantic Crowds: Reusable Population for Virtual Worlds. - Nick Kraayenbrink; Jassin Kessing; Tim Tutenel; Gerwin de Haan; Fernando Marson; Soraia Raupp Musse; Rafael Bidarra (VS-GAMES, 2012)

Paintrix: Color Up Your Life! - Dimitri Slappendel; Fanny Lie; Martijn de Vos; Alex Kopla; Rafael Bidarra (Advances in Computer Entertainment, 2013)

A Generic Method for Classification of Player Behavior. - Marlon Etheredge; Ricardo Lopes; Rafael Bidarra (AI in the Game Design Process @ AIIDE, 2013)

Designing Procedurally Generated Levels. - Roland van der Linden; Ricardo Lopes; Rafael Bidarra (AI in the Game Design Process @ AIIDE, 2013)

Gameplay semantics for authoring adaptivity in mobile games. - Ricardo Lopes; Ken Hilf; Luke Jayapalan; Rafael Bidarra (FDG, 2013)

A robust throw detection library for mobile games. - Eric Rijnboutt; Olivier Hokke; Rob Kooij; Rafael Bidarra (FDG, 2013)

The Move Beyond Edutainment: Have We Learnt Our Lessons from Entertainment Games? - Aida Azadegan; Jannicke Baalsrud Hauge; Francesco Bellotti; Riccardo Berta; Rafael Bidarra; Casper Harteveld; Johann c. k. h. Riedel; Ioana Andreea Stanescu (GALA, 2013)

Gaming at the dentist's - serious game design for pain and discomfort distraction. - Rafael Bidarra; Dien Gambon; Rob Kooij; Dylan Nagel; Maaike Schutjes; Ioanna Tziouvara (GFHEU, 2013)

BloxAR: augment your social life! - Niels C. Bakker; Jehan R. S. da Camara; Maarten van Elsas; Leon J. Helsloot; Gert Spek; Isha J. van Baar; Rafael Bidarra; Ben A. Kybartas (CHI PLAY, 2014)

Taxi trouble: communication is key. - Rob van Bekkum; Thijs L. M. Brands; Soheil S. Jahanshahi; Aidan C. A. Mauricio; Joost J. E. Oorschot van; Fanny Lie; Ben A. Kybartas; Rafael Bidarra (CHI PLAY, 2014)

Integrating semantics and narrative world generation. - Ben A. Kybartas; Rafael Bidarra; Elmar Eisemann (FDG, 2014)

A Survey on Procedural Modelling for Virtual Worlds. - Ruben Michaël Smelik; Tim Tutenel; Rafael Bidarra; Bedrich Benes (Comput. Graph. Forum, 2014)

Semantic crowds. - Nick Kraayenbrink; Jassin Kessing; Tim Tutenel; Gerwin de Haan; Rafael Bidarra (Entertain. Comput., 2014)

Procedural Generation of Dungeons. - Roland van der Linden; Ricardo Lopes; Rafael Bidarra (IEEE Trans. Comput. Intell. AI Games, 2014)

Super Starfish Mania: Fish for Friends. - Jurgen van Schagen; Martijn Gribnau; Jean de Leeuw; Benjamin Los; Nick Cleintuar; Rafael Bidarra (CHI PLAY, 2015)

Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation. - Daniel Karavolos; Anders Bouwer; Rafael Bidarra (FDG, 2015)

A Semantic Foundation for Mixed-Initiative Computational Storytelling. - Ben A. Kybartas; Rafael Bidarra (ICIDS, 2015)

An audio game for training navigation skills of blind children. - Kevin Allain; Bas Dado; Mick Van Gelderen; Olivier Hokke; Miguel Oliveira; Rafael Bidarra; Nikolay D. Gaubitch; Richard C. Hendriks; Ben A. Kybartas (SIVE@VR, 2015)

Procedural generation and interactive web visualization of natural environments. - Benny Onrust; Rafael Bidarra; Robert Rooseboom; Johan van de Koppel (Web3D, 2015)

Procedural Content Graphs for Urban Modeling. - Pedro Brandão Silva; Elmar Eisemann; Rafael Bidarra; António Coelho 001 (Int. J. Comput. Games Technol., 2015)

Procedural Generation of Traffic Signs. - Fieke C. Taal; Rafael Bidarra (UDMV, 2016)

A semantic approach to patch-based procedural generation of urban road networks. - Edward Teng; Rafael Bidarra (FDG, 2017)

Ecologically Sound Procedural Generation of Natural Environments. - Benny Onrust; Rafael Bidarra; Robert Rooseboom; Johan van de Koppel (Int. J. Comput. Games Technol., 2017)

A Therapy System for Post-Traumatic Stress Disorder Using a Virtual Agent and Virtual Storytelling to Reconstruct Traumatic Memories. - Myrthe Tielman; Mark A. Neerincx; Rafael Bidarra; Ben A. Kybartas; Willem-Paul Brinkman (J. Medical Syst., 2017)

A Survey on Story Generation Techniques for Authoring Computational Narratives. - Ben A. Kybartas; Rafael Bidarra (IEEE Trans. Comput. Intell. AI Games, 2017)

Introduction. - Ashley Brown; Rafael Bidarra (Trans. Digit. Games Res. Assoc., 2017)

Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation. - Jichen Zhu; Antonios Liapis; Sebastian Risi; Rafael Bidarra; G. Michael Youngblood (CIG, 2018)

Understanding everything NPCs can do: metrics for action similarity in non-player characters. - J. Timothy Balint; Jan M. Allbeck; Rafael Bidarra (FDG, 2018)

MainTrain: A Serious Game on the Complexities of Rail Maintenance. - David Alderliesten; Kotryna Valeckaite; Nestor Z. Salamon; J. Timothy Balint; Rafael Bidarra (GALA, 2018)

Musicality: A Game to Improve Musical Perception. - Nouri Khalass; Georgia Zarnomitrou; Kazi Injamamul Haque; Salim Salmi; Simon Maulini; Tanja Linkermann; Nestor Z. Salamon; J. Timothy Balint; Rafael Bidarra (GALA, 2018)

STAR: superhuman training in augmented reality. - Marie Kegeleers; Shivam Miglani; Gijs M. W. Reichert; Nestor Z. Salamon; J. Timothy Balint; Stephan G. Lukosch; Rafael Bidarra (Superhuman Sports Design Challenge, 2018)

League of lasers: a superhuman sport using motion tracking. - Jop Vermeer; Shaad Alaka; Niels de Bruin; Nico Arjen Miedema; Nick Winnubst; Cyril Trap; Rafael Bidarra (Superhuman Sports Design Challenge, 2018)

Foreword to the Special Section on XVII Brazilian symposium on computer games and digital entertainment (SBGames 2018). - Soraia Raupp Musse; Daniel Thalmann; Rafael Bidarra (Comput. Graph., 2018)

Authoring Adaptive Game World Generation. - Ricardo Lopes; Elmar Eisemann; Rafael Bidarra (IEEE Trans. Games, 2018)

A generalized semantic representation for procedural generation of rooms. - J. Timothy Balint; Rafael Bidarra (FDG, 2019)

A Serious Game to Inform Young Citizens on Canal Water Maintenance. - Yoeri Appel; Yordan Dimitrov; Sjoerd Gnodde; Natasja van Heerden; Pieter Kools; Daniël Swaab; Nestor Z. Salamon; J. Timothy Balint; Rafael Bidarra (GALA, 2019)

Loud and Clear: The VR Game Without Visuals. - Berend Baas; Dennis van Peer; Jan Gerling; Matthias Tavasszy; Nathan Buskulic; Nestor Z. Salamon; J. Timothy Balint; Rafael Bidarra (GALA, 2019)

Learning Geothermal Energy Basics with the Serious Game HotPipe. - Liam Mac an Bhaird; Mohammed Al Owayyed; Ronald van Driel; Huinan Jiang; Runar A. Johannessen; Nestor Z. Salamon; J. Timothy Balint; Rafael Bidarra (GALA, 2019)

Quantum Physics vs. Classical Physics: Introducing the Basics with a Virtual Reality Game. - Bob Dorland; Lennard van Hal; Stanley Lageweg; Jurgen Mulder; Rinke Schreuder; Amir Zaidi; David Alderliesten; Rafael Bidarra (GALA, 2019)

Superhuman sports in mixed reality: the multi-player game League of Lasers. - Nico Arjen Miedema; Jop Vermeer; Stephan G. Lukosch; Rafael Bidarra (VR, 2019)

Star Tag: a superhuman sport to promote physical activity. - Nels Numan; Ayla Kolster; Niels Hoogerwerf; Bernd Kreynen; Jeanique Romeijnders; Tomas Heinsohn Huala; Nestor Z. Salamon; J. Timothy Balint; Stephan G. Lukosch; Rafael Bidarra (VR, 2019)

IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications. - Marie Kegeleers; Raoul Bruens; Maxim Liefaard; Nestor Z. Salamon; Rafael Bidarra (Int. J. Comput. Games Technol., 2019)

Stimulating ideation in new teams with the mobile game Grapplenauts. - Shaad Alaka; Max Lopes Cunha; Jop Vermeer; Nestor Z. Salamon; J. Timothy Balint; Rafael Bidarra (Int. J. Serious Games, 2019)

Orchestrating Game Generation. - Antonios Liapis; Georgios N. Yannakakis; Mark J. Nelson; Mike Preuss; Rafael Bidarra (IEEE Trans. Games, 2019)

Story ARtist. - Marie Kegeleers; Rafael Bidarra (AIVR, 2020)

Pinball for the Visually Impaired - an Audio Spatialization and Sonification Mobile Game. - Drew Berge; Danilo Bettencourt; Stanley Lageweg; Willie Overman; Amir Zaidi; Rafael Bidarra (CHI PLAY (Companion), 2020)

Declarative procedural generation of architecture with semantic architectural profiles. - Levi van Aanholt; Rafael Bidarra (CoG, 2020)

Misusing mobile phones to break the ice: the tabletop game Maze Maestro. - Albert Sjölund; Martijn Straatman; Millen van Osch; Oliver Findra; Pradyot Patil; Mijael Bueno; Nestor Z. Salamon; Rafael Bidarra (FDG, 2020)

A Serious Game for Changing Mindsets About Loans for Home Retrofitting. - Olivier Dikken; Kushal Prakash; Bart Roseboom; Ana Rubio 002; Sander Østvik; Mijael Bueno; Nestor Z. Salamon; Rafael Bidarra (GALA, 2020)

A Serious Game for Students to Acquire Productivity Habits. - Wouter Raateland; Konstantinos Chronas; Tim Wissel; Tim Bruyn; Bertan Konuralp; Mijael Bueno; Nestor Z. Salamon; Rafael Bidarra (GALA, 2020)

How can you save the world? Empowering sustainable diet change with a serious game. - Dennis Böhm; Bob Dorland; Rico Herzog; Ryan B. Kap; Thijmen S. L. Langendam; Andra Popa; Mijael Bueno; Rafael Bidarra (CoG, 2021)

Story Authoring in Augmented Reality. - Marie Kegeleers; Rafael Bidarra (VISIGRAPP (1: GRAPP), 2021)

Exploring Multiple Perspectives in Citizenship Education with a Serious Game. - Erik Blokland; Caroline Cullinan; Doreen Mulder; Willie Overman; Marin Visscher; Amir Zaidi; Mijael R. Bueno Pérez; Rafael Bidarra (ICIDS, 2021)

A Synset-Based Recommender Method for Mixed-Initiative Narrative World Creation. - Mijael R. Bueno Pérez; Elmar Eisemann; Rafael Bidarra (ICIDS, 2021)

Team Sports for Game AI Benchmarking Revisited. - Maxim Mozgovoy; Mike Preuss; Rafael Bidarra (Int. J. Comput. Games Technol., 2021)

Procedural generation of problems for elementary math education. - Yi Xu; Roger Smeets; Rafael Bidarra (Int. J. Serious Games, 2021)

Guest Editorial Special Issue on Team AI in Games. - Maxim Mozgovoy; Mike Preuss; Rafael Bidarra (IEEE Trans. Games, 2021)

Training and assessing perspective taking through A Hole New Perspective. - Ruben Band; Maarten Lips; Julivius Prawira; Jurgen van Schagen; Simon Tulling; Ying Zhang; Aicha A. Benaiss; Ineke J. M. van der Ham; Mijael Bueno; Rafael Bidarra (CoG, 2022)

Benni's Forest - a serious game on the challenges of reforestation. - Hidde Bolijn; Martin Li; Andries Reurink; Cas van Rijn; Rafael Bidarra (CoG, 2022)

miWFC - Designer Empowerment through mixed-initiative Wave Function Collapse. - Thijmen Stefanus Leendert Langendam; Rafael Bidarra (FDG, 2022)

Mixed-initiative story co-creation with TaleMaker. - Mijael Ricardo Bueno Pérez; Rafael Bidarra (FDG, 2022)

The TaleMaker database of mixed-initiative co-created stories. - Mijael Ricardo Bueno Pérez; Rafael Bidarra (FDG, 2022)

Resto Quest - A Serious Game on the Restorative Effects of Immersive Virtual Environments. - Weilun Chen; Conchita Martin Hoogerwaard; Jeffrey Lim; Tim Polderdijk; Tom Saveur; Asror Wali; Suzanne Brinkman; Ineke J. M. van der Ham; Rafael Bidarra (ISAGA, 2022)

Little Big Data - a secondary school game raising awareness on data collection and analysis. - Robin Gerster; Bart Swinkels; Thomas Streefkerk; Thomas Sjerps; Kris van Melis; Rafael Bidarra (CoG, 2023)

Hierarchical Semantic Wave Function Collapse. - Shaad Alaka; Rafael Bidarra (FDG, 2023)

Procedural generation of challenges for personalized gait rehabilitation. - Silong Lyu; Rafael Bidarra (FDG, 2023)

Astral Body: A Virtual Reality Game for Body Ownership Investigation. - Yimin Zhou 012; Merlijn Mac Gillavry; Pengzhi Yang; Zihao Xu; Baitian Zhang; Rafael Bidarra (GALA, 2023)

A Theory-of-mind Game for the Early Detection of Frontotemporal Dementia. - Mark Bekooy; Dan Dan Berendsen; Martin Dierikx; Rolf Piepenbrink; Jan-Willem van Rhenen; Rafael Bidarra (ICIDS (2), 2023)

Procedural Generation of Narrative Worlds. - J. Timothy Balint; Rafael Bidarra (IEEE Trans. Games, 2023)

Sonifying motor skills with Pizzicato, a game for motor behavior research. - Martin Starkov; Scott Jochems; Joris Rijsdijk; Ravi Snellenberg; Luca Stoffels; Amir Zaidi; Rafael Bidarra (CoG, 2024)

Mixed-initiative generation of virtual worlds - a comparative study on the cognitive load of WFC and HSWFC. - Shaad Alaka; Rafael Bidarra (FDG, 2024)

Puzzle Playground - Teaching VR Interactions Through a Puzzle Game. - Vincent Albertsson; Patrick Hibbs; Csanád Farkas; Qinxin Ren; Amir Zaidi; Ricardo Marroquim; Elmar Eisemann; Rafael Bidarra (GALA, 2024)

Harmony in Hierarchy: Mixed-Initiative Music Composition Inspired by WFC. - Pal Patrik Varga; Rafael Bidarra (ICEC, 2024)

Holonomy: A Virtual Reality Exploration of Hyperbolic Geometry. - Martin Skrodzki; Scott Jochems; Joris Rijsdijk; Ravi Snellenberg; Rafael Bidarra (Web3D, 2024)

A VR and AI-Powered Game-Based Approach to Minimally-Invasive Social Cognitive Assessment. - Caspar Krijgsman; Jackie Poos; Rafael Bidarra (CoG, 2025)

Non-Uniform Tile Wave Function Collapse. - Rolf Piepenbrink; Rafael Bidarra (CoG, 2025)