Development of a prototype of e-learning based on ontologies to analyze the impact of learning styles on engineering students. - Felipe Diaz; Claudio Cubillos; Rafael Mellado 001; Enzo Barbaguelatta (SCCC, 2017)

Ashy.alRescate(): A videogame for developing basic object oriented programming skills. - Michelle Bourgeois; Claudio Cubillos; Rafael Mellado 001; Silvana Roncagliolo; Felipe Sentis (SCCC, 2018)

X9: An Adaptive Learning Platform for Geometry at School Level. - Enzo Barbaguelatta D.; Rafael Mellado-Silva; Felipe Diaz B.; Claudio Cubillos F. (SCCC, 2018)

ROLE video game tool for teaching myths and legends to school basic students. - Rafael Mellado 001; Braulio Melgarejo; Carlos Velasquez; Claudio Cubillos; Silvana Roncagliolo; Ninozka González (SCCC, 2018)

Affective Algorithm for Controlling Emotional Fluctuation of Artificial Investors in Stock Markets. - Daniel Cabrera-Paniagua; Claudio Cubillos; Alonso Cubillos; Enrique Urra; Rafael Mellado 001 (IEEE Access, 2018)

Study Case of an Adaptive Educational Tool Oriented to University Students for an Object Orientation Course. - Ninozka González; Claudio Cubillos; Silvana Roncagliolo; Rafael Mellado 001 (HCI (14), 2019)

Support to the learning of the Chilean tax system using artificial intelligence through a chatbot. - Rafael Mellado-Silva; María Teresa Blanco L.; Antonio Faúndez-Ugalde; Hanns de la Fuente Mella (SCCC, 2019)

hMod: A software framework for assembling highly detailed heuristics algorithms. - Enrique Urra; Claudio Cubillos; Daniel Cabrera-Paniagua; Rafael Mellado 001 (Softw. Pract. Exp., 2019)

Learning tax regulations through rules-based chatbots using decision trees: a case study at the time of COVID-19. - Rafael Mellado-Silva; Antonio Faúndez-Ugalde; María Blanco Lobos (SCCC, 2020)

Use of artificial intelligence by tax administrations: An analysis regarding taxpayers' rights in Latin American countries. - Antonio Faúndez-Ugalde; Rafael Mellado-Silva; Eduardo Aldunate-Lizana (Comput. Law Secur. Rev., 2020)

Learning object-oriented programming using adaptive educational software. - Rafael Mellado-Silva; Claudio Cubillos Figueroa; Alfonso Gaete Rodriguez (SCCC, 2021)

Gamification improves learning: Experience in a training activity of computer programming in higher education. - Rafael Mellado 001; Claudio Cubillos (J. Comput. Assist. Learn., 2024)

Generative Artificial Intelligence in Computer Programming: Does It Enhance Learning, Motivation, and the Learning Environment? - Claudio Cubillos; Rafael Mellado 001; Daniel Cabrera-Paniagua; Enrique Urra (IEEE Access, 2025)