Composition of Texture Atlases for 3D Mesh Multi-texturing. - Rafael Pagés; Sergio Arnaldo; Francisco Morán; Daniel Berjón (Eurographics Italian Chapter Conference, 2010)

Face Lift Surgery for Reconstructed Virtual Humans. - Rafael Pagés; Sergio Arnaldo; Francisco Morán (CW, 2011)

Multi-resolution texture coding for multi-resolution 3D meshes. - David Fuentes Sanchez; Rafael Pagés Scasso; Francisco Morán Burgos (VCIP, 2011)

ITEM: inter-texture error measurement for 3D meshes. - Rafael Pagés; David Fuentes Sanchez; Francisco Morán (Web3D, 2011)

Refined facial disparity maps for automatic creation of 3D avatars. - Rafael Pagés; Francisco Morán; Luis Salgado; Daniel Berjón (Three-Dimensional Image Processing (3DIP) and Applications, 2012)

3D facial merging for virtual human reconstruction. - Rafael Pagés; Francisco Morán (3DTV-Conference, 2012)

Automatic system for virtual human reconstruction with 3D mesh multi-texturing and facial enhancement. - Rafael Pagés; Daniel Berjón; Francisco Morán (Signal Process. Image Commun., 2013)

Textured splat-based point clouds for rendering in handheld devices. - Sergio García; Rafael Pagés; Daniel Berjón; Francisco Morán (Web3D, 2015)

SPLASH: a hybrid 3D modeling/rendering approach mixing splats and meshes. - Rafael Pagés; Sergio García; Daniel Berjón; Francisco Morán (Web3D, 2015)

Seamless, Static Multi-Texturing of 3D Meshes. - Rafael Pagés; Daniel Berjón; Francisco Morán; Narciso García (Comput. Graph. Forum, 2015)

Fast feature matching for detailed point cloud generation. - Daniel Berjón; Rafael Pagés; Francisco Morán (IPTA, 2016)

Virtual Play in Free-Viewpoint Video: Reinterpreting Samuel Beckett for Virtual Reality. - Néill O'Dwyer; Nicholas Johnson 002; Enda Bates; Rafael Pagés; Jan Ondrej; Konstantinos Amplianitis; David S. Monaghan; Aljosa Smolic (ISMAR Adjunct, 2017)

Deep Normal Estimation for Automatic Shading of Hand-Drawn Characters. - Matis Hudon; Mairéad Grogan; Rafael Pagés; Aljosa Smolic (ECCV Workshops (3), 2018)

Jonathan Swift: Augmented Reality Application for Trinity Library's Long Room. - Néill O'Dwyer; Jan Ondrej; Rafael Pagés; Konstantinos Amplianitis; Aljosa Smolic (ICIDS, 2018)

2D shading for cel animation. - Matis Hudon; Rafael Pagés; Mairéad Grogan; Jan Ondrej; Aljosa Smolic (Expressive, 2018)

Beckett in VR: exploring narrative using free viewpoint video. - Néill O'Dwyer; Nicholas Johnson 002; Rafael Pagés; Jan Ondrej; Konstantinos Amplianitis; Enda Bates; David S. Monaghan; Aljosa Smolic (SIGGRAPH Posters, 2018)

Affordable content creation for free-viewpoint video and VR/AR applications. - Rafael Pagés; Konstantinos Amplianitis; David S. Monaghan; Jan Ondrej; Aljoscha Smolic (J. Vis. Commun. Image Represent., 2018)

A Self-regulating Spatio-Temporal Filter for Volumetric Video Point Clouds. - Matthew Moynihan; Rafael Pagés; Aljosa Smolic (VISIGRAPP (Revised Selected Papers), 2019)

Spatio-temporal Upsampling for Free Viewpoint Video Point Clouds. - Matthew Moynihan; Rafael Pagés; Aljosa Smolic (VISIGRAPP (5: VISAPP), 2019)

2DToonShade: A stroke based toon shading system. - Matis Hudon; Mairéad Grogan; Rafael Pagés; Jan Ondrej; Aljosa Smolic (Comput. Graph. X, 2019)

Autonomous Tracking For Volumetric Video Sequences. - Matthew Moynihan; Susana Ruano; Rafael Pagés; Aljosa Smolic (WACV, 2021)

Volumetric Video Content Creation for Immersive XR Experiences. - Aljosa Smolic; Konstantinos Amplianitis; Matthew Moynihan; Néill O'Dwyer; Jan Ondrej; Rafael Pagés; Gareth W. Young; Emin Zerman (LIM, 2022)

VoloGAN: Adversarial Domain Adaptation for Synthetic Depth Data. - Sascha Kirch; Rafael Pagés; Sergio Arnaldo; Sergio Martín 001 (CoRR, 2022)

RGB-D-Fusion: Image Conditioned Depth Diffusion of Humanoid Subjects. - Sascha Kirch; Valeria Olyunina; Jan Ondrej; Rafael Pagés; Sergio Martín 001; Clara María Pérez Molina (IEEE Access, 2023)

Exploring the impact of volumetric graphics on the engagement of broadcast media professionals. - Gareth W. Young; Grace Dinan; Aljosa Smolic; Jan Ondrej; Rafael Pagés (Multim. Syst., 2024)