Multi-Agent System Simulation of Indoor Scenarios. - Rafael Pax; Juan Pavón (FedCSIS, 2015)

Agent-Based Simulation of Crowds in Indoor Scenarios. - Rafael Pax; Juan Pavón (IDC, 2015)

Towards the Simulation of Large Environments. - Jorge J. Gómez-Sanz; Rafael Pax; Millán Arroyo (AmILP@ECAI, 2016)

A Greedy Algorithm for Reproducing Crowds. - Rafael Pax; Jorge J. Gómez-Sanz (PAAMS (Special Sessions), 2016)

Virtual Development of a Presence Sensor Network Using 3D Simulations. - Rafael Pax; Marlon Cárdenas-Bonett; Jorge J. Gómez-Sanz; Juan Pavón (Smart-CT, 2017)

Requirement engineering activities in smart environments for large facilities. - Jorge J. Gómez-Sanz; Rafael Pax; Millán Arroyo; Marlon Cárdenas-Bonett (Comput. Sci. Inf. Syst., 2017)

Agent architecture for crowd simulation in indoor environments. - Rafael Pax; Juan Pavón (J. Ambient Intell. Humaniz. Comput., 2017)

A Cloud Based Simulation Service for 3D Crowd Simulations. - Rafael Pax; Jorge J. Gómez-Sanz; Ismael Sagredo-Olivenza; Marlon Cárdenas-Bonett (DS-RT, 2018)