Augmented Reality as a Space for Presenting and Passing the Information about Works of Art and Architectural Monuments. - Jaroslaw Andrzejczak; Rafal Szrajber (Towards Modern Collaborative Knowledge Sharing Systems, 2012)

Impression Curve as a New Tool in the Study of Visual Diversity of Computer Game Levels for Individual Phases of the Design Process. - Jaroslaw Andrzejczak; Marta Osowicz; Rafal Szrajber (ICCS (5), 2020)

Factors Affecting the Sense of Scale in Immersive, Realistic Virtual Reality Space. - Jaroslaw Andrzejczak; Wiktoria Kozlowicz; Rafal Szrajber; Adam Wojciechowski (ICCS (5), 2021)

Procedural Level Generation with Difficulty Level Estimation for Puzzle Games. - Lukasz Spierewka; Rafal Szrajber; Dominik Szajerman (ICCS (5), 2021)

The Influence of Method of Control and Visual Aspects on Exploratory Decisions in 3D Video Games Environments. - Aneta Wisniewska; Jedrzej Kolecki; Adam Wojciechowski; Rafal Szrajber (XR (1), 2022)

Image Features Correlation with the Impression Curve for Automatic Evaluation of the Computer Game Level Design. - Jaroslaw Andrzejczak; Olgierd Jaros; Rafal Szrajber; Adam Wojciechowski (ICCS (3), 2022)

The Effectiveness of Visual Attention Patterns in the Process of Spatial Exploration in a 3D Video Game Environment. - Bartosz Krukowski; Mateusz Zawisza; Aneta Wisniewska; Adam Wojciechowski; Rafal Szrajber (ICCS (Workshops 6), 2025)

A New Way to Generate Urban Environments for Video Games Using the Architectural Impression Curve Method. - Andrzej Sasinowski; Aneta Wisniewska; Jaroslaw Andrzejczak; Adam Wojciechowski; Rafal Szrajber (ICCS (Workshops 6), 2025)