Social Networks and Web-based Serious Games as Novel Educational Tools. - Marcello Carrozzino; Chiara Evangelista; Raffaello Brondi; Cristian Lorenzini; Massimo Bergamasco (VS-GAMES, 2012)

Drugs Don't Work in Patients Who Don't Take Them: Dr. Drin, The New ICT Paradigm For Chronic Therapies. - Raffaello Brondi; Filippo Banno; Sara Bendinelli; Christian Castelli; Antonio Mancina; Mauro Marinoni; Daniele Sartiano; Francesca Sernissi; Paolo Bongioanni (Annual Review of Cybertherapy and Telemedicine, 2013)

A Multimodal Learning System for Handwriting Movements. - Raffaello Brondi; Massimo Satler; Carlo Alberto Avizzano; Paolo Tripicchio (Intelligent Environments, 2014)

Interacting with your own hands in a fully immersive MR system. - Franco Tecchia; Giovanni Avveduto; Marcello Carrozzino; Raffaello Brondi; Massimo Bergamasco; Leila Alem (ISMAR, 2014)

I'm in VR!: using your own hands in a fully immersive MR system. - Franco Tecchia; Giovanni Avveduto; Raffaello Brondi; Marcello Carrozzino; Massimo Bergamasco; Leila Alem (VRST, 2014)

LawVille: A Collaborative Serious Game for Citizenship Education. - Cristian Lorenzini; Raffaello Brondi; Marcello Carrozzino; Michele Nistico; Chiara Evangelista; Franco Tecchia (VS-GAMES, 2014)

Fostering Collaboration among Restoration Professionals Using Augmented Reality. - Raffaello Brondi; Marcello Carrozzino (WETICE, 2014)

ARTworks: An Augmented Reality Interface as an Aid for Restoration Professionals. - Raffaello Brondi; Marcello Carrozzino (AVR, 2015)

Immersive Technologies and Natural Interaction to Improve Serious Games Engagement. - Raffaello Brondi; Giovanni Avveduto; Marcello Carrozzino; Franco Tecchia; Leila Alem; Massimo Bergamasco (GALA, 2015)

Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games. - Raffaello Brondi; Leila Alem; Giovanni Avveduto; Claudia Faita; Marcello Carrozzino; Franco Tecchia; Massimo Bergamasco (ICEC, 2015)

Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction. - Raffaello Brondi; Giovanni Avveduto; Leila Alem; Claudia Faita; Marcello Carrozzino; Franco Tecchia; Yusuf Pisan; Massimo Bergamasco (VRST, 2015)

An Immersive VR Experience to Learn the Craft of Printmaking. - Marcello Carrozzino; Cristian Lorenzini; Mihai Duguleana; Chiara Evangelista; Raffaello Brondi; Franco Tecchia; Massimo Bergamasco (AVR (2), 2016)

Time-Travelling with Mobile Augmented Reality: A Case Study on the Piazza dei Miracoli. - Mihai Duguleana; Raffaello Brondi; Florin Girbacia; Cristian-Cezar Postelnicu; Octavian Mihai Machidon; Marcello Carrozzino (EuroMed (1), 2016)

Using Mixed Reality and Natural interaction in Cultural Heritage Applications. - Raffaello Brondi; Marcello Carrozzino; Cristian Lorenzini; Franco Tecchia (Informatica (Slovenia), 2016)

Natural User Interface to Assess Social Skills in Autistic Population. - Claudia Faita; Raffaello Brondi; Camilla Tanca; Marcello Carrozzino; Massimo Bergamasco (AVR (2), 2017)

ROS-Neuro Integration of Deep Convolutional Autoencoders for EEG Signal Compression in Real-time BCIs. - Andrea Valenti; Michele Barsotti; Raffaello Brondi; Davide Bacciu; Luca Ascari (SMC, 2020)

Validation of a Novel Wearable Multistream Data Acquisition and Analysis System for Ergonomic Studies. - Luca Ascari; Anna Marchenkova; Andréa Bellotti; Stefano Lai; Lucia Moro; Konstantin Koshmak; Alice Mantoan; Michele Barsotti; Raffaello Brondi; Giovanni Avveduto; Davide Sechi; Alberto Compagno; et al. (Sensors, 2021)