Changes in audio-visual speech perception during adulthood. - Dawn M. Behne; Yue Wang; Magnus Alm; Ingrid Arntsen; Ragnhild Eg; Ane Valsø (AVSP, 2007)

Distorted visual information influences audiovisual perception of voicing. - Ragnhild Eg; Dawn M. Behne (INTERSPEECH, 2009)

Randomised pair comparison: an economic and robust method for audiovisual quality assessment. - Alexander Eichhorn; Pengpeng Ni; Ragnhild Eg (NOSSDAV, 2010)

Flicker effects in adaptive video streaming to handheld devices. - Pengpeng Ni; Ragnhild Eg; Alexander Eichhorn; Carsten Griwodz; Pål Halvorsen (ACM Multimedia, 2011)

Spatial flicker effect in video scaling. - Pengpeng Ni; Ragnhild Eg; Alexander Eichhorn; Carsten Griwodz; Pål Halvorsen (QoMEX, 2011)

Temporal integration for live conversational speech. - Ragnhild Eg; Dawn M. Behne (AVSP, 2013)

Can gamers detect cloud delay? - Kjetil Raaen; Ragnhild Eg; Carsten Griwodz (NETGAMES, 2014)

Mobile Picture Guess: A Crowdsourced Serious Game for Simulating Human Perception. - Michael Riegler 001; Ragnhild Eg; Mathias Lux; Markus Schicho (SocInfo Workshops, 2014)

Adaptive Media Streaming to Mobile Devices: Challenges, Enhancements, and Recommendations. - Kristian Evensen; Tomas Kupka; Haakon Riiser; Pengpeng Ni; Ragnhild Eg; Carsten Griwodz; Pål Halvorsen (Adv. Multim., 2014)

Playing Around the Eye Tracker - A Serious Game Based Dataset. - Michael Riegler 001; Ragnhild Eg; Lilian Calvet; Mathias Lux; Pål Halvorsen; Carsten Griwodz (GamifIR@ECIR, 2015)

Instantaneous Human-Computer Interactions: Button Causes and Screen Effects. - Kjetil Raaen; Ragnhild Eg (HCI (3), 2015)

Audiovisual robustness: exploring perceptual tolerance to asynchrony and quality distortion. - Ragnhild Eg; Carsten Griwodz; Pål Halvorsen; Dawn M. Behne (Multim. Tools Appl., 2015)

Audiovisual temporal integration in reverberant environments. - Ragnhild Eg; Dawn M. Behne; Carsten Griwodz (Speech Commun., 2015)

The Cameraman Operating My Virtual Camera is Artificial: Can the Machine Be as Good as a Human? - Vamsidhar Reddy Gaddam; Ragnhild Eg; Ragnar Langseth; Carsten Griwodz; Pål Halvorsen (ACM Trans. Multim. Comput. Commun. Appl., 2015)

Crowdsourcing as self-fulfilling prophecy: Influence of discarding workers in subjective assessment tasks. - Michael Riegler 001; Vamsidhar Reddy Gaddam; Martha A. Larson; Ragnhild Eg; Pål Halvorsen; Carsten Griwodz (CBMI, 2016)

The Effects of Delay on Game Actions: Moving Target Selection with a Mouse. - Mark Claypool; Ragnhild Eg; Kjetil Raaen (CHI PLAY (Companion), 2016)

How to demonstrate delay?: let's play! - Ragnhild Eg; Kjetil Raaen (MMSys, 2016)

Tiling in Interactive Panoramic Video: Approaches and Evaluation. - Vamsidhar Reddy Gaddam; Michael Riegler 001; Ragnhild Eg; Carsten Griwodz; Pål Halvorsen (IEEE Trans. Multim., 2016)

Modeling User Performance for Moving Target Selection with a Delayed Mouse. - Mark Claypool; Ragnhild Eg; Kjetil Raaen (MMM (1), 2017)

Perceiving, Interacting and Playing with Multimedia Delays. - Ragnhild Eg; Kjetil Raaen (MediaSync, Handbook on Multimedia Synchronization, 2018)

Playing with Delay: With Poor Timing Comes Poor Performance, and Experience Follows Suit. - Ragnhild Eg; Kjetil Raaen; Mark Claypool (QoMEX, 2018)

Playing with delay: an interactive VR demonstration. - Kjetil Raaen; Ragnhild Eg; Ivar Kjellmo (MMVE@MMSys, 2019)

Unveiling the Data Shadow: A Scalable Software Architecture for Public Health and Electronically Assessed Data. - Tor-Morten Grønli; Andreas Biørn-Hansen; Siri Fagernes; Ragnhild Eg; Kjeld Hansen; Per Morten Fredriksen (NIK, 2019)

PMData: a sports logging dataset. - Vajira Thambawita; Steven Alexander Hicks; Hanna Borgli; Håkon Kvale Stensland; Debesh Jha; Martin Kristoffer Svensen; Svein Arne Pettersen; Dag Johansen; Håvard Dagenborg Johansen; Susann Dahl Pettersen; Simon Nordvang; Sigurd Pedersen; et al. (MMSys, 2020)

A Gender Perspective on GDPR and Information Privacy. - Hanne Sørum; Ragnhild Eg; Wanda Presthus (CENTERIS/ProjMAN/HCist, 2021)

Datasets: Moving Target Selection with Delay. - Shengmei Liu; Mark Claypool; Andy Cockburn; Ragnhild Eg; Carl Gutwin; Kjetil Raaen (MMSys, 2021)

When Every Millisecond Counts: The Impact of Delay in VR Gaming. - Saeed Shafiee Sabet; Ragnhild Eg; Kjetil Raaen; Muhammad Oasim; Michael Riegler 001; Pål Halvorsen (QoMEX, 2022)

The Interplay Between Delay and Device in a Moving Target Selection Game. - Aritra Kundu; Ragnhild Eg; Mark Claypool (CoG, 2024)

Is VR Mainstream yet? A Survey of the Norwegian Public's Familiarity, Acceptance, and Use. - Ragnhild Eg; Kjetil Raaen (QoMEX, 2024)