QL-BT: Enhancing behaviour tree design and implementation with Q-learning. - Rahul Dey; Chris Child (CIG, 2013)

Content Generation for Serious Games. - Rahul Dey; Johannes Konert (Entertainment Computing and Serious Games, 2015)

Gate-variants of Gated Recurrent Unit (GRU) neural networks. - Rahul Dey; Fathi M. Salem (MWSCAS, 2017)

Procedural feature generation for volumetric terrains. - Rahul Dey; Jason G. Doig; Christos Gatzidis (SIGGRAPH Posters, 2017)

RankGAN: A Maximum Margin Ranking GAN for Generating Faces. - Felix Juefei-Xu; Rahul Dey; Vishnu Naresh Boddeti; Marios Savvides (ACCV (3), 2018)

Procedural feature generation for volumetric terrains using voxel grammars. - Rahul Dey; Jason G. Doig; Christos Gatzidis (Entertain. Comput., 2018)

Procedural generation of features for volumetric terrains using a rule-based approach. - Rahul Dey (2021)

Generating Diverse 3D Reconstructions from a Single Occluded Face Image. - Rahul Dey; Vishnu Naresh Boddeti (CVPR, 2022)

3DFaceFill: An Analysis-By-Synthesis Approach to Face Completion. - Rahul Dey; Vishnu Naresh Boddeti (WACV, 2022)

CoLa-SDF: Controllable Latent StyleSDF for Disentangled 3D Face Generation. - Rahul Dey; Bernhard Egger 001; Vishnu Naresh Boddeti; Ye Wang 001; Tim K. Marks (CVPR Workshops, 2024)