A gesture-based and eyes-free control method for mobile devices. - Raine A. Kajastila; Tapio Lokki (CHI Extended Abstracts, 2009)

Eyes-free interaction with free-hand gestures and auditory menus. - Raine A. Kajastila; Tapio Lokki (Int. J. Hum. Comput. Stud., 2012)

Body-controlled trampoline training games based on computer vision. - Leo Holsti; Tuukka M. Takala; Aki Martikainen; Raine A. Kajastila; Perttu Hämäläinen (CHI Extended Abstracts, 2013)

Augmented climbing: testing prototypes in wizard of oz experiment. - Raine A. Kajastila; Perttu Hämäläinen (CHI Extended Abstracts, 2014)

Augmented climbing: interacting with projected graphics on a climbing wall. - Raine A. Kajastila; Perttu Hämäläinen (CHI Extended Abstracts, 2014)

Empowering the Exercise: a Body-Controlled Trampoline Training Game. - Raine A. Kajastila; Leo Holsti; Perttu Hämäläinen (Int. J. Comput. Sci. Sport, 2014)

Utilizing Gravity in Movement-Based Games and Play. - Perttu Hämäläinen; Joe Marshall; Raine A. Kajastila; Richard Byrne 001; Florian 'Floyd' Mueller (CHI PLAY, 2015)

Motion games in real sports environments. - Raine A. Kajastila; Perttu Hämäläinen (Interactions, 2015)

The Augmented Climbing Wall: High-Exertion Proximity Interaction on a Wall-Sized Interactive Surface. - Raine A. Kajastila; Leo Holsti; Perttu Hämäläinen (CHI, 2016)

Virtual ball catching performance in different camera views. - Felipe Marjalizo Alonso; Raine A. Kajastila; Tuukka M. Takala; Mikael Matveinen; Mikko Kytö; Perttu Hämäläinen (MindTrek, 2016)

Movement Empowerment in a Multiplayer Mixed-Reality Trampoline Game. - Lauri Lehtonen; Maximus D. Kaos; Raine A. Kajastila; Leo Holsti; Janne Karsisto; Sami Pekkola; Joni Vähämäki; Lassi Vapaakallio; Perttu Hämäläinen (CHI PLAY, 2019)