Ubiquitous animation: an element-based concept to make 3D animations commonplace. - Ralf Dörner 001; Volker Luckas; Ulrike Spierling (SIGGRAPH Visual Proceedings, 1997)

Scaling VR in VRML: Integrating Different VR Methodologies in a VRML Browsing System. - Ralf Dörner 001; Volker Luckas; Arno Schäfer; Frank Seibert; Heike Ziegler (Computer Graphics International, 1998)

Performing 3D Scene and Animation Authoring Tasks Efficiently: An Innovative Approach. - Colette Elcacho; Arno Schäfer; Ralf Dörner 001; Volker Luckas (Computer Graphics International, 1998)

Using Object-Oriented Concepts for 3D Visualization and Validation of Industrial Scenarios. - Volker Luckas; Ralf Dörner 001 (ESM, 1998)

Behavior Authoring for VRML Applications in Industry. - Ralf Dörner 001; Colette Elcacho; Volker Luckas (Eurographics (Short Presentations), 1998)

VRML Authoring in the context of Industrial Applications. - Colette Elcacho; Ralf Dörner 001; Volker Luckas; Arno Schäfer (PROLAMAT, 1998)

Sonic Hyperlinks: Hypermedia Methodologies Applied To Audio For WWW-Based Teaching Applications. - Norbert Braun; Ralf Dörner 001 (WebNet, 1998)

Using VRML for Teaching and Training in Industry. - Ralf Dörner 001; Arno Schäfer; Colette Elcacho; Volker Luckas (WebNet, 1998)

A VRML and Java-Based Interface for Retrieving VRML Content in Object-Oriented Databases. - Ingo Soetebier; Ralf Dörner 001; Norbert Braun (WebNet, 1999)

Seamless Integration of Databases in VR for Constructing Virtual Environments. - Ingo Soetebier; Ralf Dörner 001; Norbert Braun (Comput. Graph. Forum, 1999)

Agents and virtual environments for communication and decision training for emergencies. - Ralf Dörner 001; Paul Grimm; Christian Seiler (Agents, 2000)

Agentenbasierte Simulation menschlichen Verhaltens in Notfallsituationen für Trainingszwecke. - Ralf Dörner 001; Paul Grimm; Christian Seiler (SimVis, 2000)

Three-dimensional Beans - creating Web content using 3D components in a 3D authoring environment. - Ralf Dörner 001; Paul Grimm (Web3D, 2000)

ETOILE - An Environment for Team, Organizational and Individual Learning in Emergencies. - Ralf Dörner 001; Paul Grimm (WETICE, 2000)

Experience form the future - using object-orientation concepts for 3D visualization and validation of industrial scenarios. - Volker Luckas; Ralf Dörner 001 (ACM Comput. Surv., 2000)

Spezifikation von Verhalten in VR und Computerspielen. - Ralf Dörner 001; Paul Grimm; Christian Seiler (GI Jahrestagung (2), 2001)

A Virtual Glovebox for the Digital Enterprise. - Christian Seiler; Ralf Dörner 001 (PROLAMAT, 2001)

Customizable interactions in 3D Web applications with meta beans. - Ralf Dörner 001; Paul Grimm (Web3D, 2001)

Authoring mixed reality - a component and framework-based approach. - Ralf Dörner 001; Christian Geiger 001; Michael Haller; Volker Paelke (IWEC, 2002)

Synergies between interactive training simulations and digital storytelling: a component-based framework. - Ralf Dörner 001; Paul Grimm; Daniel F. Abawi (Comput. Graph., 2002)

Visualisierung als Gegenstand der Ausbildung von Bioinformatikern. - Ralf Dörner 001; Christian Seiler; Jens Barthelmes; Detlef Krömker (GI Jahrestagung (1), 2003)

Case Study: Visualization of Mechanical Properties and Deformations of Living Cells. - Steffen Hartmann; Christian Seiler; Ralf Dörner 001; Paul Grimm (GI Jahrestagung (1), 2003)

Visualisierung in der Bioinformatik. - Detlef Krömker; Ralf Dörner 001 (GI Jahrestagung (1), 2003)

Adopting and augmenting X3D for efficient 3D content production: concepts and tools. - Raimund Dachselt; Ralf Dörner 001; Paul Grimm (Web3D, 2003)

Creating Mixed Reality Content: Problems, Concepts and Solutions. - Daniel F. Abawi; Ralf Dörner 001 (Computer Graphics International, 2004)

A Component-based Authoring Environment for Creating Multimedia-RichMixed Reality. - Daniel F. Abawi; Ralf Dörner 001; Paul Grimm (Eurographics Multimedia Workshop, 2004)

Accuracy in Optical Tracking with Fiducial Markers: An Accuracy Function for ARToolKit. - Daniel F. Abawi; Joachim Bienwald; Ralf Dörner 001 (ISMAR, 2004)

Implementing MR-based Interaction Techniques for Manipulating 2D Visualizations in 3D Information Space. - Ralf Dörner 001; Leif Oppermann; Christian Geiger 001 (ISMAR, 2004)

A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality. - Daniel F. Abawi; Silvan Reinhold; Ralf Dörner 001 (TIDSE, 2004)

Visualizing Organisms with Hydraulic Body Parts: A Case Study in Integrating Simulation and Visualization Models. - T. Breiner; Ralf Dörner 001; Christian Seiler; M. Gudo (VisSym, 2004)

Visual interactive stimuli techniques: interactive tools for exploring data using behavioral animation. - Ralf Dörner 001; Colin Ware (J. Vis. Lang. Comput., 2004)

Mixed Reality Techniques for Visualizations in a 3D Information Space. - Ralf Dörner 001; Christian Geiger 001; Anke Lehmann; Leif Oppermann (SimVis, 2007)

Application Design of Learning Grid in Computer-Mediated Communication. - Duska Rosenberg; Mirja Lievonen; Pedro Contreras; Fionn Murtagh; Guido Kühn; Ralf Doerner 001 (The Learning Grid Handbook, 2008)

Segmentierung von Aortenaneurysmen in CTA-Bildern mit dem statistischen Verfahren der Active Appearance Models. - Katharina Greiner; Jan Egger; Stefan Großkopf; Jens N. Kaftan; Ralf Dörner 001; Bernd Freisleben (Bildverarbeitung für die Medizin, 2008)

Social Gaming and Learning Applications: A Driving Force for the Future of Virtual and Augmented Reality? - Ralf Dörner 001; Benjamin Lok; Wolfgang Broll (Virtual Realities, 2008)

Augmented reality as means for creating shared understanding. - Mirja Lievonen; Duska Rosenberg; Ralf Dörner 001; Guido Kühn; Swen Walkowski (ECCE, 2009)

Issues with Virtual Space Perception within Reaching Distance: Mitigating Adverse Effects on Applications Using HMDs in the Automotive Industry. - Mathias Moehring; Antje Gloystein; Ralf Doerner 001 (VR, 2009)

Interactive visualization for opportunistic exploration of large document collections. - Simon Lehmann; Ulrich Schwanecke; Ralf Dörner 001 (Inf. Syst., 2010)

Collaboration between Tabletop and Mobile Device. - Jooyoung Lee 003; Ralf Doerner 001; Johannes Luderschmidt; HyungSeok Kim 001; Jee-In Kim (ISUVR, 2011)

Using a game controller for relaying deictic gestures in computer-mediated communication. - Swen Walkowski; Ralf Dörner 001; Mirja Lievonen; Duska Rosenberg (Int. J. Hum. Comput. Stud., 2011)

Towards a Top-View Detection of Body Parts in an Interactive Tabletop Environment. - Nadia Haubner; Ulrich Schwanecke; Ralf Dörner 001; Simon Lehmann; Johannes Luderschmidt (ARCS Workshops, 2012)

Towards Integration of User Interaction and Context Event Processing in Intelligent Living Environments. - Simon Lehmann; Jan Schäfer; Ralf Dörner 001; Ulrich Schwanecke (ARCS Workshops, 2012)

Goal-Snapping: An Empirical Evaluation of Object Snapping in Tangible and Multi-Touch Interfaces. - Sebastian Schmitt; Johannes Luderschmidt; Nadia Haubner; Simon Lehmann; Ralf Dörner 001; Ulrich Schwanecke (ARCS Workshops, 2012)

Kollaborative Gesten für Tabletop-User-Interfaces. - Tim Hofmann; Johannes Luderschmidt; Ralf Dörner 001 (MuC (Workshopband), 2012)

Replicating Interactive Surfaces Using Distortion Techniques. - Jooyoung Lee 003; Ralf Dörner 001; Johannes Luderschmidt; HyungSeok Kim 001; Jee-In Kim (MuC, 2012)

Vispol: An Interactive Tabletop Graph Visualization for the Police. - Johannes Luderschmidt; Ralf Dörner 001; Melanie Seyer; Frederic Frieß; Rudi Heimann (MuC, 2012)

Enhancing Interactive Tabletop Workspaces with Tangible Contexts. - Markus Ott; Johannes Luderschmidt; Ralf Dörner 001; HyungSeok Kim 001; Jee-In Kim (MuC, 2012)

kARbon: eine Web-basierte AR-Anwendung für die Kommunikationsunterstützung in der Bauindustrie. - Ralf Dörner 001; Jonas Etzold; Paul Grimm; Jörg Schweitzer (VR/AR, 2012)

Exploring and Evaluating the Combined Multi-Touch and In-the-Air Tabletop Interaction Space. - Dominik Huppmann; Johannes Luderschmidt; Nadia Haubner; Simon Lehmann; Ralf Dörner 001; Ulrich Schwanecke (VR/AR, 2012)

Content Creation and Authoring Challenges for Virtual Environments: From User Interfaces to Autonomous Virtual Characters. - Ralf Dörner 001; Marcelo Kallmann; Yazhou Huang (Virtual Realities, 2013)

EMIL: A Rapid Prototyping Authoring Environment for the Design of Interactive Surface Applications. - Johannes Luderschmidt; Nadia Haubner; Simon Lehmann; Ralf Dörner 001 (HCI (1), 2013)

Authoring Support for Post-WIMP Applications. - Katharina Gerken; Sven Frechenhäuser; Ralf Dörner 001; Johannes Luderschmidt (INTERACT (3), 2013)

Capturing on site laser annotations with smartphones to document construction work. - Jörg Schweitzer; Ralf Dörner 001 (UIST, 2013)

Detecting interaction above digital tabletops using a single depth camera. - Nadia Haubner; Ulrich Schwanecke; Ralf Dörner 001; Simon Lehmann; Johannes Luderschmidt (Mach. Vis. Appl., 2013)

kARbon: a collaborative MR web application for communicationsupport in construction scenarios. - Jonas Etzold; Paul Grimm; Jörg Schweitzer; Ralf Dörner 001 (CSCW Companion, 2014)

Serious Games Development as a Vehicle for Teaching Entertainment Technology and Interdisciplinary Teamwork: Perspectives and Pitfalls. - Ralf Dörner 001; Ulrike Spierling (SeriousGames@MM, 2014)

A 3D metaphor for Authoring Realtime Interactive systems supporting different author roles. - Ralf Dörner 001; Sven Frechenhäuser; Katharina Gerken; Jörg Berdux (SEARIS, 2014)

Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games. - Ralf Dörner 001; Stefan Göbel 001; Michael D. Kickmeier-Rust (Entertainment Computing and Serious Games, 2015)

Affective Computing in Games. - Benjamin Guthier; Ralf Dörner 001; Hector P. Martinez (Entertainment Computing and Serious Games, 2015)

Introduction. - Ralf Dörner 001; Stefan Göbel 001; Wolfgang Effelsberg; Josef Wiemeyer (Serious Games, 2016)

Contributing Disciplines. - Ralf Dörner 001; Anna Lisa Martin-Niedecken; Mela Kocher; Tom Baranowski; Michael D. Kickmeier-Rust; Stefan Göbel 001; Josef Wiemeyer; Paul Gebelein (Serious Games, 2016)

Game Engines. - Jonas Freiknecht; Christian Geiger 001; Daniel Drochtert; Wolfgang Effelsberg; Ralf Dörner 001 (Serious Games, 2016)

Authoring Processes and Tools. - Florian Mehm; Ralf Dörner 001; Maic Masuch (Serious Games, 2016)

Highlighting Techniques for Real Entities in Augmented Reality. - Sebastian Fuchs; Mario Sigel; Ralf Dörner 001 (VISIGRAPP (1: GRAPP), 2016)

Virtual Reality und Augmented Reality (VR/AR) - Auf dem Weg von der Nische zum Massenmarkt. - Ralf Dörner 001; Wolfgang Broll; Paul Grimm; Bernhard Jung 001 (Inform. Spektrum, 2016)

Smart Assistive User Interfaces in Private Living Environments. - Ralf Dörner 001 (GI-Jahrestagung, 2017)

Workshop 11. - Ralf Dörner 001; Uwe Brinkschulte; Marcus Thoss; Adrian Ulges (GI-Jahrestagung, 2017)

Hochschullehre der Programmierung außerhalb eines Informatikstudiengangs: Herausforderungen und Perspektiven(Programming in Higher Education Beyond Computer Science: Challenges and Perspectives). - Ralf Dörner 001; Ulrike Spierling (DeLFI Workshops, 2018)

Nicht nur Bestehen, sondern auch Verstehen: Ein Werkzeug für direktes, kontinuierliches Feedback beim Lernen von Programmieren(Don't Just Pass, Understand: A Tool for Direct and Continuous Feedback When Learning Programming). - Sven Eric Panitz; Ralf Dörner 001 (DeLFI Workshops, 2018)

Twinning - Ein Ansatz zum veranstaltungsübergreifende Sharing von Testitems(Twinning - An Approach to Share Test Items Between Lectures). - Daniel Schiffner; Florian Horn 002; Ralf Dörner 001 (DeLFI Workshops, 2018)

Opportunities for Virtual and Mixed Reality Knowledge Demonstration. - Robin Horst; Ralf Dörner 001 (ISMAR Adjunct, 2018)

A Video-texture based Approach for Realistic Avatars of Co-located Users in Immersive Virtual Environments using Low-cost Hardware. - Robin Horst; Sebastian Alberternst; Jan Sutter; Philipp Slusallek; Uwe Kloos; Ralf Dörner 001 (VISIGRAPP (1: GRAPP), 2019)

Avatar2Avatar: Augmenting the Mutual Visual Communication between Co-located Real and Virtual Environments. - Robin Horst; Sebastian Alberternst; Jan Sutter; Philipp Slusallek; Uwe Kloos; Ralf Dörner 001 (VISIGRAPP (2: HUCAPP), 2019)

Highlighting Techniques for 360° Video Virtual Reality and Their Immersive Authoring. - Robin Horst; Savina Diez; Ralf Dörner 001 (ISVC (1), 2019)

A 360 ^ circ Video Virtual Reality Room Demonstration. - Robin Horst; Savina Diez; Ralf Dörner 001 (ISVC (2), 2019)

FunPlogs - A Serious Puzzle Mini-game for Learning Fundamental Programming Principles Using Visual Scripting. - Robin Horst; Ramtin Naraghi-Taghi-Off; Savina Diez; Tobias Uhmann; Arne Müller; Ralf Dörner 001 (ISVC (1), 2019)

Mining Virtual Reality Nuggets: A Pattern-Based Approach for Creating Virtual Reality Content Based on Microlearning Methodology. - Robin Horst; Ralf Dörner 001 (TALE, 2019)

Virtual Reality Callouts - Demonstrating Knowledge With Spatial-Related Textual Information. - Robin Horst; Anika Degreif; Marvin Mathy; Ralf Dörner 001 (CGVC, 2019)

Virtual Reality Forge: Pattern-Oriented Authoring of Virtual Reality Nuggets. - Robin Horst; Ralf Dörner 001 (VRST, 2019)

App Cost Estimation: Evaluating Agile Environments. - Ahmed Shams; Stephan Böhm; Peter Winzer 002; Ralf Dörner 001 (CBI (1), 2019)

Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based Telepresence. - Philipp Ladwig; Alexander Pech; Ralf Dörner 001; Christian Geiger 001 (AIVR, 2020)

Gamification Mechanics for Playful Virtual Reality Authoring. - Ramtin Naraghi-Taghi-Off; Robin Horst; Ralf Dörner 001 (STAG, 2020)

Integration of Game Engine Based Mobile Augmented Reality Into a Learning Management System for Online Continuing Medical Education. - Robin Horst; Dennis Fenchel; Reimond Retz; Linda Rau; Wilhelm Retz; Ralf Dörner 001 (GI-Jahrestagung, 2020)

Presenters in Virtual Reality in Slideshow Presentations. - Robin Horst; Linda Rau; Lars Dieter; Manuel Feller; Jonas Gaida; Andreas Leipe; Julian Eversheim; Julia Wirth; Jörn Bachmeier; Julius Müller; Maik Melcher; Ralf Dörner 001 (GI-Jahrestagung, 2020)

SENSYBLE 2020: The 3rd Workshop on Smart Systems for Better Living Environments. - Robert Kaiser; Ralf Dörner 001 (GI-Jahrestagung, 2020)

A Tangible Object for General Purposes in Mobile Augmented Reality Applications. - Linda Rau; Robin Horst; Yu Liu 098; Ralf Dörner 001; Ulrike Spierling (GI-Jahrestagung, 2020)

Handheld vs. Head-Mounted AR Interaction Patterns for Museums or Guided Tours. - Yu Liu 098; Ulrike Spierling; Linda Rau; Ralf Dörner 001 (INTETAIN, 2020)

Expert Performance in the Examination of Interior Surfaces in an Automobile: Virtual Reality vs. Reality. - Alexander Tesch; Ralf Dörner 001 (ACM Multimedia, 2020)

The Shared View Paradigm in Asymmetric Virtual Reality Setups. - Robin Horst; Fabio Klonowski; Linda Rau; Ralf Dörner 001 (i-com, 2020)

Bite-Sized Virtual Reality Learning Applications: A Pattern-Based Immersive Authoring Environment. - Robin Horst; Ramtin Naraghi-Taghi-Off; Linda Rau; Ralf Dörner 001 (J. Univers. Comput. Sci., 2020)

Eine Kategorisierung und Katalogisierung von AR & VR Projekten für die (Hoch-) Schullehre. - Florian Horn 002; Andreas Dietze; Ralf Doerner 001; Paul Grimm; Detlef Krömker; Johannes Luderschmidt; Alexander Tillmann; Adrian Ulges (DELFI, 2021)

Sensory Extension of a Tangible Object for Physical User Interactions in Augmented Reality. - Dagny C. Döring; Robin Horst; Linda Rau; Ralf Dörner 001 (VISIGRAPP (2: HUCAPP), 2021)

A Nugget-Based Concept for Creating Augmented Reality. - Linda Rau; Robin Horst; Yu Liu 098; Ralf Dörner 001 (ISMAR Adjunct, 2021)

MOBA Coach: Exploring and Analyzing Multiplayer Online Battle Arena Data. - Robin Horst; Micha Lanvers; László von Kacsoh; Ralf Dörner 001 (ISVC (1), 2021)

CS: Show - An Interactive Visual Analysis Tool for First-Person Shooter eSports Match Data. - Robin Horst; Stefan Manuel Zander; Ralf Dörner 001 (ICEC, 2021)

Authoring of VR/AR Applications. - Wolfgang Broll; Florian Weidner; Tobias Schwandt; Kai Weber 004; Ralf Doerner 001 (Virtual and Augmented Reality, 2022)

Mathematical Foundations of VR/AR. - Ralf Doerner 001 (Virtual and Augmented Reality, 2022)

Introduction to Virtual and Augmented Reality. - Ralf Doerner 001; Wolfgang Broll; Bernhard Jung 001; Paul Grimm; Martin Göbel; Rolf Kruse (Virtual and Augmented Reality, 2022)

Interaction in Virtual Worlds. - Ralf Doerner 001; Christian Geiger 001; Leif Oppermann; Volker Paelke; Steffi Beckhaus (Virtual and Augmented Reality, 2022)

Perceptual Aspects of VR. - Ralf Doerner 001; Frank Steinicke (Virtual and Augmented Reality, 2022)

VR/AR Case Studies. - Ralf Doerner 001; Alexander Tesch; Axel Hildebrand; Stephan Leenders; Tobias Tropper; Wilhelm Wilke; Christian Winkler; Julian Hillig; Alec Pestov; James A. Walsh; Bruce H. Thomas; Gerhard Kimenkowski; et al. (Virtual and Augmented Reality, 2022)

Towards the Gamification of VR Authoring Environments. - Robin Horst; Marcel Schmitt; Andreas Leipe; Ramtin Naraghi-Taghi-Off; Ralf Dörner 001 (ICAT-EGVE (Posters and Demos), 2022)

Design Aspects of Dynamic Label Placement in Interactive 3D Information-Rich Virtual Environments Using Meta-Heuristics: Grey Wolf Optimizer and Simulated Annealing. - Robin Horst; Yannick Jasica; Ralf Dörner 001 (GEM, 2022)

An Assistance System Framework for Virtual Reality Self-Service E-Learning Kiosks. - Robin Horst; Ramtin Naraghi-Taghi-Off; Ralf Dörner 001 (GEM, 2022)

3D Hexglyph Maps: An Immersive Analytics Technique Combining Hexbin Maps with Space-Time Cubes for Visualizing eSports Data. - Robin Horst; Lukas Wehenkel; Ralf Dörner 001 (GEM, 2022)

Follow the Blue Butterfly - An Immersive Augmented Reality Museum Guide. - Jessica L. Bitter; Ralf Dörner 001; Yu Liu 098; Linda Rau; Ulrike Spierling (HCI (39), 2022)

Perspectives for Using Smart Augmented Reality for the Future in Social Computing and Collaborative Assistance. - Ralf Doerner 001 (HCI (14), 2022)

A Machine Learning based Analysis of e-Sports Player Performances in League of Legends for Winning Prediction based on Player Roles and Performances. - Farnod Bahrololloomi; Sebastian Sauer; Fabio Klonowski; Robin Horst; Ralf Dörner 001 (VISIGRAPP (2: HUCAPP), 2022)

Quest-centric Authoring of Stories, Quests, and Dialogues for Computer Game Modifications. - Robin Horst; Micha Lanvers; Ralf Dörner 001 (VISIGRAPP (2: HUCAPP), 2022)

Integrating Stand-Alone New Media Technologies Such as Games and Virtual and Augmented Reality Software into Learning Management Systems: Integrating Stand-Alone Media Software into LMSs. - Robin Horst; Ramtin Naraghi-Taghi-Off; Ralf Dörner 001 (ICEEL, 2022)

Overcoming challenges when teaching hands-on courses about Virtual Reality and Augmented Reality: Methods, techniques and best practice. - Ralf Doerner 001; Robin Horst (Graph. Vis. Comput., 2022)

Authoring With Virtual Reality Nuggets - Lessons Learned. - Robin Horst; Ramtin Naraghi-Taghi-Off; Linda Rau; Ralf Doerner 001 (Frontiers Virtual Real., 2022)

Supporting the creation of non-linear everyday AR experiences in exhibitions and museums: An authoring process based on self-contained building blocks. - Linda Rau; Jessica L. Bitter; Yu Liu 098; Ulrike Spierling; Ralf Dörner 001 (Frontiers Virtual Real., 2022)

Pattern-Based Augmented Reality Authoring Using Different Degrees of Immersion: A Learning Nugget Approach. - Linda Rau; Dagny C. Döring; Robin Horst; Ralf Dörner 001 (Frontiers Virtual Real., 2022)

Fehlvorstellungen in der Programmierausbildung: Eine Heuristik für die semi-automatische Annotation von Fehlerkandidaten. - Björn Fischer; Sven Eric Panitz; Ralf Dörner 001 (ABP, 2023)

Advancing Trustworthy Knowledge Engineering through User-Centered AI-based Systems: A Systematic Review. - Alexander Rossner; Ralf Dörner 001; Sven Pagel (AIKE, 2023)

Addressing Misconceptions in Introductory Programming: Automated Feedback in Integrated Development Environments. - Björn Fischer; Fabian Birk; Eva-Maria Iwer; Sven Eric Panitz; Ralf Dörner 001 (ICETC, 2023)

User-Centered Evaluation of Machine Learning vs. Human Decisions - Identifying Emotional Highlights in Reality TV Formats. - Alexander Rossner; Sven Pagel; Ralf Dörner 001 (MuC (Workshopband), 2023)

Gamified E-Learning Technology for Live Musicians: Application Design and Performance Evaluation Criteria for Keyboarders. - Robin Horst; Micha Lanvers; Ralf Dörner 001 (JCSG, 2023)

Towards a Pipeline for Real-Time Visualization of Faces for VR-based Telepresence and Live Broadcasting Utilizing Neural Rendering. - Philipp Ladwig; Rene Ebertowski; Alexander Pech; Ralf Dörner 001; Christian Geiger 001 (CoRR, 2023)

E-Sports Player Performance Metrics for Predicting the Outcome of League of Legends Matches Considering Player Roles. - Farnod Bahrololloomi; Fabio Klonowski; Sebastian Sauer; Robin Horst; Ralf Dörner 001 (SN Comput. Sci., 2023)

DraftComPromise - On Draft Composition Recommendations in League of Legends. - Robin Horst; Ferdinand Meyer; Ralf Dörner 001 (GEM, 2024)

Towards Reducing Latency Using Beam Search in an Interactive Conversational Speech Agent. - Nikolas Ott; Robin Horst; Ralf Dörner 001 (GEM, 2024)

Wissenschaftlicher Nachwuchs an Hochschulen für Angewandte Wissenschaften - Neue Perspektiven durch ein eigenständiges Promotionsrecht. - Ralf Dörner 001; Thomas Barton 001; Rainer Herpers; Martin Sternberg; Anett Mehler-Bicher; Sven Pagel; Martin Kappes (INFORMATIK, 2024)

Einsatzmuster von Extended Realities (XR) in Museen. - Ralf Dörner 001; Ulrike Spierling (INFORMATIK, 2024)

Seeking Consent for Programming Process Data Collection with Trustee-Based Encryption. - Björn Fischer; Berit Barthelmes; Sven Eric Panitz; Eva-Maria Iwer; Ralf Dörner 001 (ICER (1), 2024)

Virtual reality content creation based on self-contained components in the e-learning domain: Re-using pattern-based vr content in different authoring toolkits. - Robin Horst; Simon Gerstmeier; Ramtin Naraghi-Taghi-Off; Julian Wagner; Linda Rau; Ralf Dörner 001 (Multim. Tools Appl., 2024)

Back to reality: transition techniques from short HMD-based virtual experiences to the physical world. - Robin Horst; Ramtin Naraghi-Taghi-Off; Linda Rau; Ralf Dörner 001 (Multim. Tools Appl., 2024)

From Stat Block to Tabletop: A First-Order Logic Framework for Authoring Immersive RPG Combat Encounters. - László von Kacsoh; Robin Horst; Ralf Dörner 001 (HCI (51), 2025)

Credential-Based Pseudonym Generation for Programming Process Data Collection. - Björn Fischer; Marc Stöttinger; Berit Barthelmes; Sven Eric Panitz; Ralf Dörner 001 (ITiCSE (1), 2025)

Generative Multimodal Content Creation with Location-Aware Context for Gamified Mobile Assisted Language Learning Apps Using Large Language Models. - Robin Horst; Dung Trinh; Ralf Dörner 001 (ICEC, 2025)

A Unified Rating System for a Qualitative Comparison of Haptic and Pseudo-Haptic Weight Simulation in Virtual Reality. - Cecilia Halbritter; Daniel Mayer; Ralf Dörner 001; Martin Weier (VR Workshops, 2025)

Extending Interaction Fidelity: The Impact of Feedback Symmetry on the Usability of Mixed Reality Applications. - Daniel T. Mayer; Cecilia Halbritter; Ralf Dörner 001; Martin Weier (VR Workshops, 2025)