GameX: a platform for incremental instruction in computer graphics and game design. - Rama Hoetzlein; David I. Schwartz (SIGGRAPH Educators Program, 2005)

Creative Collaborative Exploration in Multiple Environments. - Matthew Turk 001; Tobias Höllerer; Stefan Müller Arisona; JoAnn Kuchera-Morin; Christopher Coffin; Rama Hoetzlein; Lance Putnam; Dan Overholt (AAAI Spring Symposium: Creative Intelligent Systems, 2008)

Interactive water streams with sphere scan conversion. - Rama Hoetzlein; Tobias Höllerer (SI3D, 2009)

Graphics Performance in Rich Internet Applications. - Rama Hoetzlein (IEEE Computer Graphics and Applications, 2012)

Frustum-traced raster shadows: revisiting irregular z-buffers. - Chris Wyman; Rama Hoetzlein; Aaron E. Lefohn (I3D, 2015)

Frustum-traced irregular z-buffers: fast, sub-pixel accurate hard shadows. - Chris Wyman; Rama Hoetzlein; Aaron E. Lefohn (SIGGRAPH Talks, 2015)

GVDB: raytracing sparse voxel database structures on the GPU. - Rama Karl Hoetzlein (High Performance Graphics, 2016)

OpenVDB. - Ken Museth; Jeff Budsberg; Rick Hankins; Todd Keeler; Dan Bailey; Rama Hoetzlein (SIGGRAPH Courses, 2017)

Fast Fluid Simulations with Sparse Volumes on the GPU. - Kui Wu 003; Nghia Truong; Cem Yuksel; Rama Hoetzlein (Comput. Graph. Forum, 2018)

A Procedural Model for Diverse Tree Species. - Rama Hoetzlein (FDG, 2022)

A review of reinforcement learning for natural language processing and applications in healthcare. - Ying Liu; Haozhu Wang; Huixue Zhou; Mingchen Li; Yu Hou; Sicheng Zhou; Fang Wang; Rama Hoetzlein; Rui Zhang 028 (J. Am. Medical Informatics Assoc., 2024)

Projective Displacement Mapping for Ray Traced Editable Surfaces. - Rama Karl Hoetzlein (CoRR, 2025)

Protecting Small Organizations from AI Bots with Logrip: Hierarchical IP Hashing. - Rama Karl Hoetzlein (CoRR, 2025)