Studying PH. A. N. T. O. M. in the wild: a pervasive persuasive game for daily physical activity. - Kasper Løvborg Jensen; Rameshnath Krishnasamy; Vashanth Selvadurai (OZCHI, 2010)

Integrating Smart Objects into Self- Guided Exhibitions: Challenges of Supporting Self-Guided Exhibitions through Non-idiomatic Technologies. - Rameshnath Krishnasamy (SmartObjects@CHI, 2018)

Mixed Reality Game Using Bluetooth Beacons for Exhibitions. - Rameshnath Krishnasamy; Sara Khan; Claudio Germak (EVA, 2018)

Our Museum Game - A Collaborative Game for User-Centered Exhibition Design. - Kristina Maria Madsen; Rameshnath Krishnasamy (ArtsIT/DLI, 2019)

Towards Game-Guided Exploration Systems for Self-Facilitated Exhibitions. - Rameshnath Krishnasamy (EVA, 2019)

Designing Context-Aware Mobile Systems for Self-guided Exhibition Sites. - Rameshnath Krishnasamy; Vashanth Selvadurai; Peter Vistisen (ArtsIT, 2020)