Layered Reflective Shadow Maps for Voxel-based Indirect Illumination. - Masamichi Sugihara; Randall Rauwendaal; Marco Salvi (High Performance Graphics, 2014)

Neural Graphics Texture Compression Supporting Random Access. - Farzad Farhadzadeh; Qiqi Hou; Hoang Le; Amir Said; Randall Rauwendaal; Alex Bourd; Fatih Porikli (ECCV (37), 2024)

Neural Graphics Texture Compression Supporting Random Acces. - Farzad Farhadzadeh; Qiqi Hou; Hoang Le; Amir Said; Randall Rauwendaal; Alex Bourd; Fatih Porikli (CoRR, 2024)

Sort-free Gaussian Splatting via Weighted Sum Rendering. - Qiqi Hou; Randall Rauwendaal; Zifeng Li; Hoang Le; Farzad Farhadzadeh; Fatih Porikli; Alexei Bourd; Amir Said (ICLR, 2025)