Descartes: A programming-language approach to interactive display interfaces. - Mary Shaw; Ellen Borison; Michael Horowitz; Tom Lane; David Nichols; Randy Pausch (SIGPLAN, 1983)

Distributed Transactions for Reliable Systems. - Alfred Z. Spector; Dean S. Daniels; Dan Duchamp; Jeffrey L. Eppinger; Randy F. Pausch (SOSP, 1985)

High Performance Distributed Transaction Processing in a General Purpose Computing Environment. - Alfred Z. Spector; Jeffrey L. Eppinger; Dean S. Daniels; Richard Draves; Joshua J. Bloch; Dan Duchamp; Randy F. Pausch; Dean S. Thompson (HPTS, 1987)

Camelot: A Flexible Distributed Transaction Processing System. - Alfred Z. Spector; Randy F. Pausch; G. Bruell (COMPCON, 1988)

Tailor: creating custom user interfaces based on gesture. - Randy Pausch; Ronald D. Williams (UIST, 1990)

Node Popularity as a Hypertext Browsing Aid. - Randy F. Pausch; J. Detmer (Electron. Publ., 1990)

Virtual reality on five dollars a day. - Randy Pausch (CHI, 1991)

SUIT: the Pascal of user interface toolkits. - Randy Pausch; Nathaniel R. Young II; Robert DeLine (UIST, 1991)

The Virginia User Interface Laboratory. - Randy F. Pausch (CHI, 1992)

SUIT: the simple user interface toolkit. - Randy Pausch; Robert DeLine; Matthew Conway (CHI Posters and Short Talks, 1992)

Giving CANDY to Children: User-Tailored Gesture Input Driving an Articulator-Based Speech Synthesizer. - Randy F. Pausch; Ronald D. Williams (Commun. ACM, 1992)

A Literature Survey for Virtual Environments: Military Flight Simulator Visual Systems and Simulator Sickness. - Randy Pausch; Thomas Crea; Matthew Conway (Presence Teleoperators Virtual Environ., 1992)

Lessons Learned from SUIT, the Simple User Interface Toolkit. - Randy F. Pausch; Matthew Conway; Robert DeLine (ACM Trans. Inf. Syst., 1992)

Alice and DIVER: a software architecture for building environments. - Randy Pausch; Matthew Conway; Robert DeLine; Rich Gossweiler; Steve Miale (INTERCHI Adjunct Proceedings, 1993)

Platform Independent User Interface Builders: Where are we headed? - Richard Chimera; Jeff Barr; Martin Brunecky; Randy F. Pausch; Alain T. Rappaport (ACM Symposium on User Interface Software and Technology, 1993)

Interaction styles and input/output devices. - Robert J. K. Jacob; John J. Leggett; Brad A. Myers; Randy F. Pausch (Behav. Inf. Technol., 1993)

Alice: a rapid prototyping system for building virtual environments. - Matthew Conway; Randy Pausch; Rich Gossweiler; Tommy Burnette (CHI Conference Companion, 1994)

A system for application-independent time-critical rendering. - Rich Gossweiler; Randy F. Pausch (CHI Conference Companion, 1994)

Passive real-world interface props for neurosurgical visualization. - Ken Hinckley; Randy Pausch; John C. Goble; Neal F. Kassell (CHI, 1994)

Implementing virtual reality. - Randy Pausch; Andries van Dam; Warren Robinett (CHI Conference Companion, 1994)

What HCI designers can learn from video game designers. - Randy Pausch; Rich Gold; Tim Skelly; David Thiel (CHI Conference Companion, 1994)

Research frontiers in virtual reality. - Steve Bryson; Steven Feiner; Frederick P. Brooks Jr.; Philip M. Hubbard; Randy Pausch; Andries van Dam (SIGGRAPH, 1994)

A Survey of Design Issues in Spatial Input. - Ken Hinckley; Randy F. Pausch; John C. Goble; Neal F. Kassell (ACM Symposium on User Interface Software and Technology, 1994)

One-Dimensional Motion Tailoring for the Disabled: A User Study. - Matthew Conway; Laura Vogtle; Randy F. Pausch (Presence Teleoperators Virtual Environ., 1994)

An Introductory Tutorial for Developing Multi-User Virtual Environments. - Rich Gossweiler; Robert J. Laferriere; Michael L. Keller; Randy F. Pausch (Presence Teleoperators Virtual Environ., 1994)

Virtual Reality on a WIM: Interactive Worlds in Miniature. - Richard Stoakley; Matthew Conway; Randy F. Pausch (CHI, 1995)

A national research agenda for virtual reality: report by the National Research Council Committee on VR R&D (panel). - Randy F. Pausch; Walter A. Aviles; Nathaniel I. Durlach; Warren Robinett; Michael Zyda (SIGGRAPH, 1995)

Navigation and locomotion in virtual worlds via flight into hand-held miniatures. - Randy F. Pausch; Tommy Burnette; Dan Brockway; Michael E. Weiblen (SIGGRAPH, 1995)

Performing work within virtual environments (panel session). - Henry Sowizral; Ian G. Angus; Steve Bryson; Stefan Haas; Mark R. Mine; Randy F. Pausch (SIGGRAPH, 1995)

Amortizing 3D Graphics Optimization Across Multiple Frames. - Jim Durbin; Rich Gossweiler; Randy F. Pausch (ACM Symposium on User Interface Software and Technology, 1995)

Two-Handed Spatial Interface Tools for Neurosurgial Planning. - John C. Goble; Ken Hinckley; Randy F. Pausch; John W. Snell; Neal F. Kassell (Computer, 1995)

Disney's Aladdin: First Steps toward Storytelling in Virtual Reality. - Randy F. Pausch; Jon Snoddy; Robert Taylor; Scott Watson; Eric Haseltine (SIGGRAPH, 1996)

3D Magic Lenses. - John Viega; Matthew Conway; George H. Williams; Randy F. Pausch (ACM Symposium on User Interface Software and Technology, 1996)

Cooperative Bimanual Action. - Ken Hinckley; Randy F. Pausch; Dennis Proffitt; James Patten; Neal F. Kassell (CHI, 1997)

Attention and Visual Feedback: The Bimanual Frame of Reference. - Ken Hinckley; Randy F. Pausch; Dennis Proffitt (SI3D, 1997)

Quantifying immersion in virtual reality. - Randy F. Pausch; Dennis Proffitt; George H. Williams (SIGGRAPH, 1997)

Usability Analysis of 3D Rotation Techniques. - Ken Hinckley; Joe Tullio; Randy F. Pausch; Dennis Proffitt; Neal F. Kassell (ACM Symposium on User Interface Software and Technology, 1997)

Alice: Easy to Use Interactive 3D Graphics. - Jeffrey S. Pierce; Steve Audia; Tommy Burnette; Kevin Christiansen; Dennis Cosgrove; Matthew Conway; Ken Hinckley; Kristen Monkaitis; James Patten; Joe Shochet; David Staack; Brian C. Stearns; et al. (ACM Symposium on User Interface Software and Technology, 1997)

Alice: easy to learn interactive 3D graphics. - Jeffrey S. Pierce; Kevin Christiansen; Dennis Cosgrove; Matthew Conway; Dan Moskowitz; Brian C. Stearns; Christopher B. Sturgill; Randy Pausch (CHI Conference Summary, 1998)

The Interdisciplinary Challenge of Building Virtual Worlds. - Randy F. Pausch (ACM Multimedia, 1998)

Location-based entertainment (panel): the next generation. - Randy Pausch; Trevor Bryant; Jon Snoddy; Joe Garlington; Jordan Weisman (SIGGRAPH Abstracts and Applications, 1998)

Alice. - Jeffrey S. Pierce; Tina Cobb; Randy Pausch (SIGGRAPH Abstracts and Applications, 1998)

Are your there? Presence in virtual reality (panel): what is it about and why care? - Mel Slater; Nat Durlach; Lawrence J. Hettinger; Randy Pausch; Dennis R. Proffitt (SIGGRAPH Abstracts and Applications, 1998)

Two-Handed Virtual Manipulation. - Ken Hinckley; Randy F. Pausch; Dennis Proffitt; Neal F. Kassell (ACM Trans. Comput. Hum. Interact., 1998)

Voodoo dolls: seamless interaction at multiple scales in virtual environments. - Jeffrey S. Pierce; Brian C. Stearns; Randy F. Pausch (SI3D, 1999)

Designing a Successful HMD-Based Experience. - Jeffrey S. Pierce; Randy F. Pausch; Christopher B. Sturgill; Kevin Christiansen (Presence Teleoperators Virtual Environ., 1999)

Making the connection: programming with animated small world. - Wanda P. Dann; Stephen Cooper; Randy Pausch (ITiCSE, 2000)

Entertainment Technology Center. - Donald Marinelli; Randy F. Pausch; Janeen LaForce (IEEE Multim., 2000)

Alice: a 3-D tool for introductory programming concepts. - Stephen Cooper; Wanda P. Dann; Randy Pausch (J. Comput. Sci. Coll., 2000)

Past, present, and future of user interface software tools. - Brad A. Myers; Scott E. Hudson; Randy F. Pausch (ACM Trans. Comput. Hum. Interact., 2000)

Using visualization to teach novices recursion. - Wanda P. Dann; Stephen Cooper; Randy Pausch (ITiCSE, 2001)

The Infocockpit: providing location and place to aid human memory. - Desney S. Tan; Jeanine K. Stefanucci; Dennis R. Proffitt; Randy Pausch (PUI, 2001)

MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory. - Adam M. Fass; Jodi Forlizzi; Randy Pausch (Symposium on Designing Interactive Systems, 2002)

Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments. - Jeffrey S. Pierce; Randy F. Pausch (CHI, 2002)

Pre-emptive shadows: eliminating the blinding light from projectors. - Desney S. Tan; Randy Pausch (CHI Extended Abstracts, 2002)

Kinesthetic cues aid spatial memory. - Desney S. Tan; Randy F. Pausch; Jeanine K. Stefanucci; Dennis Proffitt (CHI Extended Abstracts, 2002)

Techniques for Interactive Audience Participation. - Dan Maynes-Aminzade; Randy Pausch; Steven M. Seitz (ICMI, 2002)

MasterMotion: full body wireless virtual reality for Tai Chi. - Philo Tan Chua; Rebecca Crivella; Bo Daly; Ning Hu; Russ Schaaf; David Ventura; Todd Camill; Jessica K. Hodgins; Randy Pausch (SIGGRAPH Abstracts and Applications, 2002)

With similar visual angles, larger displays improve spatial performance. - Desney S. Tan; Darren Gergle; Peter Scupelli; Randy Pausch (CHI, 2003)

Objects: visualization of behavior and state. - Wanda P. Dann; Toby Dragon; Stephen Cooper; Kevin Dietzler; Kathleen Ryan; Randy Pausch (ITiCSE, 2003)

Specifying interaction surfaces using interaction maps. - Jeffrey S. Pierce; Randy F. Pausch (SI3D, 2003)

Teaching objects-first in introductory computer science. - Stephen Cooper; Wanda P. Dann; Randy Pausch (SIGCSE, 2003)

Training for Physical Tasks in Virtual Environments: Tai Chi. - Philo Tan Chua; Rebecca Crivella; Bo Daly; Ning Hu; Russ Schaaf; David Ventura; Todd Camill; Jessica K. Hodgins; Randy F. Pausch (VR, 2003)

Using Animated 3D Graphics to Prepare Novices for CS1. - Stephen Cooper; Wanda P. Dann; Randy Pausch (Comput. Sci. Educ., 2003)

Physically large displays improve path integration in 3D virtual navigation tasks. - Desney S. Tan; Darren Gergle; Peter Scupelli; Randy Pausch (CHI, 2004)

Navigation with Place Representations and Visible Landmar. - Jeffrey S. Pierce; Randy F. Pausch (VR, 2004)

Colorplate: Navigation with Place Representations and Visible Landmarks. - Jeffrey S. Pierce; Randy F. Pausch (VR, 2004)

Stencils-based tutorials: design and evaluation. - Caitlin Kelleher; Randy Pausch (CHI, 2005)

Lowering the barriers to programming: A taxonomy of programming environments and languages for novice programmers. - Caitlin Kelleher; Randy Pausch (ACM Comput. Surv., 2005)

Lessons Learned from Designing a Programming System to Support Middle School Girls Creating Animated Stories. - Caitlin Kelleher; Randy Pausch (VL/HCC, 2006)

Creativity Support Tools: Report From a U.S. National Science Foundation Sponsored Workshop. - Ben Shneiderman; Gerhard Fischer; Mary Czerwinski; Mitchel Resnick; Brad A. Myers; Linda Candy; Ernest A. Edmonds; Michael Eisenberg; Elisa Giaccardi; Thomas T. Hewett; Pamela Jennings; Bill Kules; et al. (Int. J. Hum. Comput. Interact., 2006)

Physically large displays improve performance on spatial tasks. - Desney S. Tan; Darren Gergle; Peter Scupelli; Randy Pausch (ACM Trans. Comput. Hum. Interact., 2006)

Storytelling alice motivates middle school girls to learn computer programming. - Caitlin Kelleher; Randy F. Pausch; Sara B. Kiesler (CHI, 2007)

Using storytelling to motivate programming. - Caitlin Kelleher; Randy Pausch (Commun. ACM, 2007)

Carnegie Mellon's entertainment technology center: combining the left and right brain. - Randy Pausch; Donald Marinelli (Commun. ACM, 2007)

Generating 3D interaction techniques by identifying and breaking assumptions. - Jeffrey S. Pierce; Randy Pausch (Virtual Real., 2007)

Alice: a dying man's passion. - Randy Pausch (SIGCSE, 2008)