Blending Play and Inquiry in Augmented Reality: A Comparison of Playing a Video Game to Playing Within a Participatory Model. - David DeLiema; Asmalina Saleh; Christine Lee; Noel Enyedy; Joshua A. Danish; Randy Illum; Maggie Dahn; Megan Humburg; Charlie Mahoney (ICLS, 2016)

Agency, Embodiment, & Affect During Play in a Mixed-Reality Learning Environment. - Danielle T. Keifert; Christine Lee; Maggie Dahn; Randy Illum; David DeLiema; Noel Enyedy; Joshua A. Danish (IDC, 2017)

Social Affordances of Mixed Reality Learning Environments: A case from the Science through Technology Enhanced Play project (STEP). - Noel Enyedy; Joshua A. Danish; David DeLiema; Asmalina Saleh; Christine Lee; Noelani Morris; Randy Illum (HICSS, 2017)

Mixed-reality barriers: Person-tracking in K-12 schools. - Randy Illum; Maggie Dahn (KELVAR@VR, 2017)