Book Reviews. - Randy J. Pagulayan; Brian H. Philips (Int. J. Hum. Comput. Interact., 2001)

The untapped world of video games. - Kevin Keeker; Randy J. Pagulayan; Jonathan Sykes; Nicole Lazzaro (CHI Extended Abstracts, 2004)

Beyond usability in games. - Randy J. Pagulayan; Keith Steury (Interactions, 2004)

A survey method for assessing perceptions of a game: The consumer playtest in game design. - John P. Davis; Keith Steury; Randy J. Pagulayan (Game Stud., 2005)

Designing for Fun: User-Testing Case Studies. - Randy J. Pagulayan; Keith Steury; Bill Fulton; Ramon L. Romero (Funology, 2005)

Tracking real-time user experience (TRUE): a comprehensive instrumentation solution for complex systems. - Jun H. Kim; Daniel V. Gunn; Eric Schuh; Bruce Phillips; Randy J. Pagulayan; Dennis R. Wixon (CHI, 2008)

That's Entertainmnt - Halo 3: the theory and practice of a research-design partnership. - Dennis R. Wixon; Randy J. Pagulayan (Interactions, 2008)

Designing for Fun: User-Testing Case Studies. - Randy J. Pagulayan; Keith R. Steury; Bill Fulton; Ramon L. Romero (Funology, 2nd ed., 2018)