HEART SENSE: A Game-based Approach to Reducing Delay in Seeking Care for Acute Coronary Syndrome. - John H. Holmes; Barry G. Silverman; Yi Chen; Ransom Weaver; Stephen Kimmel; Charles Branas; Douglas Ivins (AMIA, 2000)

Computer Games May Be Good For Your Health: Shifting Healthcare Behavior Via Interactive Drama Videogames. - Barry G. Silverman; Joshua Mosley; Michael Johns; Ransom Weaver; Melanie Green; John H. Holmes; Stephen Kimmel; William C. Holmes (AMIA, 2003)

Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas. - Barry G. Silverman; Michael Johns; Ransom Weaver (CASA, 2003)

Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas. - Barry G. Silverman; Michael Johns; Ransom Weaver; Joshua Mosley (International Conference on Virtual Storytelling, 2003)

Gameplay, Interactive Drama, and Training: Authoring Edutainment Stories for Online Players (AESOP). - Barry G. Silverman; Michael Johns; Ransom Weaver; Joshua Mosley (Presence Teleoperators Virtual Environ., 2007)

Transgression and Atonement. - Kevin M. Knight; Deepthi Chandrasekaran; Aline Normoyle; Ransom Weaver; Barry G. Silverman (COIN@AAMAS&AAAI, 2008)

NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations. - Barry G. Silverman; David Pietrocola; Nathan Weyer; Ransom Weaver; Nouva Esomar; Robert Might; Deepthi Chandrasekaran (AGS, 2009)

Rich socio-cognitive agents for immersive training environments: case of NonKin Village. - Barry G. Silverman; David Pietrocola; Benjamin Nye; Nathan Weyer; Oleg Osin; Dan Johnson; Ransom Weaver (Auton. Agents Multi Agent Syst., 2012)