MARE: multiuser augmented reality environment on table setup. - Raphaël Grasset; Jean-Dominique Gascuel (SIGGRAPH Abstracts and Applications, 2002)

Interactive Mediated Reality. - Raphaël Grasset; Jean-Dominique Gascuel; Dieter Schmalstieg (ISMAR, 2003)

Environnement de réalité augmentée 3D coopératif : approche colocalisée sur table. - Raphaël Grasset (2004)

Interactive Mediated Reality. - Raphaël Grasset; Laurence Boissieux; Jean-Dominique Gascuel; Dieter Schmalstieg (AUIC, 2005)

OSGARToolKit: tangible + transitional 3D collaborative mixed reality framework. - Raphaël Grasset; Julian Looser; Mark Billinghurst (ICAT, 2005)

Evaluation of Mixed-Space Collaboration. - Raphaël Grasset; Philip Lamb; Mark Billinghurst (ISMAR, 2005)

A Step Towards a Multimodal AR Interface: A New Handheld Device for 3D Interaction. - Raphaël Grasset; Julian Looser; Mark Billinghurst (ISMAR, 2005)

Transitional interface: concept, issues and framework. - Raphaël Grasset; Julian Looser; Mark Billinghurst (ISMAR, 2006)

Augmented reality authoring: generic context from programmer to designer. - Alastair Hampshire; Hartmut Seichter; Raphaël Grasset; Mark Billinghurst (OZCHI, 2006)

Spatial sound localization in an augmented reality environment. - Jaka Sodnik; Saso Tomazic; Raphaël Grasset; Andreas Dünser; Mark Billinghurst (OZCHI, 2006)

The mixed reality book: a new multimedia reading experience. - Raphaël Grasset; Andreas Dünser; Hartmut Seichter; Mark Billinghurst (CHI Extended Abstracts, 2007)

Evaluation of spatial abilities through tabletop AR. - Moffat Mathews; Madan Challa; Cheng-Tse Chu; Gu Jian; Hartmut Seichter; Raphaël Grasset (CHINZ, 2007)

An evaluation of virtual lenses for object selection in augmented reality. - Julian Looser; Mark Billinghurst; Raphaël Grasset; Andy Cockburn (GRAPHITE, 2007)

Accelerating Template-Based Matching on the GPU for AR Applications. - Yannick Allusse; Raphaël Grasset; Mark Billinghurst (ISMAR, 2007)

Human-Centered Development of an AR Handheld Display. - Raphaël Grasset; Andreas Dünser; Mark Billinghurst (ISMAR, 2007)

A 3D Flexible and Tangible Magic Lens in Augmented Reality. - Julian Looser; Raphaël Grasset; Mark Billinghurst (ISMAR, 2007)

Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics. - Philip Buchanan; Hartmut Seichter; Mark Billinghurst; Raphaël Grasset (Advances in Computer Entertainment Technology, 2008)

Edutainment with a mixed reality book: a visually augmented illustrative childrens' book. - Raphaël Grasset; Andreas Dünser; Mark Billinghurst (Advances in Computer Entertainment Technology, 2008)

The design of a mixed-reality book: Is it still a real book? - Raphaël Grasset; Andreas Dünser; Mark Billinghurst (ISMAR, 2008)

Developing augmented reality applications. - Mark Billinghurst; Raphaël Grasset (SIGGRAPH ASIA Courses, 2008)

A Dynamic Programming Approach to Maximizing Tracks for Structure from Motion. - Jonathan Mooser; Suya You; Ulrich Neumann; Raphaël Grasset; Mark Billinghurst (ACCV (2), 2009)

Towards Ambient Augmented Reality with Tangible Interfaces. - Mark Billinghurst; Raphaël Grasset; Hartmut Seichter; Andreas Dünser (HCI (3), 2009)

Multitouch interaction for Tangible User Interfaces. - Hartmut Seichter; Raphaël Grasset; Julian Looser; Mark Billinghurst (ISMAR, 2009)

In-Place Sketching for content authoring in Augmented Reality games. - Nate Hagbi; Raphaël Grasset; Oriel Bergig; Mark Billinghurst; Jihad El-Sana (VR, 2010)

Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum. - Raphaël Grasset; Alessandro Mulloni; Mark Billinghurst; Dieter Schmalstieg (Handbook of Augmented Reality, 2011)

Importance-driven compositing window management. - Manuela Waldner; Markus Steinberger; Raphaël Grasset; Dieter Schmalstieg (CHI, 2011)

Syncretic Post-Biological Digital Identity: Hybridizing Mixed Reality Data Transfer Systems. - Julian Stadon; Raphaël Grasset (DS-RT, 2011)

An interactive augmented reality coloring book. - Adrian J. Clark; Andreas Dünser; Raphaël Grasset (ISMAR, 2011)

A syncretic approach to artistic research in mixed reality data transfer. - Julian Stadon; Raphaël Grasset (ISMAR-AMH, 2011)

Display-adaptive window management for irregular surfaces. - Manuela Waldner; Raphaël Grasset; Markus Steinberger; Dieter Schmalstieg (ITS, 2011)

Touching the void: gestures for auditory interfaces. - Katrin Wolf 001; Christina Dicke; Raphaël Grasset (TEI, 2011)

Towards Immersive and Adaptive Augmented Reality Exposure Treatment. - Andreas Dünser; Raphaël Grasset; Hamish Farrant (Annual Review of Cybertherapy and Telemedicine, 2011)

Image-driven view management for augmented reality browsers. - Raphaël Grasset; Tobias Langlotz; Denis Kalkofen; Markus Tatzgern; Dieter Schmalstieg (ISMAR, 2012)

Exploring the design of hybrid interfaces for augmented posters in public spaces. - Jens Grubert; Raphaël Grasset; Gerhard Reitmayr (NordiCHI, 2012)

AR Record&Replay: situated compositing of video content in mobile augmented reality. - Tobias Langlotz; Mathäus Zingerle; Raphaël Grasset; Hannes Kaufmann; Gerhard Reitmayr (OZCHI, 2012)

OmniKinect: real-time dense volumetric data acquisition and applications. - Bernhard Kainz; Stefan Hauswiesner; Gerhard Reitmayr; Markus Steinberger; Raphaël Grasset; Lukas Gruber; Eduardo E. Veas; Denis Kalkofen; Hartmut Seichter; Dieter Schmalstieg (VRST, 2012)

Extended Overview Techniques for Outdoor Augmented Reality. - Eduardo E. Veas; Raphaël Grasset; Ernst Kruijff; Dieter Schmalstieg (IEEE Trans. Vis. Comput. Graph., 2012)

Exploring Distant Objects with Augmented Reality. - Markus Tatzgern; Raphaël Grasset; Eduardo E. Veas; Denis Kalkofen; Hartmut Seichter; Dieter Schmalstieg (EGVE/EuroVR, 2013)

User friendly SLAM initialization. - Alessandro Mulloni; Mahesh Ramachandran; Gerhard Reitmayr; Daniel Wagner 003; Raphaël Grasset; Serafin Diaz (ISMAR, 2013)

Interactive syntactic modeling with a single-point laser range finder and camera. - Thanh Nguyen 002; Raphaël Grasset; Dieter Schmalstieg; Gerhard Reitmayr (ISMAR, 2013)

Demo chairs. - Ross T. Smith; Maki Sugimoto; Raphaël Grasset (ISMAR, 2013)

Augmented reality browsers: essential products or only gadgets? - Tobias Langlotz; Jens Grubert; Raphaël Grasset (Commun. ACM, 2013)

Mobile augmented reality for environmental monitoring. - Eduardo E. Veas; Raphaël Grasset; Ioan Ferencik; Thomas Grünewald; Dieter Schmalstieg (Pers. Ubiquitous Comput., 2013)

Image-based X-ray visualization techniques for spatial understanding in outdoor augmented reality. - Stefanie Zollmann; Raphaël Grasset; Gerhard Reitmayr; Tobias Langlotz (OZCHI, 2014)

Transitional Augmented Reality navigation for live captured scenes. - Markus Tatzgern; Raphaël Grasset; Denis Kalkofen; Dieter Schmalstieg (VR, 2014)

Hedgehog labeling: View management techniques for external labels in 3D space. - Markus Tatzgern; Denis Kalkofen; Raphaël Grasset; Dieter Schmalstieg (VR, 2014)

In-Place Sketching for Augmented Reality Games. - Nate Hagbi; Raphaël Grasset; Oriel Bergig; Mark Billinghurst; Jihad El-Sana (Comput. Entertain., 2014)

Next-Generation Augmented Reality Browsers: Rich, Seamless, and Adaptive. - Tobias Langlotz; Thanh Nguyen 002; Dieter Schmalstieg; Raphaël Grasset (Proc. IEEE, 2014)

The History of Mobile Augmented Reality. - Clemens Arth; Raphaël Grasset; Lukas Gruber; Tobias Langlotz; Alessandro Mulloni; Daniel Wagner 003 (CoRR, 2015)

The utility of Magic Lens interfaces on handheld devices for touristic map navigation. - Jens Grubert; Michel Pahud; Raphaël Grasset; Dieter Schmalstieg; Hartmut Seichter (Pervasive Mob. Comput., 2015)

Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality. - Markus Tatzgern; Raphaël Grasset; Eduardo E. Veas; Denis Kalkofen; Hartmut Seichter; Dieter Schmalstieg (Pervasive Mob. Comput., 2015)

Visualization Techniques in Augmented Reality: A Taxonomy, Methods and Patterns. - Stefanie Zollmann; Tobias Langlotz; Raphaël Grasset; Wei Hong Lo; Shohei Mori; Holger Regenbrecht (IEEE Trans. Vis. Comput. Graph., 2021)