SIGCHI SPrAyCE: a space spray input for fast shape drawing. - Raphael Kim; Pattie Maes (CHI Extended Abstracts, 2012)

A new mould rush: designing for a slow bio-digital game driven by living micro-organisms. - Raphael Kim; Siobhan Thomas; Roland van Dierendonck; Stefan Poslad (FDG, 2018)

Microbial Integration on Player Experience of Hybrid Bio-digital Games. - Raphael Kim; Siobhan Thomas; Roland van Dierendonck; Antonios Kaniadakis; Stefan Poslad (INTETAIN, 2018)

Moldy Ghosts and Yeasty Invasions: Glitches in Hybrid Bio-Digital Games. - Raphael Kim; Roland van Dierendonck; Stefan Poslad (CHI Extended Abstracts, 2019)

Growable, Invisible, Connected Toys: Twitching Towards Ubiquitous Bacterial Computing. - Raphael Kim; Stefan Poslad (HTTF, 2019)

The Thing With E.coli: Highlighting Opportunities and Challenges of Integrating Bacteria in IoT and HCI. - Raphael Kim; Stefan Poslad (CoRR, 2019)

Working with Nature's Lag: Initial Design Lessons for Slow Biotic Games. - Raphael Kim; Siobhan Thomas; Roland van Dierendonck; Nick Bryan-Kinns; Stefan Poslad (FDG, 2020)

DNA as Digital Data Storage: Opportunities and Challenges for HCI. - Raphael Kim (HCI (48), 2020)

Toward growable computer games: insights from biotic game ideation workshops. - Raphael Kim; Siobhan Thomas; Roland van Dierendonck; Christopher Wood; Stefan Poslad (Interactions, 2020)

Speculating on Biodesign in the Future Home. - Phillip Gough; Jack Forman; Pat Pataranutaporn; Leigh-Anne Hepburn; Carolina Ramirez Figueroa; Clare M. Cooper; Angela Vujic; David Sun Kong; Raphael Kim; Pattie Maes; Hiroshi Ishii 001; Misha Sra; et al. (CHI Extended Abstracts, 2021)

Virus as Quasi-Living Bio-Material for Interaction Design: Practical, Ethical, and Philosophical Implications. - Raphael Kim (CHI Extended Abstracts, 2021)

Microbe-HCI: Introduction and Directions for Growth. - Raphael Kim; Pat Pataranutaporn; Jack Forman; Seung Ah Lee; Ingmar H. Riedel-Kruse; Mirela Alistar; Eldy S. Lazaro Vasquez; Katia Vega; Roland van Dierendonck; Gilad Gome; Oren Zuckerman; Angela Vujic; et al. (CHI Extended Abstracts, 2021)

Archives in DNA: Workshop Exploring Implications of an Emerging Bio-Digital Technology through Design Fiction. - Raphael Kim; Larissa Pschetz; Conor Linehan; Chang Hee Lee; Stefan Poslad (MindTrek, 2021)

Navigating Imaginaries of DNA-Based Digital Data Storage. - Raphael Kim; Conor Linehan; Larissa Pschetz (CHI, 2022)

Cyano-chromic Interface: Aligning Human-Microbe Temporalities Towards Noticing and Attending to Living Artefacts. - Jiwei Zhou; Raphael Kim; Zjenja Doubrovski; Joana Martins; Elisa Giaccardi; Elvin Karana (Conference on Designing Interactive Systems, 2023)

Living Bits and Radical Aminos: A Workshop on Bio-Digital Interfaces for Human-Computer Interaction. - Jack Forman; Pat Pataranutaporn; Phillip Gough; Raphael Kim; Fiona Bell; Netta Ofer; Jasmine Lu; Angela Vujic; Muqing Bai; Pattie Maes; Hiroshi Ishii 001; Misha Sra (CHI Extended Abstracts, 2023)

Surfacing Livingness in Microbial Displays: A Design Taxonomy for HCI. - Raphael Kim; Carmen Clarice Risseeuw; Eduard Georges Groutars; Elvin Karana (CHI, 2023)

Did we personalize? Assessing personalization by an online reinforcement learning algorithm using resampling. - Susobhan Ghosh; Raphael Kim; Prasidh Chhabria; Raaz Dwivedi; Predrag Klasnja; Peng Liao; Kelly W. Zhang; Susan A. Murphy (Mach. Learn., 2024)