Synthesis of Bézier Surfaces on the GPU. - Raquel Concheiro; Margarita Amor; Montserrat Bóo (GRAPP, 2010)

Dynamic and Adaptive Tessellation of Bézier Surfaces. - Raquel Concheiro; Margarita Amor; Montserrat Bóo; Michael C. Doggett (GRAPP, 2011)

Synthesis of Multiresolution Scenes with Global Illumination on a GPU. - Raquel Concheiro; Margarita Amor; Montserrat Bóo; Iago Iglesias; Emilio J. Padrón 001; Ramon Doallo (GRAPP/IVAPP, 2012)

Efficient Adaptive and Dynamic Mesh Refinement Based on a Non-recursive Strategy. - Montserrat Bóo; Margarita Amor; Raquel Concheiro; Michael C. Doggett (Comput. J., 2013)

Rendering of Bézier Surfaces on Handheld Devices. - Raquel Concheiro; Margarita Amor; Marisa Gil; Emilio J. Padrón 001; Xavier Martorell (J. WSCG, 2013)

Free Adaptive Tessellation Strategy of Bézier Surfaces. - Raquel Concheiro; Margarita Amor; Montserrat Bóo; Emilio J. Padrón 001 (GRAPP, 2014)

Interactive rendering of NURBS surfaces. - Raquel Concheiro; Margarita Amor; Emilio J. Padrón 001; Michael C. Doggett (Comput. Aided Des., 2014)

Efficient Culling Techniques for Interactive Deformable NURBS Surfaces on GPU. - Raquel Concheiro; Margarita Amor; Emilio J. Padrón 001; Michael C. Doggett (VISIGRAPP (1: GRAPP), 2016)