Assessing the Usability of a Cookies-Based Access Monitoring Tool for a CMS. - Raquel Hijón-Neira; Jaime Urquiza-Fuentes; Francisco Domínguez-Mateos; J. Ángel Velázquez-Iturbide (ICALT, 2007)

How to Improve Assessment of Learning and Performance through Interactive Visualization. - Raquel Hijón-Neira; J. Ángel Velázquez-Iturbide (ICALT, 2008)

A Comparative Study on the Analysis of Students Interactions in e-Learning. - Raquel Hijón-Neira; J. Ángel Velázquez-Iturbide; Balbir Barn; Samia Oussena (ICALT, 2008)

Merlin-Mo, an interactions analysis system for Moodle. - Raquel Hijón-Neira; J. Ángel Velázquez-Iturbide (ITiCSE, 2011)

A first step mapping IMS learning design and Merlin-Mo. - Raquel Hijón-Neira; J. Ángel Velázquez-Iturbide (ITiCSE, 2011)

Web Accessibility in Africa: A Study of Three African Domains. - Daniel Costa 001; Nádia Fernandes; Sofia Neves; Carlos Duarte; Raquel Hijón-Neira; Luís Carriço (INTERACT (1), 2013)

Improving Students Learning Programming Skills with ProGames - Programming through Games System. - Raquel Hijón-Neira; J. Ángel Velázquez-Iturbide; Celeste Pizarro-Romero; Luís Carriço (INTERACT (4), 2013)

Web Accessibility of Mobile and Desktop Representations. - Nádia Fernandes; André Rodrigues 002; Carlos Duarte; Raquel Hijón-Neira; Luís Carriço (BCS HCI, 2014)

Serious games for motivating into programming. - Raquel Hijón-Neira; J. Ángel Velázquez-Iturbide; Celeste Pizarro-Romero; Luís Carriço (FIE, 2014)

Merlin-know, an interactive virtual teacher for improving learning in Moodle. - Raquel Hijón-Neira; J. Ángel Velázquez-Iturbide; Celeste Pizarro-Romero; Luís Carriço (FIE, 2014)

Game programming for improving learning experience. - Raquel B. Hijón-Neira; J. Ángel Velázquez-Iturbide; Celeste Pizarro-Romero; Luís Carriço (ITiCSE, 2014)

Active learning through collaborative knowledge building using an automatic free-text scoring system in a b-learning environment. - Diana Pérez-Marín; Raquel Hijón-Neira; Liliana Santacruz (Behav. Inf. Technol., 2016)

Recursion Removal as an Instructional Method to Enhance the Understanding of Recursion Tracing. - J. Ángel Velázquez-Iturbide; María Eugenia Castellanos; Raquel Hijón-Neira (IEEE Trans. Educ., 2016)

A (Relatively) Unsatisfactory Experience of Use of Scratch in CS1. - José Alfredo Martínez-Valdés; J. Ángel Velázquez-Iturbide; Raquel Hijón-Neira (TEEM, 2017)

How Gamification Impacts on Vocational Training Students. - Miguel García Iruela; Raquel Hijón-Neira (AIED (2), 2018)

A Methodology Proposal Based on Metaphors to Teach Programming to Children. - Diana Pérez-Marín; Raquel B. Hijón-Neira; Mercedes Martin-Lope (Rev. Iberoam. de Tecnol. del Aprendiz., 2018)

Analysis of Gamification Elements. A Case Study in a Computer Science Course. - Miguel García Iruela; Manuel J. Fonseca; Raquel Hijón-Neira; Teresa Chambel (AIED (2), 2019)

Is the use of Makey Makey Helpful to Teach Programming Concepts to Primary Education Students? - Diana Pérez-Marín; Raquel Hijón-Neira; Ainhoa Romero; Silvia Cruz (Int. J. Online Pedagog. Course Des., 2019)

What Happens When Gamification Ends? - Miguel García Iruela; Manuel J. Fonseca; Raquel Hijón-Neira; Teresa Chambel (AIED (2), 2020)

Gamification Experience with Scratch in Teaching Programming in a Vocational Training Classroom. - Antonio García-Gutierrez; Raquel Hijón-Neira (SIIE, 2020)

The Effects of a Visual Execution Environment and Makey Makey on Primary School Children Learning Introductory Programming Concepts. - Raquel Hijón-Neira; Diana Pérez-Marín; Celeste Pizarro; Cornelia Connolly (IEEE Access, 2020)

Gamification and Computer Science Students' Activity. - Miguel García Iruela; Manuel J. Fonseca; Raquel Hijón-Neira; Teresa Chambel (IEEE Access, 2020)

What Perception Do Students Have About the Gamification Elements? - Miguel García Iruela; Raquel Hijón-Neira (IEEE Access, 2020)

Can computational thinking be improved by using a methodology based on metaphors and scratch to teach computer programming to children? - Diana Pérez-Marín; Raquel Hijón-Neira; Adrián Bacelo; Celeste Pizarro (Comput. Hum. Behav., 2020)

Using an Online Serious Game to Teach Basic Programming Concepts and Facilitate Gameful Experiences for High School Students. - Hernán Montes; Raquel Hijón-Neira; Diana Pérez-Marín; Sergio Montes (IEEE Access, 2021)

Developing and Assessing Computational Thinking in Secondary Education using a TPACK Guided Scratch Visual Execution Environment. - Cornelia Connolly; Raquel Hijón-Neira; Miguel García Iruela (Int. J. Comput. Sci. Educ. Sch., 2021)

Mobile Learning to Support Computational Thinking in Initial Teacher Education: A Case Study. - Cornelia Connolly; Raquel Hijón-Neira; Seán Ó Grádaigh (Int. J. Mob. Blended Learn., 2021)

A Guided Scratch Visual Execution Environment to Introduce Programming Concepts to CS1 Students. - Raquel Hijón-Neira; Cornelia Connolly; Daniel Palacios-Alonso; Oriol Borrás-Gené (Inf., 2021)

Analysis of Three Methodological Approaches in the Use of Gamification in Vocational Training. - Miguel García Iruela; Raquel Hijón-Neira; Cornelia Connolly (Inf., 2021)

Models for Computer Science Teacher Preparation: Developing Teacher Knowledge. - Aman Yadav; Cornelia Connolly; Marc Berges; Christos Chytas; Crystal M. Franklin; Raquel Hijón-Neira; Anne Leftwich; Lauren Margulieux; Victoria Macann; Jayce R. Warner (ITiCSE (2), 2022)

A Review of International Models of Computer Science Teacher Education. - Aman Yadav; Cornelia Connolly; Marc Berges; Christos Chytas; Crystal M. Franklin; Raquel Hijón-Neira; Victoria Macann; Lauren Margulieux; Anne T. Ottenbreit-Leftwich; Jayce R. Warner (ITiCSE-WGR, 2022)

Reto de ecuaciones, an App to Support Mathematics Lessons. - Pablo Delgado Rodríguez; Raquel Hijón-Neira; Celeste Pizarro-Romero (SIIE, 2023)

Educational Video Game "Statistical Scratch" for teaching Statistics. - Antonio De La Hoz Ruiz; Raquel Hijón-Neira (SIIE, 2023)

Improving CS1 Programming Learning with Visual Execution Environments. - Raquel Hijón-Neira; Celeste Pizarro; John French; Pedro Paredes Barragán; Michael Duignan (Inf., 2023)

Prototype of a Recommendation Model with Artificial Intelligence for Computational Thinking Improvement of Secondary Education Students. - Raquel Hijón-Neira; Cornelia Connolly; Celeste Pizarro; Diana Pérez-Marín (Comput., 2023)

A Hybrid Escape Room to Foster Motivation and Programming Education for Pre-Service Teachers. - Oriol Borrás-Gené; Raquel Hijón-Neira; Pedro Paredes Barragán; Lucía Serrano-Luján (Int. J. Game Based Learn., 2024)

A First Approach to Co-Design a Multimodal Pedagogic Conversational Agent with Pre-Service Teachers to Teach Programming in Primary Education. - Diana Pérez-Marín; Raquel Hijón-Neira; Celeste Pizarro (Comput., 2024)

Fostering computational thinking with simulated 3D robots in secondary education. - Luis Castro-San Martín; Raquel Hijón-Neira; Celeste Pizarro; José María Cañas (Comput. Appl. Eng. Educ., 2024)

The Enhancement of Statistical Literacy: A Cross-Institutional Study Using Data Analysis and Text Mining to Identify Statistical Issues in the Transition to University Education. - Antonio De La Hoz Ruiz; Emma Howard; Raquel Hijón-Neira (Inf., 2024)