Mixed Reality Book: A Visualization Tool. - Rasimah Che Mohd Yusoff; Halimah Badioze Zaman (IVIC, 2009)

Factors Affecting Undergraduates' Acceptance of Educational Game: An Application of Technology Acceptance Model (TAM). - Roslina Ibrahim; Rasimah Che Mohd Yusoff; Khalili Khalil; Azizah Jaafar (IVIC (2), 2011)

Students Perceptions of Using Educational Games to Learn Introductory Programming. - Roslina Ibrahim; Rasimah Che Mohd Yusoff; Hasiah Mohamed Omar; Azizah Jaafar (Comput. Inf. Sci., 2011)

Social Media for Medical and Health Information: Malaysian Medical Tourism Hospital. - Hazila Timan; Nazri Kama; Rasimah Che Mohd Yusoff; Ali Selamat (SoMeT, 2018)

Technological aspect factors of E-learning readiness in higher education institutions: Delphi technique. - Asma Ali Mosa Al-araibi; Mohd Naz'ri bin Mahrin; Rasimah Che Mohd Yusoff (Educ. Inf. Technol., 2019)

A model for technological aspect of e-learning readiness in higher education. - Asma Ali Mosa Al-araibi; Mohd Naz'ri bin Mahrin; Rasimah Che Mohd Yusoff; Suriayati Binti Chuprat (Educ. Inf. Technol., 2019)

Using Machine Learning to Forecast Residential Property Prices in Overcoming the Property Overhang Issue. - Lim Wan Yee; Nur Azaliah Abu Bakar; Noor Hafizah Hassan; Norziha Megat Mohd. Zainuddin; Rasimah Che Mohd Yusoff; Nor Zairah Ab Rahim (IICAIET, 2021)

Extending the Occupational Safety and Health Management System as a Knowledge Management System Through the Mixed-Reality Remote Audit. - Mohd Fuad Mohd Isa; Nor Zairah Ab Rahim; Mohamad Syazli Fathi; Rasimah Che Mohd Yusoff (KMO, 2022)

Evaluation of STEM digital educational games using an instrument that integrates technology acceptance and player experience factors. - Husna Hafiza R. Azami; Roslina Ibrahim; Suraya Masrom; Rasimah Che Mohd Yusoff; Suraya Ya'acob (CHItaly, 2023)